fix ballista bug =as dude said catapult will probably fix this .pud
equalize the upgrades at blacksmith = .pud
reduce costs of archer/troll to 400g, add +1 base armor= .pud
reduce costs and upgrade times of all ranger/zerker upgrades (3k for troll regen > 500g)=.pud
give sappers the armor upgrades from smith =.pud
reduce cost of dragons to 2k=.pud
reduce cost of unused spells, upgrade times and research cost (poly,unholy armor, exorcism)=.pud+exe
unholy armor overhaul, now vunerable to magic damage, but invincible to physical damage, lasts longer time, castable on sappers=.exe
increase cost of lust/reduce dmg multiplier=.exe .pud
reduce cost of heal + make it aoe=.exe and changes to say, exorcism its heal now lots of properties in this spell.
haste now increases movespeed of sapper=.exe (same as above)
remove cannon tower damage reduction at close range=.pud diff weapon type,my fireball canons wipe out anything in there path friendly and foe close or far, a demon fire would give it direct without splash etc.
equalize blizzard/death and decay damage=.exe (same as haste)could just give mages d&d
increase fireball damage, change damage path to the cast point=.exe or .pud to change weapon type.
"opens up a lot of options, of course this would all need several beta tests and coders but would really make war2 a lot more dynamic"
i have to say i can fly seperating stuff into categories...but learning how it works is a little more challenge,and they are some wicked hidden stuff,that u need lambchops to find
and tupac..salvadorc and swz is on different missions..ai and campaigns.
example im dying to make anything pop out
troll from the footman spot...looks like they would be alot of mirror code..saying hey this is barracks im a foot man..next in order im a elve..simple move elve to footman...but so far its not...so that means its a little standalone code in no order
not been thru all of it yet but most ..
ok what im seeing is,they are more custom maps to be made...the pud can balance also...exe is like for total conversions,really fixing the game when enuff of it is freed up(if theres a game to fix ie balance = no fun, it is all naught)
what id do for the new players is buff hp up so spells cant run you over,it would be a war3 feeling to the game.