Author Topic: War2 Triggers Editor released!  (Read 35817 times)

Offline Mistral

  • Administrator
  • Axe Thrower
  • *****
  • Posts: 364
    • View Profile
Re: War2 Triggers Editor released!
« Reply #30 on: June 28, 2023, 10:13:34 AM »
there is trigger for changing fastest to anything other

Offline dannyldd

  • Grunt
  • ***
  • Posts: 162
    • View Profile
Re: War2 Triggers Editor released!
« Reply #31 on: June 28, 2023, 10:55:58 AM »
so for random i thinked about it but cannot implement for now

for sounds
PUD maps are basically a file with set of sections
triggers being stored is old unused OILM section which was used for oil distribution in old alpha war2
but size of this section is depends of map size so max amount of bytes that triggers can be is for 128x128 map = 16k bytes
so this is not possible to put custom sound files and etc u just not have any place for even 1 sound
it is possible to add more sections i think but then maps becomes uncompatible with original map editor and even puddraft too
if u open and save map in them then all other non supported sections being removed from map file

p.s. lol also imagine the lag when someone joins lobby and needs to download 50mb map with tons of cursed custom sounds :) :) :) :)

Starcraft 1 remastered works this way actually, Ed.

I've encountered some of these Korean maps, like Special forces with a lot of new remastered features and they're slow to download. Even consider you have to download them from Korea server so it would be even slower for foreign people.
So basically, starcraft maps can get really big as well to download. It may turn a curse and slow in lobby to get.

Offline Buttercraft

  • Peon
  • **
  • Posts: 32
    • View Profile
Re: War2 Triggers Editor released!
« Reply #32 on: June 28, 2023, 04:25:01 PM »
there is trigger for changing fastest to anything other
:))

Problem is nobody joins fastest games, or thet just leave - the trigger works perfectly fine.

Speed at 18 is nice but not too fast, and really nice animations.

Offline Mistral

  • Administrator
  • Axe Thrower
  • *****
  • Posts: 364
    • View Profile
Re: War2 Triggers Editor released!
« Reply #33 on: June 29, 2023, 04:22:11 AM »
there is trigger that allows to change game speed in game using numpad+ and - like in singleplayer

Offline Buttercraft

  • Peon
  • **
  • Posts: 32
    • View Profile
Re: War2 Triggers Editor released!
« Reply #34 on: June 29, 2023, 05:13:37 AM »
Yeah but once game starts nobody should change speed by accident or on purpose IMO, even the host. I hope in next version you could set both EF and F trigger (as EF is more popular by far).

I always hit minus key by accident because I place hall/command center on the 0 hotkey (also peon/probe/peasant is one key over), so it's now completely disabled when game window is active.

GOW with pathfix + rally + speedfix is really great introduction to triggers, but people don't want tower control and won't join fastest games.

Offline Buttercraft

  • Peon
  • **
  • Posts: 32
    • View Profile
Re: War2 Triggers Editor released!
« Reply #35 on: June 29, 2023, 05:17:44 AM »
Unrelated question: is there a known method to turn Zeppelin into a transport with triggers or otherwise? I guess if you morph a transport into a Zeppelin and then back after loading it might work :thinking:

Offline Mistral

  • Administrator
  • Axe Thrower
  • *****
  • Posts: 364
    • View Profile
Re: War2 Triggers Editor released!
« Reply #36 on: June 29, 2023, 07:31:04 AM »
turning transport into flying unit have better chances than making zeppelin cary units
in this game those 2 units (human transport and orc transport) have many super cursed logics very hardcoded into game code
so u cannot just simply change zeppelin cuz there will be many logic transport code not working for it

Offline Mistral

  • Administrator
  • Axe Thrower
  • *****
  • Posts: 364
    • View Profile
Re: War2 Triggers Editor released!
« Reply #37 on: September 25, 2023, 04:15:14 PM »
new release

added trigger 124 unit not allowed to damage other unit
added trigger 125 Repeat next code Value0 times
added trigger 126 end of Repeat block

Offline chayliss

  • Grunt
  • ***
  • Posts: 219
  • [quote author=KaNuKs~ link=topic=2345.msg40515#msg
    • View Profile
    • [quote author=KaNuKs~ link=topic=2345.msg40515#msg40515 date=1469984330] wazzup chay [/quote]
Re: War2 Triggers Editor released!
« Reply #38 on: October 20, 2023, 01:34:02 AM »
so im in the built in editor, what the fuck is the step value refer to in the upgrade properties???

