Re: Warcraft 1 modding
« Reply #69 on: August 07, 2019, 04:56:39 AM »
Thank you for supporting guys. But let me explain some details what I really need.
Of course we can also just play War1, but I need at least 20-30 min for testing.
I'm checking all the game mechanics step by step from basic to complex. Now moving/building is working, but there were some issues in combat logic.
So for the nearest testing I need to test game with peons and grunts only. Without magic/archers/catapults. Also without walls. We can setup starting army with a couple of grunts to speed up this process.
But the most annoying thing is next. The best way to check if game is still synchronized is verify peons position. Direction of units when they are idle of just created is generated by common RND functionality, which should by synchronized. So, at the start of game somebody needs to enter cheat for vision "SALLY SHEARS". I've added message for both of users when any peon is created, like this:
You need to check if you see the same direction and confirm this to chat. In another case it has no sense to continue the game.
And both of players should record video with game process. In DosBox it's just Ctrl+Alt+F5.
This is example of testing game (the speed is quite low, we use additional server):war 009 - YouTube
Is it acceptable for you?