War2.ru Slogan
News: New responsive forum theme available! Click here to switch! More info here!


Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
Welcome to the forums! We're glad to have you here! :) You can register your account here, then feel free to introduce yourself in the Server.War2.ru board & let us know who you are on the server.

war2 balancing... 446  19

Ogre Mage Posts: 2199 Karma: +44/-2 retired, be in music section ********

easycompany

  • Ogre Mage
  • ********
  • Posts: 2199
  • retired, be in music section
    • View Profile
war2 balancing...
« on: March 29, 2017, 10:34:37 PM »
ok the heal is staying for knights...at least 3x as better.

but what about this mages that can raise the dead...but the dead is infested grunts,or even lvl 1 knights,if they dont use upgrades :o
Ogre Mage Posts: 2199 Karma: +44/-2 retired, be in music section ********

easycompany

  • Ogre Mage
  • ********
  • Posts: 2199
  • retired, be in music section
    • View Profile
Re: war2 balancing...
« Reply #1 on: March 29, 2017, 10:38:53 PM »
just playing around
heal is atleast 3 times more affective...

unholy knights(no way its gonna be 6mp a cast :P)

and another one not released(takes a little more work)mages that raises knights.

or even knights that raises knights... :blank: but still gotta keep a balance with the orcs  :P

(answers pb's wide heal cast but sadly i doubt lust could handle this and everyone would play humans  :P)

heal for sure needs to be updated in the original its semi worth getting with this one.

Axe Thrower Posts: 346 Karma: +17/-0 ****

Szwagier

  • Axe Thrower
  • ****
  • Posts: 346
    • View Profile
Re: war2 balancing...
« Reply #2 on: March 30, 2017, 12:48:49 PM »
this game is balanced enough, if i will got time to heal units i would go try make new exp than heal my knights
Axe Thrower Posts: 283 Karma: +18/-0 ****

Igognito

  • Axe Thrower
  • ****
  • *
  • Posts: 283
    • View Profile
Re: war2 balancing...
« Reply #3 on: March 30, 2017, 01:03:04 PM »
Hi,

my ideas:

I often think what changes would make War2 even better than it is!

Because of lust many people think that changing heal will improve the game.
I do not agree with that. I think the paladin is almost perfect. But indeed I would change 1 thing about the paladin. His line of sight! I would increase it to 1 more than a DK/Mage

Paladins are not about heal but for exorcism. The problem is that as a player you never get to see the DK coming to use exorcism.

A second change that I have mentioned you in the past, was increasing the speed of archers to faster than knights. But you explained me that it is hard and needs to change the .exe file.
The idea behind that is to introduce a hit and run unit.

The skeleton spell is almost useless. I have seen only once or twice been used efficiently. Generally, many of the spells are only for very specific usages and that is why people stick to d&d, blizzard, haste, invisibility.
If you could make the skeletons a bit stronger maybe it would be interesting. Start by giving them the stats of grunts and we see from there.

Cheers
Grunt Posts: 80 Karma: +6/-0 ***

Incos

  • Grunt
  • ***
  • Posts: 80
    • View Profile
Re: war2 balancing...
« Reply #4 on: March 30, 2017, 01:40:21 PM »
I like the change. Do you consider heal stronger than lust now? Also swag I think balanced enough and balanced are two different meanings. Orcs are superior on almost every level except tier 2
Ogre Mage Posts: 2199 Karma: +44/-2 retired, be in music section ********

easycompany

  • Ogre Mage
  • ********
  • Posts: 2199
  • retired, be in music section
    • View Profile
Re: war2 balancing...
« Reply #5 on: March 30, 2017, 03:45:43 PM »
in a choke lust will not beat betterheal with a group of knights healing the fighting knights..but out in the open,when u cast heal it takes away attacking, lust will always win.

it should be about = to it maybe a little more as it can heal >3x a knight hp, lust is =3x but way easier spell also.
 
the skeleton spell raising slower knights would be op :P

yeah i agree but i always got copters with my units..exorcism is a must and a very damning spell also as it just leaves your opponent with lust.
Axe Thrower Posts: 283 Karma: +18/-0 ****

