Author Topic: tc making  (Read 48610 times)

Offline shesycompany

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Re: tc making
« Reply #30 on: February 29, 2016, 09:14:40 PM »
ok coming in was afk eating.

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Re: tc making
« Reply #31 on: February 29, 2016, 09:20:56 PM »
ok coming in was afk eating.



I need them this direction. I am changing the graphics to determine direction and its currently 360.

Offline shesycompany

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Re: tc making
« Reply #32 on: March 02, 2016, 10:35:42 PM »
progress lolol ------beta .grps's** till i feel like fixing them more  ;D
peon           peasent
grunt           footman
spearman   archer
raider**     knights
catapult

necrolyte      cleric
warlock      conjuerer

scorpion   spider   
water elemental     demon

brigand       fire elemental

orge          skeleton
slime

walls

which custom maps with added ships objects be more than enuff to make the additional units and whatever type of game play for them.

playing the hell out of this game in dos..the basic gameplay before u do magic is like archer/cats over the other units.....i never played this game a whole lot.

the controls are so basic that is like the standard strat.

there is no birds let the water elemental and demon come from their   buildings?
« Last Edit: March 02, 2016, 10:54:05 PM by easycompany »

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Re: tc making
« Reply #33 on: March 02, 2016, 10:47:43 PM »
Very nice !!

Also I will be away from my PC for a couple of weeks.

Offline shesycompany

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Re: tc making
« Reply #34 on: March 02, 2016, 10:55:49 PM »
alright no problem man.ill probably getting drunk and doubling my post count! but naw if i didnt have to render this suckers be like  8) but gonna try and make it look good  :-\ dedicated >:(
« Last Edit: March 02, 2016, 11:10:02 PM by easycompany »

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Re: tc making
« Reply #35 on: March 02, 2016, 11:37:23 PM »
Hahaha yeah I think I need to ship you old pc of mine so you can work in a decent amount of time.

Offline shesycompany

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Re: tc making
« Reply #36 on: March 03, 2016, 12:19:42 AM »
its not the pc believe it or not :o  just getting tools and cant find my old macro :( so i got to name by hand  pretty much all that is slowing me down and auto cutter tool (which is a new tool fast as hell!)
perfect for sprites got the footmen grunts archers all made like in 10 mins,
searching for my dam macro.

old version isnt freeware thats all over web it took out.

ill get there 2 units a day be like 2 weeks.
« Last Edit: March 03, 2016, 01:19:15 AM by easycompany »

Offline iL

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Re: tc making
« Reply #37 on: March 03, 2016, 01:38:45 AM »
progress lolol ------beta .grps's** till i feel like fixing them more  ;D
Good job, interesting to looks to your screenshots with new units, i hope you will post them during your progress.

Not sure there's 8 colors for each unit in war1 archives. Should replace colors? Also sad that there's much less units and buildings in war1 than in war2, so, have to stay that units in war2 untouched...
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Offline shesycompany

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Re: tc making
« Reply #38 on: March 03, 2016, 01:58:05 AM »
they are rendered out of the pixels like how dosbox does i use another technigue for the sprite sheet...but i have to fix the colors getting there.

custom maps can change war2 units to be for example birds will be the ground deamon and i will probably drop the 1 of the magic units. let the knights and wolves use the standard war2 spells and mage/dk with sprite changes ...without exe changes no way it can be exactly.

yeah just see how it plays when i get there just trying to get the looks for now.then open to any ideas how it wants to be balanced.
there is the raider still not complete just forced him out still has pixels and has to be centered...size adjustments.
also team color  :(  which isnt to hard just some time spent.

ill keep it updated love showing out the units.
no set thing in creating yet looking for easiest dam way lol
« Last Edit: March 03, 2016, 02:35:19 AM by easycompany »

Offline iL

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Re: tc making
« Reply #39 on: March 03, 2016, 03:56:41 AM »
custom maps can change war2 units to be for example birds will be the ground deamon and i will probably drop the 1 of the magic units. let the knights and wolves use the standard war2 spells and mage/dk with sprite changes ...without exe changes no way it can be exactly.
I'd just thought to have war2 with sprites from war1 with no gameplay changed. Replaced peon, grunt, archer, ogre (there was one in war1?), dk. Also peasant, footman, spearman, knight, w/e? Same for buildings. Same for spells and buttons.
And maybe let other units stay the same as in war2...

Anyways, that could be fun to have war1 units for war2.

Not sure how difficult is that to convert war1 grp-files to war2. But looks much more actions than just "convert.exe war1unit.grp war2unit.grp", right?

Raidgrunt.grp
Sorry, not so much time for me for replace resources and look into war2 until it's far from finish, maybe someone else will be. I'll look to estimate that in real gameplay, but now I mainly look at your screenshots, and they looks interesting!
« Last Edit: March 03, 2016, 04:00:05 AM by iL »
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Offline shesycompany

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Re: tc making
« Reply #40 on: March 03, 2016, 11:32:36 AM »
that will actually work if u want to play in the 8bit sprites. war1  atari 2600 edition:o

after a pal change and teamed colored added, 8bits are very nice to work with :) but rendering and to war2 is multi step process.
« Last Edit: March 03, 2016, 11:46:48 AM by easycompany »

Offline shesycompany

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Re: tc making
« Reply #41 on: March 03, 2016, 02:41:42 PM »
like right here got them a team color type, all colors to something war2 likes.

theres the team colored orc facing.

the eyes are staying lol!!!

theres a flock (notice the dam 1 or 2 speckles i missed) :/ but ill add more photos as i get further in.

ill crank down the jpg compression also!!! didnt check!
« Last Edit: March 03, 2016, 03:39:45 PM by easycompany »

Offline iL

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Re: tc making
« Reply #42 on: March 03, 2016, 04:00:45 PM »
Just checked last grunt grp.

Looks perfect! Want to see more units and buildings from war1!

Just 2 notes:
1. broken corpse of that grunt. Look at that white pieces around him:

Also that white pieces during attack. Not sure that happened in war1.

2. all "grunts" are red. Need 8 colors for each unit.

Everything else: movement, attack, graphics is perfect for me!
Waiting for more interesting screenshots and grp-files. (I'll check grp much later, but nice to look at screenshots)

I also think you should automate your job as much as possible, too much work for all units, i hope you do...
« Last Edit: March 03, 2016, 04:03:17 PM by iL »
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Offline shesycompany

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Re: tc making
« Reply #43 on: March 03, 2016, 06:51:27 PM »
yeah he is getting remade dont worry ...he was a test subject..white parts is left from rendering,i got to get them out myself.

team color is not  problem etc
really nothing is besides getting the  war1 render units to work with war2.pal fixing colors which i have just completed.


« Last Edit: March 03, 2016, 07:18:23 PM by easycompany »

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Re: tc making
« Reply #44 on: March 03, 2016, 08:08:02 PM »
yeah he is getting remade dont worry ...he was a test subject..white parts is left from rendering,i got to get them out myself.

team color is not  problem etc
really nothing is besides getting the  war1 render units to work with war2.pal fixing colors which i have just completed.




Move your ass and rock that shit !!! Very nice when you are done with this project or a good beta I plan to sticky the thread you make when you release. You doing sounds next?