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[INFO]Command Engine, Draw to screen! 730  3

Ogre Mage Posts: 2467 Karma: +78/-1 ********

tupac

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[INFO]Command Engine, Draw to screen!
« on: August 28, 2015, 08:54:16 PM »
A command engine will be very useful for war2 programs. There are many tutorials for this in different languages for starcraft. Anyways let me try to break this down for not so tech savy people.

Example of a command engine = "/volume 50" then sets volume to 50% or "/maphack on" then of course.....

So why the heck would you want this? Simple you would not need to see the patcher that war2 uses to fix bugs, iron man unlock... and so on. Really cool possibly here.

The address to the program would need to read or modify when clearing text is a "pointer". Meaning it will change every time the game closes. You can easily compile a simple trainer with a memory editor. But I would like to write the code and use it in programs.

Example for starcraft in masm.
http://www.gamethreat.net/forums/archive/index.php/t-35515.html?s=22c6cce8ffbbff0840d917439f434f40

Now since we are messing around in the area what about drawing to the Warcraft 2 screen... this could be cool for antihack could give you a status drawn on war2 saying AH Enabled.

http://www.xtremevbtalk.com/archive/index.php/t-43478.html
http://www.bhfiles.com/files/StarCraft/PrintScreenTut.txt

Here make your own host bot macro lol
http://www.gamethreat.net/forums/showthread.php?t=25953
Grunt Posts: 80 Karma: +7/-0 ***

xboi209

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Re: [INFO]Command Engine, Draw to screen!
« Reply #1 on: August 29, 2015, 01:20:14 AM »
Open source examples in Delphi for StarCraft:

https://github.com/tec27/APMAlert
https://github.com/tec27/ObsGraph
Ogre Mage Posts: 2467 Karma: +78/-1 ********

tupac

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Re: [INFO]Command Engine, Draw to screen!
« Reply #2 on: August 29, 2015, 01:23:01 AM »
Very cool !

I'm trying to find the others there is tons more. But very good never tried that language.
Grunt Posts: 80 Karma: +7/-0 ***

xboi209

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