Author Topic: Looking for a team!  (Read 53777 times)

Offline shesycompany

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Re: Looking for a team!
« Reply #45 on: June 22, 2015, 11:10:57 PM »
just lay out some shit tonight im just begginer just my shit will be test...

my objects kill each other so it shouldnt lag it

cause teh first cross is gonna be the X animation thats why peon goes to the inviso 2 when its inviso'd

theres nothing working anything with go towards makes it shoot peons into the screen.
« Last Edit: June 22, 2015, 11:24:04 PM by easycompany »

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Re: Looking for a team!
« Reply #46 on: June 22, 2015, 11:22:31 PM »
im working on it now ill update real shortly.

edit

image_angle = point_direction(x, y, mouse_x, mouse_y);
move_towards_point(mouse_x,mouse_y,5);

faces the sprite towards to mouse just like movement.. you also might want to use the avoid solid objects ;/
place this in the right click released global don't forget or you have to click object to trigger... instead of the game room.
« Last Edit: June 22, 2015, 11:37:47 PM by tupac »

Offline shesycompany

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Re: Looking for a team!
« Reply #47 on: June 22, 2015, 11:40:45 PM »
trying to find old tutorials fraid i have to get the studio dam its so much bigger.
move towards aint doing shit remade removed all script and put it mousex in my peon its like paper in the wind kinda fun...

ok finally did it do not know what is dam different but in this old bitch they dont stop and they follow the mouse u can make them do circles..
« Last Edit: June 22, 2015, 11:55:04 PM by easycompany »

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Re: Looking for a team!
« Reply #48 on: June 23, 2015, 12:00:44 AM »
that's why you need to put the moving part when the vk mouse right RELEASE global!!!! So it dont keep walking toward the mouse.

Offline shesycompany

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Re: Looking for a team!
« Reply #49 on: June 23, 2015, 12:02:35 AM »
well the bitch needs to head to my object like a good fucker and wouldnt have this problem....carry on

hey pop ths bitch in if you want works in my 8 i got it registered has mini map selection and shit.
http://s000.tinyupload.com/index.php?del_id=47033466988825439481

pretty good job lots of useful shit on it. why not make circle people fighting each other idk lolol in war2 fashion shit fast paced fun rts.1 dam race mellee circles magic circles god peon circles, towers or 2 ok...fucking tadpole battle! look into this little mud spot for tadpole making material green spot other material kinda like sc1  shit has potential

it would be easier and fun!

just changed the map up the mini map stays true! have to change reso for the rooms that are bigger.

http://tinypic.com/view.php?pic=2zgzrc9&s=8#.VYOujEapuc4
« Last Edit: June 23, 2015, 01:11:12 AM by easycompany »

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Re: Looking for a team!
« Reply #50 on: June 23, 2015, 01:31:35 AM »
Send me your project file so i can take a look.

Offline shesycompany

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Re: Looking for a team!
« Reply #51 on: June 23, 2015, 01:36:35 AM »
this file is up there in the tinyupload made in 8.1 to download

needs peasent people and slime huts lol to make units. needs to be wartooed a little but way easier grahics etc.
ive got one version with the faucet or whatever extension that was used for net play but it crashed this one doesnt
« Last Edit: June 23, 2015, 01:39:49 AM by easycompany »

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Re: Looking for a team!
« Reply #52 on: June 23, 2015, 01:40:46 AM »
ive messed with this engine along time ago. You have been using it?

Offline shesycompany

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Re: Looking for a team!
« Reply #53 on: June 23, 2015, 01:41:26 AM »
just found it on a page other day couldnt open till i just registered my 8.1

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Re: Looking for a team!
« Reply #54 on: June 23, 2015, 01:42:13 AM »
http://gmc.yoyogames.com/index.php?showtopic=422198 <--- let me help you :) it even had documentation!

Offline shesycompany

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Re: Looking for a team!
« Reply #55 on: June 23, 2015, 01:44:38 AM »
ok back to war2 just throw a little here and there. back to making a peon. just made a new room using this dudes shit lol though aint no use making shit u aint got to.

well cant he has some kinda motion going war2 as tad poles sorry.
so easy to adda unit since theres 1 sprite for all he has it coded to move very cool.
« Last Edit: June 23, 2015, 12:25:57 PM by easycompany »

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Re: Looking for a team!
« Reply #56 on: June 23, 2015, 12:52:45 PM »
I need the graphics before I started programming or I would be on holt or used random sprites...

Offline shesycompany

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Re: Looking for a team!
« Reply #57 on: June 23, 2015, 01:20:02 PM »
http://s000.tinyupload.com/index.php?file_id=56068947689637731560

yeah i know but this bitch flies on unit creation did u even look at it? this is my new little peon dude which i havent added yet test room made him in 1 sec flat means u can work on oteher thangs instead of the units.

but it needs a fog of war and shit resource it would be a fun game and less complicated to get there.
hit esc on help screen

the units already fight each other theres even a patrol with "A" or so it says in the code..the batte system is good enough just got to edit it so they dont shot as far etc etc add wierd units  exploding tadpole be something just like war2 just different ight i cant talk u into coding this but it has potential
« Last Edit: June 23, 2015, 01:30:32 PM by easycompany »

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Re: Looking for a team!
« Reply #58 on: June 23, 2015, 02:51:25 PM »
Okay I'm going to open on in gm 8.1 not 8 I have 8 need to get higher version.

Offline shesycompany

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Re: Looking for a team!
« Reply #59 on: June 23, 2015, 03:37:25 PM »
ive got a resource movement  using code from this other file its not much right now  but the mini map is hiding the counter :/  and all i can do is make it bigger.

in the rooms use the other room to see the fighting mechanics  simple but shit works needs o limit range of bulltes etc but its nice they sense each other.

finallygot resource1 to display making in on top of mini :/  doesnt followscreen but o well

http://s000.tinyupload.com/index.php?file_id=37492450616014997886 when they go into workers they will have to be sprite'd
« Last Edit: June 23, 2015, 03:57:41 PM by easycompany »