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MAPS 1334  18

Ogre Mage Posts: 2337 Karma: +74/-1 ********

tupac

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MAPS
« on: May 02, 2016, 10:37:30 PM »
Updated the map!
Fast map possible!
Ogre Mage Posts: 2337 Karma: +74/-1 ********

tupac

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Re: Re: tc making
« Reply #1 on: May 02, 2016, 11:07:10 PM »
loooool this map you have corpse as a unit rofl!!
Ogre Mage Posts: 2337 Karma: +74/-1 ********

tupac

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Re: Re: tc making
« Reply #2 on: May 24, 2016, 03:00:05 AM »
here is the map!
Ogre Mage Posts: 2337 Karma: +74/-1 ********

tupac

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Maps HERE!
« Reply #3 on: June 05, 2016, 11:29:54 PM »
Free castles 007
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tupac

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Re: Re: tc making
« Reply #4 on: June 06, 2016, 04:34:28 AM »
Bump
Ogre Mage Posts: 2235 Karma: +46/-2 retired, be in music section ********

easycompany

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Re: MAPS
« Reply #5 on: June 06, 2016, 09:36:41 AM »
just a place to put puds any users make..


playpals-some kinda something that is kinda like friends. 
standard map

plethora2ecspread-custom warground
[img]http://i65.tinypic.com/2eb4i6u.jpg]

use map settings only!! use starting resource low mid or high.

gold is only resource which u still need a good flow to keep up.

guard tower-long range weaker air grnd.
canon-heavy air grnd shorter range.

bship-flying cat can attack grnd only
subs-air attack only

birds- heavy long range grnd.

other than that all stock units modified weapon sprites to distinguish from orc and human.
------------------------------
ok here is gowbne test map,
1.be orc
2.map default in single or multi, tvb or ums (unclick 1 peon)
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salvadorc17

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Re: MAPS
« Reply #6 on: June 06, 2016, 06:07:31 PM »
The custom units map is really cool, playpals seems bit boring becuase you can even go build near enemy, and how did you made black background?
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tupac

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Re: MAPS
« Reply #7 on: June 06, 2016, 06:18:41 PM »
There is a tile called space it's all black. Also should see a black tile.
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easycompany

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Re: MAPS
« Reply #8 on: June 06, 2016, 08:11:52 PM »
well yeah thats why its called play pals :P can even take them out when they are peons...build in middle early grunt etc..

ive not played it but a couple of times myself.
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tupac

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Re: MAPS
« Reply #9 on: June 11, 2016, 12:17:51 AM »
Here is weird tiles that sometimes glitch instead of being black. You can kill invisible buildings, share the black space tile with water units without breaking the grid also funny  because they are still water units and have made no changes to them unit wise just the tile hahaha check it out.
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tupac

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Re: MAPS
« Reply #10 on: June 11, 2016, 12:34:40 AM »
The map with buildings i spoke of above.
Grunt Posts: 117 Karma: +2/-0 ***

salvadorc17

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Re: MAPS
« Reply #11 on: June 17, 2016, 06:12:20 PM »
The map with buildings i spoke of above.

Wow, thats really weird, how do you achieve that?
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tupac

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Re: MAPS
« Reply #12 on: June 17, 2016, 06:15:04 PM »
The map with buildings i spoke of above.

Wow, thats really weird, how do you achieve that?

With pud editor you can place building creation and different sizes, wall as units, This is very important to remember they have to be a neutral unit no one can own them or they will crash. So to use stuff like this make sure its a neutral unit.
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Re: MAPS
« Reply #13 on: June 29, 2016, 09:14:39 PM »
Have created a interesting map for AI testing with free units and no build time, still need to create custom Ai for use.

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tupac

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Re: MAPS
« Reply #14 on: June 29, 2016, 09:18:05 PM »
You got to give us the AI file and possibly set the AI in the map end also for it to work correctly.