Author Topic: Warcraft 1 modding  (Read 43026 times)

Offline Szwagier

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Re: Warcraft 1 modding
« Reply #45 on: May 31, 2018, 03:47:14 AM »
I remember there is unit called dragon as invisible unit with ogre icon
http://www.youtube.com/user/SzwagierR


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Offline Zelya

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Re: Warcraft 1 modding
« Reply #46 on: June 01, 2018, 09:08:51 AM »
I remember there is unit called dragon as invisible unit with ogre icon
Yes, and with 250 HP.

Now they can move:

Offline shesycompany

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Re: Warcraft 1 modding
« Reply #47 on: June 19, 2018, 05:14:21 PM »
very nice  :o :o :o

Offline Zelya

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Re: Warcraft 1 modding
« Reply #48 on: November 23, 2018, 06:45:01 PM »
Small tests


Offline Zelya

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Re: Warcraft 1 modding
« Reply #49 on: April 01, 2019, 09:01:37 AM »

Offline iL

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Re: Warcraft 1 modding
« Reply #50 on: April 01, 2019, 11:43:17 AM »
What's there on 1:20?
Connection to BNET-server?

Warcraft 1 battle-net edition? :o
Need help to translate War2Combat to German, French, Italian, Polish or another language: http://forum.war2.ru/index.php/topic,4728.0.html
Please, contact me if you are interested in that.

Offline Zelya

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Re: Warcraft 1 modding
« Reply #51 on: May 14, 2019, 12:59:52 PM »
DosBox original connected to WinWar (not playable still):

WinWar. Connection to DosBox. - YouTube

Offline shesycompany

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Re: Warcraft 1 modding
« Reply #52 on: May 15, 2019, 06:22:48 PM »
nice! they got dosbox into a webpage nowdays, so it can play from a web browser..

which bumps war2 1.3 ahead of bnet if it had ally vision.

Offline Zelya

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Re: Warcraft 1 modding
« Reply #53 on: May 16, 2019, 04:34:10 AM »
Em-DosBox cannot use network by default. You should add js-sockets to have multiplayer.

Offtopic:
Spoiler
A couple of years ago I've created "Singleplayer tournament version" for Heroes 2. You can play in browser and your result will be stored in DB automatically (you need to be registered on site).
Also I've disabled possibility to save game to make possible challenges more interesting.
But... Nobody was interested in this.

Offline shesycompany

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Re: Warcraft 1 modding
« Reply #54 on: May 16, 2019, 04:00:10 PM »
offtopic
Spoiler
yeah alot of stuff is just programmer/modders babies and everyone goes play the newest thing.

i got a yahoo pool type of pool game in small basic ..testing to see if the server/client  can make it a network...just my very own lil yahoo pool..that was tooken away from people.

Yahoo Pool - YouTube here's some comedic relief


https://ufile.io/ddu4xva8
(primitive doubt side pockets can be made)
an example modifying a dude named "litdev" a zelya and lambchops of the small basic world..this is a way more realistic attempt for me than say a war2  clone  ;D  just extract and place folder in the c:\  and now back to war1!

https://ibb.co/sRKKjQr but if it can network and made to feel like yahoo..one of the best games ever.

« Last Edit: May 17, 2019, 05:58:43 PM by easycompany »

Offline Zelya

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Re: Warcraft 1 modding
« Reply #55 on: May 27, 2019, 05:27:18 AM »
So, now it works... DosBox + WinWar:

WinWar network session - YouTube

Offline Doomer

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Re: Warcraft 1 modding
« Reply #56 on: July 14, 2019, 06:04:27 PM »
Tutorial to make TER & FOG map files for Warcraft 1 with Tiled
Hello. I have some free time, so I make project files for Tiled and tilesets to fit Warcraft map format. :)
I make tilesets by hand, so maybe have errors. Feel free to report if Tiled gfx not fit in game.

We need:
Tiled
Tiled to Binary Converter 2
Wardraft 1.4a
HexEditor or Notepad
Attached Tiled files

Make copy of your DATA.WAR file.
Open Tiled file - WarcraftCave.tmx, WarcraftForest.tmx or WarcraftSwamp.tmx.
Select TER layer and tileset. Draw map. Tileset have many images for compatibility, so don't use walls, roads etc. to draw map.
IMPORTANT! If you select layer, you must select tileset manualy. This not work automatically.

Ok we have map. Now place working trees, water/wall, cave exit. Select FOG layer and Fog tileset and draw.

E = Cave exit. Heroes must step on it to end mission. Place like 5x5 etc.
T = Trees.
W = Collision. Place on water for forest/swamp or on walls in cave.
Remove only with Tiled "Eraser" tool, don't use black tile.
If map is done, Save as... like Human01Full.tmx. Now we need to split data. Remove FOG layer (right click/Remove Layers) and Fog tileset (trashcan), map Save as... Human01TER.tmx. Open Human01Full.tmx, remove TER layer and terrain tileset and Save As... Human01FOG.tmx.

Run Tiled to Binary Converter 2, set to 16bit and unselect all options.

Load Human01TER.tmx, Save as 63.bin. Load Human01FOG.tmx, Save as 64.bin.

Now we have two binary files, but too large 8227 bytes per file. Open 63.bin and 64.bin in Hex editor or Notepad and remove first 35 bytes to fit 8192 bytes. Save files, remove .bin extension.

Open Wardraft 1.4a. Load DATA.WAR. Select 63:, "Import a file"

Load 63 map, select replace, compress and import. Select DATA.WAR to modify. Repeat with 64:.

Run Warcraft and start human campaign. :)


We only make 2 of 4 map files. I change some bytes in file 117 to change tileset to swamp for Human01 map.
« Last Edit: August 04, 2019, 07:52:22 PM by Doomer »

Offline Szwagier

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Re: Warcraft 1 modding
« Reply #57 on: July 15, 2019, 03:52:52 PM »
Nice work, i will test it when i will back to home
http://www.youtube.com/user/SzwagierR


Equinox - the dumbest person in this game, do not argue with an idiot, because he will bring you to his level and overcome with experience

Offline Zelya

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Re: Warcraft 1 modding
« Reply #58 on: August 01, 2019, 05:24:13 AM »
WinWar is still unplayable, but now it's possible to start network session between WinWar and original version.
Common functionality working almost fine: routing, building, chopping. But battles still have small mismatches which can destroy synchronization.   
And I need more and more tests with original/WinWar game. Does anybody want to join this testing process?

Offline shesycompany

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Re: Warcraft 1 modding
« Reply #59 on: August 01, 2019, 07:14:27 PM »
it uses server.ru to connect or is it with dosbox ipx connect?