Author Topic: Can hosting be fixed?  (Read 16948 times)

Offline EviL~Ryu

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Re: Can hosting be fixed?
« Reply #15 on: December 27, 2014, 05:54:36 AM »
Just checked it. It changed for only one number and now I can host again. Thank you!
You need to create a static internal ipaddress to avoid this problem. Let me know if you need help doing this.

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Offline XsarahX

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Re: Can hosting be fixed?
« Reply #16 on: December 27, 2014, 08:37:10 AM »
I fixed it already....  ;)

Offline GaNzTheLegend

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Re: Can hosting be fixed?
« Reply #17 on: December 27, 2014, 10:23:17 AM »
This program is for broodwar and is open source.

https://github.com/mca64/mca64Launcher

It has lots of good stuff like easy streaming on twitch, color fix (might be better than the one we use), auto port forwarding. Someone could probably farily easy change the code to make it work for war2.



Features:

Features:
- One launcher for the two main servers (iCCup and Fish)
- Streaming on Twitch
- Twitch chat in-game
- APM, auto-replay, observer mode etc,
- Watch pro streams (all snipealots channels)
- UPnP (automatic port forwarding)
and much more!
« Last Edit: December 27, 2014, 10:32:53 AM by GaNzTheLegend »
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Offline GaNzTheLegend

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Re: Can hosting be fixed?
« Reply #18 on: December 27, 2014, 10:27:37 AM »
Quote from: tk[as
do a lot of routers support pnp?   have it enabled?   do u have an estimate? maybe 50%?


Yea most do i think, and most ship with it enabled by default. I would say over 50%.
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Offline I hate naggers

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Re: Can hosting be fixed?
« Reply #19 on: December 27, 2014, 10:36:35 AM »
gogogogo niggerz do eeeet!!! XDDD

Offline SmurfKinG

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Re: Can hosting be fixed?
« Reply #20 on: December 27, 2014, 11:24:50 AM »
Quote from: tk[as
do a lot of routers support pnp?   have it enabled?   do u have an estimate? maybe 50%?


Yea most do i think, and most ship with it enabled by default. I would say over 50%.

Mhhhhhh.....    50%. Isnt "most",   That'd be HALF.   Heh.  Heh

Offline GaNzTheLegend

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Re: Can hosting be fixed?
« Reply #21 on: December 27, 2014, 11:31:48 AM »
I said over 50% probably something like 60-70%. Even fixing half the peoples hosting issues would be a godsend.
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Offline tk[as]

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Re: Can hosting be fixed?
« Reply #22 on: December 27, 2014, 12:52:26 PM »
Even fixing half the peoples hosting issues would be a godsend.

Offline SmurfKinG

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Re: Can hosting be fixed?
« Reply #23 on: December 27, 2014, 01:59:06 PM »
yeah i have seen, personally,  a ratio 50%/50% of the routers have upnp disabled/enabled

Offline GaNzTheLegend

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Re: Can hosting be fixed?
« Reply #24 on: December 27, 2014, 02:02:57 PM »
It should be done then.
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Offline iL

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Re: Can hosting be fixed?
« Reply #25 on: December 28, 2014, 08:14:17 AM »
I know we've asked this before ... but I really want to know if its possible

if it is possible, what would it take?

how much money?

who would we talk to to fix it?

PLEASE stay on topic ... i'd like this thread to be strictly about fixing our hosting issue on the server... A good healthy discussion/brainstorming session about fixing our hosting on the server.

Thoughts iL ? ... Blid told me to mention "upnp"  im not exactly sure what that is but maybe you will know.

Sorry, was busy in reallife for last days, just got enough time...

"Fix hosting" is too common, it depends on many small things.
uPNP? It's really one of high-priority projects, i think it have to be transparently implemented into combat (and compatible with any other war2 version), as a loader.
You can use this: http://forum.war2.ru/index.php/topic,165.msg1466.html#msg1466 , thanks to Lance, but it requires manual clicking several buttons, that's not obvious for most casual players therefore.

Not sure which % of players will it cover.

UDP NAT traversal? It's a very interesting and new technology, that could be used also, but release steps are not clean for me now...

Some kind of VPN? Also one of tasks to implement for those who will not being covered by uPNP and nat traversal. We can do that after providing smurf-detection project, which is also one of high-priority project, to be included to loader. Because VPN is easy way to bypass an ipban system.

All of this is about to let people host games and let others join. That doesn't cover coflicts as here: http://forum.war2.ru/index.php/topic,205.msg526.html#new

So, "fixing the hosting" in definitely the thing to be implemented, but it's not the question we can answer just "yes" or "no".
We will implement it gradually, step by step.

About "how much money":
This is a big question also. I don't see an easy answer. We have to make a clear technical project before to hire anobody. Otherwise we will get some kind of useful trash...
Well, let me say: i have plans to begin to implement all these things myself, i have plans for everything for years. I can begin to find some kind of 3-rd part programmer, to make some source-code of such projects after we have $1000 or more. I don't think it's possible to find good and fully qualified programmer with less money. I'd prefer to it myself, but my main problem is time.

This program is for broodwar and is open source.

https://github.com/mca64/mca64Launcher

Yes, that would be the greatest project, could resolve most of our problems, but... this program is not opensource... :o
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Offline GaNzTheLegend

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Re: Can hosting be fixed?
« Reply #26 on: December 28, 2014, 09:43:52 AM »
Darn, that sux. The guy who made this seems quite active and updates it alot. Maybe if we told him about our situation and raised some money, he would port it over to Warcraft 2? Not sure how big of a task that would be, but I can't imagine it being that hard considering war2 and broodwar are very similar.
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Offline EviL~Ryu

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Re: Can hosting be fixed?
« Reply #27 on: December 28, 2014, 02:39:12 PM »
I believe they were made of the same game engine.

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Offline GaNzTheLegend

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Re: Can hosting be fixed?
« Reply #28 on: December 28, 2014, 02:42:57 PM »
I would think so, same problems with color bug, hosting etc.
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Offline EviL~Ryu

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Re: Can hosting be fixed?
« Reply #29 on: December 28, 2014, 02:49:06 PM »
Its not that hard port a router correctly to host...idk this is such a big problem.

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