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Chronicles of Azeroth - Warcraft 2 and Warcraft 1 remake in Sc2 2656  26

Grunt Posts: 89 Karma: +6/-0 ***

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Re: Chronicles of Azeroth - Warcraft 2 and Warcraft 1 remake in Sc2
« Reply #15 on: March 08, 2017, 06:52:54 AM »
Is this mod finished? What do ineed to play?
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Re: Chronicles of Azeroth - Warcraft 2 and Warcraft 1 remake in Sc2
« Reply #16 on: March 08, 2017, 07:39:44 AM »
i think u just need the free one from blizzard.
Grunt Posts: 89 Karma: +6/-0 ***

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Re: Chronicles of Azeroth - Warcraft 2 and Warcraft 1 remake in Sc2
« Reply #17 on: March 08, 2017, 08:13:49 AM »
Oh cool, would've fun to play against smarter ai and more teams. Do you have 12 player maps by chance ??
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Re: Chronicles of Azeroth - Warcraft 2 and Warcraft 1 remake in Sc2
« Reply #18 on: March 09, 2017, 06:27:31 AM »
Just plyed last night. Computers didn't even build. Was a bummer lol
Ogre Mage Posts: 2408 Karma: +48/-2 retired, be in music section ********

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Re: Chronicles of Azeroth - Warcraft 2 and Warcraft 1 remake in Sc2
« Reply #19 on: March 09, 2017, 06:30:24 AM »
yeah,i think he is aiming at the multiplayer first. cool man ! i may try it out today also.
Peon Posts: 13 Karma: +5/-0 **

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Re: Chronicles of Azeroth - Warcraft 2 and Warcraft 1 remake in Sc2
« Reply #20 on: March 13, 2017, 06:26:47 AM »
Hello, no the mod isn't 100% finished yet, only multiplayer available against other players.
Peon Posts: 13 Karma: +5/-0 **

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Re: Chronicles of Azeroth - Warcraft 2 and Warcraft 1 remake in Sc2
« Reply #21 on: September 10, 2017, 05:33:56 PM »
New Warcraft 2 patch has been released on both Eu and NA servers:

Gameplay:

-Ai players implemented. Computer players will train, build, research and send attack waves (note: naval ai will be implemented later on Fierce Ocean Combat)
-unlimited amount of peons/peasants can enter the gold mine at the same time.
-unlimited amount of oil tankers can enter the oil rigs at the same time.
-Shipyards received a short range correction rally point ability in classic mode to fix the issue when ships couldnt leave shipyards.
-fixed an issue with Death Knight - Raise Dead autocast where multiple unit could raise a dead from the same corpse
-Death Knight - Death Coil launch a missile before its impact effects
-fixed an issue with Paladin - Heal autocast where paladins locked on a target indefinitely

Art:

-human ui has been added
-new art has been added for Death and Decay
-new models have been added for Troll Berserker, Submarine, Human Transport ship
-Mage model has been improved.

other undocumented changes

credit: AlleyViper, Triceron, Orly, TaylorMouse, TwoDie, Rommper, MiketheSspike, Percyval, Scars of Conflic
Peon Posts: 13 Karma: +5/-0 **

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Re: Chronicles of Azeroth - Warcraft 2 and Warcraft 1 remake in Sc2
« Reply #22 on: October 03, 2017, 10:36:23 AM »
New Warcraft 2 patch has been released on Eu and Na:

Gameplay:
-melee units are able to attack naval structures now
-catapults/ballistas won't auto-attack if it would cause friendly fire. You can still order them manually to attack such targets
-Fixed an issue where Mage - Fireball would change direction.
-Fixed an issue where some player didn't get corrector rally point for shipyards in classic mode
Peon Posts: 13 Karma: +5/-0 **

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Re: Chronicles of Azeroth - Warcraft 2 and Warcraft 1 remake in Sc2
« Reply #23 on: October 07, 2017, 01:29:57 PM »
New Warcraft 2 map, two Warcraft 1 map and Warcraft 1 patch available on Eu and Na:

New maps:
Plains of Snow (Warcraft 2)
Swamp of Sorrows ( Warcraft 1)
Whispering Forrest (Warcraft 1)

New Warcraft 1 patch:
Gameplay:
-Ai players implemented. Computer players will train, build, research and send attack waves.(Swamp of Sorrows will get attack waves later)
- road size decreased from 2x2 to 1x1
- fixed an issue where multiple caster could raise dead from one corpse with autocast
-all units except catapults got 20% chance to miss their attack.
-unlimited amount of peons/peasants can enter the gold mine at the same time.
-fixed an issue with Cleric - Heal autocast where Clerics locked on a target indefinitely
-Catapults will no more auto-attack enemies if it leads to friendly fire. You can still manualy order them to attack such targets

Art:
-human ui has been added

new models have been added for the following Structures:
-Human Town Hall
- Human Barracks
- Human Lumber-mill
-Human Blacksmith
- Stables
- Church
- Conjurer Tower
- Orc Barracks
- Orc Blacksmith
- Kennels

new icons and wireframes have been added for the following units:
-Archer
- Conjurer
- Water Elemental

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Re: Chronicles of Azeroth - Warcraft 2 and Warcraft 1 remake in Sc2
« Reply #24 on: October 07, 2017, 02:33:21 PM »
So are the unit hotkeys same as in war2 also?
Peon Posts: 13 Karma: +5/-0 **

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Re: Chronicles of Azeroth - Warcraft 2 and Warcraft 1 remake in Sc2
« Reply #25 on: October 07, 2017, 02:39:12 PM »
Yes they are.
Peon Posts: 13 Karma: +5/-0 **

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Re: Chronicles of Azeroth - Warcraft 2 and Warcraft 1 remake in Sc2
« Reply #26 on: November 15, 2017, 08:41:09 AM »
I made an article about the recent changes, including some untold news: http://www.moddb.com/mods/chronicles-of-azeroth/news/new-features-implemented-over-summer-and-autumn

We are currently testing collision changes, to make unit collision and pathing more like Warcraft 2 so we can avoid the "deathball" formation of Starcraft 2. To participate in the testing please play some matches on "Coa Wc2 Collision Test Map" we released recently then compare your experience to the current version of the mod. We are looking for your opinions. To make the testing easier there are some differences on the test map: All units, buildings and researches are done instantly, you start with high amount of resources and farms give 200 supply.