Re: A collaborative PUD editor.
« Reply #59 on: January 23, 2017, 07:43:18 AM »
nice lamb!!! and just force the game to heros ..changing grps,stats boom done! and just let the cpu/bot control 1 or 2 units.
Thx EC, i thought u'd like it
I even made a PUD a while back. It's sort of half tower defence, half RPG.
The bot has a Lair of Evil
) at the top which is mostly walled in by rocks, but the halls can pop peons out from behind them and the dks can cast on them and send.
So to start with the players would have to build while copping waves of skeles, and maybe the odd daemon (although theres no way to make more of them - but I figured I'd up their stats and make them bosses that attack when certian trigger points are reached). Also perhaps a lazy dragon every now and again, just to keep people honest, but not too much of that...
.... anyway, saps and alch/inventors cost oil, and theres only 2 oil wells in little ponds so you can make just enough saps to open the Lair of Evil
and win, but the players would have to co-operate to do it, defending oil wells etc. It is also technically possible to win without using saps, although it's a long hard maze under fire to get there, and I'd like to have it balanced so this is the harder option to win.
I could actually make this happen just using the tools I currently have, the only missing element is the time to do it ..... and to do more modules for the PUD editor .... and build a Hi-Res front end for the client .... and ... um ... what was that other one? ... oh yeah - manage my federal court appeal so I don't lose my house, 75% of my superannuation and never see my kids again. BTW I am amazed that I am still here, I figure my ex must have had a holiday planned or something, but I'm pretty sure I'll be homeless some time this week...
Anyway, it's a cool idea. Maybe in a year or so when my great steaming turd-pile of a personal life settles down