Re: Warcraft 1 modding
« Reply #22 on: April 12, 2017, 12:56:22 AM »
got it!! somewhat its easier to replace the maps in wardraft it keeps from messing up..now to move some gold mines and start locations.....it will end game if u start in trees.
finally hit forest 1 lol what a sob!!
also waht buildings can return gold...townhall is not suffecient
we will be playing .sav games the gold mines are called from somewhere and the war1 exe or dat calls them to spawn in the map.
so its easier to just move them around after a saved game. in the E.E.E
32 32 64 (04) 02 change to d9 for purple
im having a ruff time figuring out these.
32 32 64 D9 02 1F 1F
(23) = barracks in menu name,cpu attacks
(23) = unknown
(46)=took away sprite image
probably going to head back in wardraft..to locate where the gold mines and starting locations etc come from.
20 03 D0 01 4F 13 02 = a orc grunt?(seems to mess with objects)
( 20 ) = x axis position on map(mini doesnt relocate on this)
(03 ) = unkown (will erase sprite)
(D0 )=y axis same as ^