Quote from: Mistral
Hello all.
So Triggers editor is finally released.


Quote from: KingHillBilly
I respect players like Chayliss
Quote from: Fast Luck
Top quality trolling Chayliss.  Hat tip to you
Quote from: Sparkz102
also in this post - special shout out to my boy chay
Quote from: CLAW
not bad at all, chayliss. Gooder then me expectoned

Offline chayliss

  • Grunt
  • ***
  • Posts: 219
  • [quote author=KaNuKs~ link=topic=2345.msg40515#msg
    • View Profile
    • [quote author=KaNuKs~ link=topic=2345.msg40515#msg40515 date=1469984330] wazzup chay [/quote]
Re: War2 Triggers Editor released!
« Reply #39 on: October 20, 2023, 01:39:19 AM »
are yall working on improving the onboarding of new users???

HD was recently discribed as trash 1/10 would not reccomend
and only way i got them to give it a go was coz they couldnt figure out how to login to gog
also its almost daily i see ppl stream war2, some have original copoy still
none are aware of combat edition. most are doing campaign

Quote from: Mistral
p.s. people who make this thing possible:
@Lambchops - created plugins framework - i used some functions in War2Mod.
@fois - helped with code - and i used some of his functions a lot in War2Mod.
@Available - helped with War2 Triggers Editor prog and testing of mod.
@Oragorn  - my best slave friend that helped me with tests of War2Mod.
@iL - the best admin ever.
@Szwagier - helped with tests.
Quote from: KingHillBilly
I respect players like Chayliss
Quote from: Fast Luck
Top quality trolling Chayliss.  Hat tip to you
Quote from: Sparkz102
also in this post - special shout out to my boy chay
Quote from: CLAW
not bad at all, chayliss. Gooder then me expectoned

Offline chayliss

  • Grunt
  • ***
  • Posts: 219
  • [quote author=KaNuKs~ link=topic=2345.msg40515#msg
    • View Profile
    • [quote author=KaNuKs~ link=topic=2345.msg40515#msg40515 date=1469984330] wazzup chay [/quote]
Re: War2 Triggers Editor released!
« Reply #40 on: October 23, 2023, 06:33:13 AM »
queston,

i been messin around with an idea
but i cant even fool around trying it out in game
ive changed a units stats but they do not apply ingame
i havent tried to train them, but i take off 1 peon only and have units at the start
ive opened it in a couple of different editors and it shows what i changed just doesnt affect the units in game

a radical rework of knight/paladin!
anyone wanna amuse ourselves and try this out?
im pretty sure its a broken as fuck ideas lol. so knight has to stay the same or it will 100% be broken, and it will just be paladin.

i toyed around tryna bring axer/archer with a rush. they are just so shit. and ive seen enough air lately its like cant do nothing with range or it fucks air. maybe atk type armor tweaks where it brings em up vs melee but no vs air idk

oh, if anyone is into sc2 and maps, i have full war1/2 assets that i found.

been back 5 days, after gone 10+ years because my mouse was always shit ingame.
the HD fixed the mouse for me and i really enjoy the resolution upgrade!
 thanks those who worked on it!
sorry im bored no one is on ;(
Quote from: KingHillBilly
I respect players like Chayliss
Quote from: Fast Luck
Top quality trolling Chayliss.  Hat tip to you
Quote from: Sparkz102
also in this post - special shout out to my boy chay
Quote from: CLAW
not bad at all, chayliss. Gooder then me expectoned

Offline justinschmidt

  • Grunt
  • ***
  • Posts: 109
    • View Profile
Re: War2 Triggers Editor released!
« Reply #41 on: October 23, 2023, 02:50:22 PM »
sorry im bored no one is on ;(

i just talked to you online, I told you i beat van to get my belt and you laughed. Here is you video of the replay.