Re: Map Series: 2p Coop Campaign
« Reply #17 on: August 18, 2016, 09:04:35 PM »
hey dudes may have another way to control your map properties.....the use of save files..
for single player camp.
like right now im trying to put custom maps in the shareware dos version using dosbox.
on single player still crashing if i go into the camp not loading a sav file ....cant load pud(probably the header)
but if i use . sav it will load the original 1st map(even though its replaced)
the .sav is a .pud also
this could be useful for single players!
ill try a bnet test.
good news!!!! it worked
u may need to enable campaings in ils options turn off aie ai!
most def for whoever creates a .sav cause you got to put in your map and save it
load that file and build 4 farms and a barrack.
all users has got to enable the camps enabled.
lets say u want a alot of return whoever to circle...just mpq that map with yours walla alot of circle of power maps.
looks like single player use only.
if multi .savs possible to be edited and played on bnet with map props not sure def interesting area.
may be big map area! i doubt it
well cheers some one got cases of beer later!
im serously sure the map props are turned on and off by the sav can be hexed !
gowcp4peon= bring rescue'd 4 peons to the center circle for victory.
put these in the save folder!
i think it works better than making people do a mpqpatch