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Map Series: 2p Coop Campaign 2550  31

Grunt Posts: 120 Karma: +3/-0 ***

salvadorc17

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Re: Map Series: 2p Coop Campaign
« Reply #15 on: July 26, 2016, 10:02:24 AM »
The only possible solution is using Wargus for doing the coop campaign, there you can do custom scripted maps for multiplayer.
Peon Posts: 5 Karma: +0/-0 **

Doler

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Re: Map Series: 2p Coop Campaign
« Reply #16 on: August 18, 2016, 06:52:00 AM »
Hows it going Salva?

Hope you can find the time to get the maps done!
Ogre Mage Posts: 2357 Karma: +46/-2 retired, be in music section ********

easycompany

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Re: Map Series: 2p Coop Campaign
« Reply #17 on: August 18, 2016, 09:04:35 PM »
hey dudes may have another way to control your map properties.....the use of  save files..

for single player camp.

like right now im trying to put custom maps in the shareware dos version using dosbox.
on single player still crashing if i go into the camp not loading a sav file ....cant load pud(probably the header)

but if i use . sav it will load the original 1st map(even though its replaced)

conclusion...
the .sav is a .pud also :o this could be useful for single players!

ill try a bnet test.

good news!!!! it worked :P

u may need to enable campaings in ils options turn off aie ai!
most def for whoever creates a .sav cause you got to put in your map and  save it ;D

load that file and build 4 farms and a barrack.

all users has got to enable the camps enabled.

lets say u want a alot of return whoever to circle...just mpq that map with yours walla alot of circle of power maps.

looks like single player use only.

if multi .savs possible to be edited and played on bnet with map props not sure def interesting area.

 :o may be big map area! i doubt it :P well cheers some one got cases of beer later!
im serously sure the map props are turned on and off by the sav can be hexed !

gowcp4peon= bring rescue'd 4 peons to the center  circle for victory.

put these in the save folder!
i think it works better than making people do a mpqpatch :P
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Igognito

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Re: Map Series: 2p Coop Campaign
« Reply #18 on: August 19, 2016, 06:34:14 PM »
Sounds Cool!!!
I would be happy to beta test it if you need ;-)
Grunt Posts: 120 Karma: +3/-0 ***

salvadorc17

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Re: Map Series: 2p Coop Campaign
« Reply #19 on: August 19, 2016, 06:44:54 PM »
Why you say the sav is a pud also, dont understand what you did, but for what i have seen sav is not completely similar to pud map files, how do you achieved to turn a map into save??
Ogre Mage Posts: 2357 Karma: +46/-2 retired, be in music section ********

easycompany

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Re: Map Series: 2p Coop Campaign
« Reply #20 on: August 20, 2016, 02:17:11 AM »
salv take your map,put it in mpqpatch with the (human10 orc05 )option you want.then go to the game, tigerlily or unit the clans to your map hit save!

it is a pud, it doesn't need your map to be played.you just give users the .sav files and name them.

but to multiplayer, you will need a test person i have no idea on it yet.
Ogre Mage Posts: 2349 Karma: +75/-1 ********

tupac

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Re: Map Series: 2p Coop Campaign
« Reply #21 on: August 20, 2016, 02:28:30 PM »
salv take your map,put it in mpqpatch with the (human10 orc05 )option you want.then go to the game, tigerlily or unit the clans to your map hit save!

it is a pud, it doesn't need your map to be played.you just give users the .sav files and name them.

but to multiplayer, you will need a test person i have no idea on it yet.


Gonna have to edit the players locked into that map. That will be the difficult part. Plus removing the password from multiplayer mode when you host online.

Another hint:

.sav files are for single players saves there is another extention for multiplayer saves .mlt

Try to take a regular .pud change extention to .sav or .mlt see what happends.
Ogre Mage Posts: 2357 Karma: +46/-2 retired, be in music section ********

easycompany

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Re: Map Series: 2p Coop Campaign
« Reply #22 on: August 20, 2016, 08:32:25 PM »
well for a multi yeah, have to find values for online.but those can still be destroy all.

im just seeing there could be some cool custom maps.

im pretty sure people played mlt's in ipx that is still better than wargus.

yeah dosbox will, i bet kali and war2ru will to, not sure about bnet.  not finding the .mlt's i saved one..also im not seeing a load in bnet.


also still not sure if the map objectives will work  >:( ill try and see. well sometime :P regardless theres a way to make some single players.

oh they do host in bnet lol i never play enough to know :P

Peon Posts: 5 Karma: +0/-0 **

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Re: Map Series: 2p Coop Campaign
« Reply #23 on: September 19, 2016, 08:17:33 AM »
Why you say the sav is a pud also, dont understand what you did, but for what i have seen sav is not completely similar to pud map files, how do you achieved to turn a map into save??

Hey mate,

Hows it going?
Tried any of the new suggestions for objectives?

Keep us updated!

-Doler
Grunt Posts: 120 Karma: +3/-0 ***

salvadorc17

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Re: Map Series: 2p Coop Campaign
« Reply #24 on: November 06, 2016, 03:43:01 PM »
Why you say the sav is a pud also, dont understand what you did, but for what i have seen sav is not completely similar to pud map files, how do you achieved to turn a map into save??
Hey mate,

Hows it going?
Tried any of the new suggestions for objectives?

Keep us updated!

-Doler

I have bad news about coop maps, the objectives cannot be changed, will need to be default "Destro all enemies", in multiplayer saves you can change some other values, but the one for objectives is just not used..
Ogre Mage Posts: 2349 Karma: +75/-1 ********

tupac

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Re: Map Series: 2p Coop Campaign
« Reply #25 on: November 11, 2016, 06:39:49 PM »
Why you say the sav is a pud also, dont understand what you did, but for what i have seen sav is not completely similar to pud map files, how do you achieved to turn a map into save??
Hey mate,

Hows it going?
Tried any of the new suggestions for objectives?

Keep us updated!

-Doler

I have bad news about coop maps, the objectives cannot be changed, will need to be default "Destro all enemies", in multiplayer saves you can change some other values, but the one for objectives is just not used..
I'm sure that is locked into the exe. I was able to successfully change them in single player with the hum1 campaign. The thread exists in this section.
Ogre Mage Posts: 2357 Karma: +46/-2 retired, be in music section ********

easycompany

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Re: Map Series: 2p Coop Campaign
« Reply #26 on: November 11, 2016, 08:51:40 PM »
if we could find it in the exe,most def! or somehow make memory programs to doit for us! already had nightmares of hex values :o
Grunt Posts: 120 Karma: +3/-0 ***

salvadorc17

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Re: Map Series: 2p Coop Campaign
« Reply #27 on: March 01, 2017, 04:09:41 PM »
Continuing with this campaign added the 2nd scenario for each race (check firts post for updates.
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Re: Map Series: 2p Coop Campaign
« Reply #28 on: March 03, 2017, 08:51:54 AM »
nice!
Grunt Posts: 120 Karma: +3/-0 ***

salvadorc17

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Re: Map Series: 2p Coop Campaign
« Reply #29 on: March 08, 2017, 03:52:59 PM »
More coop maps for you, send me private if you want to this those.

Human 03: Added new enemy and coop ally, removed player ships.

Orc 03: Added new enemy and coop ally, removed player ships.