Re: war2 balancing...
« Reply #3 on: March 30, 2017, 01:03:04 PM »
I often think what changes would make War2 even better than it is!
Because of lust many people think that changing heal will improve the game.
I do not agree with that. I think the paladin is almost perfect. But indeed I would change 1 thing about the paladin. His line of sight! I would increase it to 1 more than a DK/Mage
Paladins are not about heal but for exorcism. The problem is that as a player you never get to see the DK coming to use exorcism.
A second change that I have mentioned you in the past, was increasing the speed of archers to faster than knights. But you explained me that it is hard and needs to change the .exe file.
The idea behind that is to introduce a hit and run unit.
The skeleton spell is almost useless. I have seen only once or twice been used efficiently. Generally, many of the spells are only for very specific usages and that is why people stick to d&d, blizzard, haste, invisibility.
If you could make the skeletons a bit stronger maybe it would be interesting. Start by giving them the stats of grunts and we see from there.