Igognito

  • Axe Thrower
  • ****
  • *
  • Posts: 283
    • View Profile
Re: war2 balancing...
« Reply #6 on: March 30, 2017, 03:53:13 PM »
Well the heal you describe might be op vs a human cpu!
Already human cpu with paladins is trouble...
Ogre Mage Posts: 2199 Karma: +44/-2 retired, be in music section ********

easycompany

  • Ogre Mage
  • ********
  • Posts: 2199
  • retired, be in music section
    • View Profile
Re: war2 balancing...
« Reply #7 on: March 30, 2017, 04:04:08 PM »
dont even mention cpu paladins... >:( i beat some with lust but they eventually took me over.
Axe Thrower Posts: 283 Karma: +18/-0 ****

Igognito

  • Axe Thrower
  • ****
  • *
  • Posts: 283
    • View Profile
Re: war2 balancing...
« Reply #8 on: March 30, 2017, 05:48:55 PM »
lol I know the feeling!
CPU has a talent to do simultaneous heal on multiple paladins when they are on 1hp!
You really feel cheated  >:(
Ogre Mage Posts: 2199 Karma: +44/-2 retired, be in music section ********

easycompany

  • Ogre Mage
  • ********
  • Posts: 2199
  • retired, be in music section
    • View Profile
Re: war2 balancing...
« Reply #9 on: March 30, 2017, 06:32:44 PM »
lol yeah

Szwagier is like t1 so he is also valid.
Ogre Mage Posts: 2199 Karma: +44/-2 retired, be in music section ********

easycompany

  • Ogre Mage
  • ********
  • Posts: 2199
  • retired, be in music section
    • View Profile
Re: war2 balancing...
« Reply #10 on: March 30, 2017, 08:07:08 PM »
so we leave the game the same  :-*
Ogre Mage Posts: 2317 Karma: +72/-1 ********

tupac

  • Ogre Mage
  • ********
  • *
  • Posts: 2317
    • View Profile
Re: war2 balancing...
« Reply #11 on: March 31, 2017, 07:17:15 PM »
so we leave the game the same  :-*
For now yes!

You guys just use map editor.... make orgemages vulnerable to exorcism. Done its even now! You can even multi cast LOL!

Fuck I'll make the map for you all. What version of gow should I make it for?
Ogre Mage Posts: 2199 Karma: +44/-2 retired, be in music section ********

easycompany

  • Ogre Mage
  • ********
  • Posts: 2199
  • retired, be in music section
    • View Profile
Re: war2 balancing...
« Reply #12 on: April 01, 2017, 06:08:48 AM »
that's in the op category man... lol

just make a demolition flying...that teach them orcs! air raid!!!

make it for gowbne
Ogre Mage Posts: 2199 Karma: +44/-2 retired, be in music section ********

easycompany

  • Ogre Mage
  • ********
  • Posts: 2199
  • retired, be in music section
    • View Profile
Re: war2 balancing...
« Reply #13 on: April 01, 2017, 08:22:08 PM »
"Fuck I'll make the map for you all" lol your retired man ;) just takes scorpions editor or something of the likes,mark a unit undead for exo to hit them.

well we need to make atleast a better pud editor..or put a place so people can download and use them ^ up there if they arent.

dude i have set here all day looking at c++ crap..messing with it and boom i can even get a file menu going lol..bringing back memories as far as i ever got...staying with java/html ill see if i can get it to do a some kinda pud stuff on its on....
Ogre Mage Posts: 2317 Karma: +72/-1 ********

tupac

  • Ogre Mage
  • ********
  • *
  • Posts: 2317
    • View Profile
Re: war2 balancing...
« Reply #14 on: April 02, 2017, 04:58:56 PM »
"Fuck I'll make the map for you all" lol your retired man ;) just takes scorpions editor or something of the likes,mark a unit undead for exo to hit them.

well we need to make atleast a better pud editor..or put a place so people can download and use them ^ up there if they arent.

dude i have set here all day looking at c++ crap..messing with it and boom i can even get a file menu going lol..bringing back memories as far as i ever got...staying with java/html ill see if i can get it to do a some kinda pud stuff on its on....
These codes almost done. Just time to start adding the changes for spells, cost, who can cast. We will let the little guys decide and document the effects. So much stuff to add but at least it's easy! Let's try to start this weekend so we can retire.