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Warcraft 1 modding 1430  38

Axe Thrower Posts: 413 Karma: +27/-0 ****

Szwagier

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Warcraft 1 modding
« on: April 03, 2017, 05:19:39 PM »
Hello i edited w1 save  :fro:





this is normal




this is my save
Ogre Mage Posts: 2357 Karma: +46/-2 retired, be in music section ********

easycompany

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Re: Warcraft 1 modding
« Reply #1 on: April 03, 2017, 06:40:01 PM »
cool man!! i thought about it also cheers  ;D ..we can even use dosbox to play it online!
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Re: Warcraft 1 modding
« Reply #2 on: April 03, 2017, 08:04:22 PM »
I'm very impressed the activity with the mods section. I hope you all keep it up. I'm defiantly feeling my appetite grow for finishing a few projects!!

If anyone has any questions or ideas. I will try my best to answer and reply.
Axe Thrower Posts: 413 Karma: +27/-0 ****

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Re: Warcraft 1 modding
« Reply #3 on: April 04, 2017, 09:35:30 AM »
Would be nice if someone make map editor and ai for w1
Axe Thrower Posts: 413 Karma: +27/-0 ****

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Re: Warcraft 1 modding
« Reply #4 on: April 04, 2017, 04:56:04 PM »
i think wardraft opens war1 also. yes man catching your vibe also.

do this mess with the .sav as we find out its a pud also in war2.

it should have trees and everthing in it.

yes can be done!

meant to give you the full tree value  :o =5e 00  should start around 1360* +- diff maps will prob be diff idk..

im going to try a generic html one  ;D dont expect war2exed :P



yeah but we are editing only saves, i tried open with wardraft i saw sounds palette text from game nothing more


there was editor but only for forest and only when u was human versus orc and i was again only edit save

i want to see ai pc :P


they made allready war1gus... but its not the same and ai isnt working

https://github.com/WARGUS/WAR1GUS

hex value for units/buldings
http://gamehacking.org/vb/threads/4436-Warcraft-1-Orcs-and-human-savegame-hacking-(graphics-address)?p=39219#post39219

now i know how to give more gold to mine




if i delete in mission 3 mill pc will stop making archer/spearman but if i add smith and stable he wont train knights/cat

Axe Thrower Posts: 413 Karma: +27/-0 ****

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Re: Warcraft 1 modding
« Reply #5 on: April 06, 2017, 12:37:55 PM »
mission 3 orc
Ogre Mage Posts: 2357 Karma: +46/-2 retired, be in music section ********

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Re: Warcraft 1 modding
« Reply #6 on: April 06, 2017, 12:45:56 PM »
o god we got to get this online.
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Re: Warcraft 1 modding
« Reply #7 on: April 06, 2017, 01:55:43 PM »
i played with alf-attack online
only 1x1 u need dos box hamachi and warcraft 1! its easy to set up i can help since i played with 5 ppl


they made patch when u no need road for buldings
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Re: Warcraft 1 modding
« Reply #8 on: April 06, 2017, 02:09:41 PM »
nice yeah i got it hamachi,cool man!
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Re: Warcraft 1 modding
« Reply #9 on: April 06, 2017, 02:31:33 PM »
make a network i will join and we will play  or join to my nupalf2 pass a
Ogre Mage Posts: 2357 Karma: +46/-2 retired, be in music section ********

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Re: Warcraft 1 modding
« Reply #10 on: April 06, 2017, 04:08:45 PM »
cool we can try it sometime..but im gonna say your skill level is greater than mine  :P .

i was working on a mockup bnet html page,it had a chatroom and a button to launch dosbox to then tupac's vps,if he still has it then we wouldnt even need hamachi.
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Re: Warcraft 1 modding
« Reply #11 on: April 07, 2017, 02:40:26 PM »
max units and buldings is 200 i set up more with editor and i couldnt make units/buldings  and computer also couldnt
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Re: Warcraft 1 modding
« Reply #12 on: April 07, 2017, 06:40:15 PM »
nice! thast more than enuff for 2 players..figure it would be maybe 100 max

looking into autohotkey scripts hopefully to put ctrl on my mouse so it feels more like war2.
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Re: Warcraft 1 modding
« Reply #13 on: April 07, 2017, 06:43:12 PM »
U wont use more than 30,  u will see at weekend? When u can play? And where are you from? Time zone?
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Re: Warcraft 1 modding
« Reply #14 on: April 07, 2017, 07:03:56 PM »
east usa,ya we can test run it. this weekend sometime. but not to night this is beer+ music night.