Author Topic: [info] Big Maps & Add Players  (Read 7865 times)

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[info] Big Maps & Add Players
« on: April 03, 2016, 12:03:39 AM »
I guess we had the info we needed already ;/ Dont look good.....

Map info:
Standard i 32x32, 64x64, 96x96 and 128x128.
        The minimap in the game will automatic fit it self to the size.

        The map can be any size you want, but max. 128x128.
        Just be sure that MTXM,SQN,OILM and REGN correspond to that size, or
        contains enough data to make a map, else you get an error. The
        x and y size has to be the same size, in fact no the don't, because
        the game will always make a map out of the y size. (looks like
        the x size is just fill ?)
        If the y size is off standard, the minimap in the game will
        default to 128x128, but the units movement on the map will correspond
        to the size, and so the white square, the fog of war thing will
        move as to a 128x128 map.
        The editor will make an error if you try to read an off standard map
        size.

Player Info:

Appendix E: "Unusable" 7 players.

This 7 players is not really in the game, so the can't be used as normal
players. However there are some use for them.
They don't work as passive computer, human or computer, if set to this
they just stand there, looking funny.

If set to rescue(active), you can rescue them, and the become you
units, whom you can control as normally.

If rescue(active) has a peon/peasant, he will only build a town hall
and x number of farm, depending of the number of peon/peasant he has, then
stop and do nothing.

If set to rescue(passive), you can rescue his units, and then control
them.

So if you are in need of more rescue players on your map, you can used
the  "unusable" 7 players.

Note : player 14 unit will never be displayed ?, but he's units IS on
the map, because you can't build were he's units would have been !.
 

Offline shesycompany

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Re: [info] Big Maps & Add Players
« Reply #1 on: April 03, 2016, 12:49:12 AM »
 :( who knows have to research.
i never tried setting them to passive, i still dont believe it work on bnet.
« Last Edit: April 03, 2016, 10:38:05 AM by easycompany »

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Re: [info] Big Maps & Add Players
« Reply #2 on: April 03, 2016, 12:56:31 PM »
:( who knows have to research.
i never tried setting them to passive, i still dont believe it work on bnet.

The info above is from the creator of war2xed.

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Re: [info] Big Maps & Add Players
« Reply #3 on: April 03, 2016, 05:24:09 PM »
Would be possible to make watchers from these 7 players?
No idea how to pass some steps on this way: to make proper map, to join the game with more than 8 players. Doubt that war2 supports more than 8 players, need to find and disable many checks even if more than 8 players are possible, even for players with no units.
Need help to translate War2Combat to German, French, Italian, Polish or another language: http://forum.war2.ru/index.php/topic,4728.0.html
Please, contact me if you are interested in that.

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Re: [info] Big Maps & Add Players
« Reply #4 on: April 03, 2016, 06:54:49 PM »
i tried bringing one of them in had some kinda error like "player doesnt have map" they "work" on single player.
« Last Edit: April 03, 2016, 06:57:18 PM by easycompany »

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Re: [info] Big Maps & Add Players
« Reply #5 on: April 03, 2016, 07:52:42 PM »
Would be possible to make watchers from these 7 players?
No idea how to pass some steps on this way: to make proper map, to join the game with more than 8 players. Doubt that war2 supports more than 8 players, need to find and disable many checks even if more than 8 players are possible, even for players with no units.
I'm thinking maybe there is no code for those 7 players. So the best we could possibly use them for is orc or human for 2 races in a map which could be done. I posted screen shot and steps on how modify the map editor. Also posted the units and values to scan for each player. I will check farther into it just got done with an oil change on my truck.


i tried bringing one of them in had some kinda error like "player doesnt have map" they "work" on single player.

Don't make me cry lol I'll be on shorty.

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Re: [info] Big Maps & Add Players
« Reply #6 on: April 03, 2016, 08:11:04 PM »
they wont go on bnet as they are player 9 and up just forget they existed.
unless u can exe hero 8)

streaming has it beat anyhow.
« Last Edit: April 03, 2016, 08:24:33 PM by easycompany »

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Re: [info] Big Maps & Add Players
« Reply #7 on: April 03, 2016, 09:05:02 PM »
Maybe there was no AI setup?? Reread this part. Maybe we can get them as computer players for 8v7 lol?

If rescue(active) has a peon/peasant, he will only build a town hall
and x number of farm, depending of the number of peon/peasant he has, then
stop and do nothing.


----

In one of the editors you could have more then 8 already I think it was neutral unit. Hmm I might have found more players then he did. Let me check the other thread.

Ohh maybe I did hmmmm.
this causes a crash LOL!!! Look at all the units and the messed up colors.
176 = red
177 = blue
178 = blah and so on
after 191 you start getting different units (Nothing playable yet.)








Well so the map editor uses player 15 the last player available  map side at least.

8 bytes         8 player slots (0-7)
    7 bytes         "unusable" 7 player slots (8-14)
    byte            neutral (15)

    should be:

    0x02             passive computer
    0x03             nobody
    0x04             computer
    0x05             human
    0x06             rescue (passive)
    0x07             rescue (active)

    can also be:

    0x00             passive computer
    0x01             computer
    0x08 - 0xff      passive computer
« Last Edit: April 03, 2016, 09:20:05 PM by tupac »

Offline shesycompany

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Re: [info] Big Maps & Add Players
« Reply #8 on: April 03, 2016, 09:59:31 PM »
yeah i think you did also that dudes rule isnt set in stone but remember dos doesnt crash like bnet!

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Re: [info] Big Maps & Add Players
« Reply #9 on: April 03, 2016, 10:10:38 PM »
i wAS hexing them and i it went past 15 i was like 23  but there was no usefullness

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Re: [info] Big Maps & Add Players
« Reply #10 on: April 03, 2016, 10:11:40 PM »
my dude was glowing blue sheet ill have to find them again

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Re: [info] Big Maps & Add Players
« Reply #11 on: April 03, 2016, 11:14:06 PM »
I noticed unit 192 can only have a Skelton or daemon. Weird can't even give it a start point.

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Re: [info] Big Maps & Add Players
« Reply #12 on: June 01, 2016, 05:58:42 PM »
Hey try this map i played 14 start locations without crash ;)

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Re: [info] Big Maps & Add Players
« Reply #13 on: June 01, 2016, 06:44:14 PM »
Map where sheep chop wood then harvest gold and then build town rofl!!!!!!!!!!!

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Re: [info] Big Maps & Add Players
« Reply #14 on: June 01, 2016, 06:46:53 PM »
This map has 14 units and start locations need to add AI to the other players! but it works so far!!!!!