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warcraft"ish" 1 type of gameplay 131  8

Ogre Mage Posts: 2123 Karma: +39/-2 retired, be in music section ********

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warcraft"ish" 1 type of gameplay
« on: April 18, 2017, 07:29:06 AM »
what i got right now is...

demons and water elementals are high priced/high hp mages dk's with useful spells(basically hero's)

the tech tree,doesnt need keep or castle..

i didnt want to go this route but im basically trying to mimic warcraft 3 :-\

ok changed my mind working on the main units...birds and stuff would be just disabled and used for new special units....
(may get burntout so putting it up)
but heres some sprites  ;D
(important swamp/wastland tileset only)
gnd units = my old stuff n64 look
the griffon is a bonus unit(im not using him unless theres a better way)..the demon just 2x'd it and has that lo reso block look.

orc has some war1 sounds on peon and grunt.

back up the old patch!!
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Re: warcraft"ish" 1 type of gameplay
« Reply #1 on: April 19, 2017, 06:18:45 PM »
Good idea, hope this can also include new game engine changes like hex edit..
Ogre Mage Posts: 2123 Karma: +39/-2 retired, be in music section ********

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Re: warcraft"ish" 1 type of gameplay
« Reply #2 on: April 19, 2017, 08:02:01 PM »
yes hopefully,just getting all the grp's in it,then try and play around with "new" units.

or whoever else can also.
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Re: warcraft"ish" 1 type of gameplay
« Reply #3 on: April 20, 2017, 12:14:38 PM »
If I understand well, you are modifying war2 to have a war2 like mod?

That is cool! How do I use/test this? Found how to use it!
Cool it mainly changes the graphics I guess...
Does it do other changes?
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Re: warcraft"ish" 1 type of gameplay
« Reply #4 on: April 20, 2017, 12:50:28 PM »
Okay, Pretty cool
One thing I noticed is that peons return to war2 graphics if they carry gold/wood.

I wonder. I didn't saw any elementals or deamons. How do you get those?
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Re: warcraft"ish" 1 type of gameplay
« Reply #5 on: April 20, 2017, 02:38:36 PM »
He only chanhe grp, i was streaming when i had knight with lust, but other players saw ogre, he didnt add anything new
Ogre Mage Posts: 2123 Karma: +39/-2 retired, be in music section ********

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Re: warcraft"ish" 1 type of gameplay
« Reply #6 on: April 20, 2017, 06:19:38 PM »
yes just test,nothing new yet,and the grps still have bugs...its just to get a way from war2 so ideas come lol.

will fix up the grp's the best i can,they are actually war1 rips and u have to upscale them...using starcraft or a like game it would not need to be upscaled.

but they are things that can be done..bugs cause strange behavior that can be usefull.

had a elve that any unit that u clicked to go to him they would turn invisible(both player and opponent)on movement they would reapear...just gonna have to dig around.

but the good thing about war1 is it isnt that advance! thankgod!

demons and water elementals can be used in the demo/sap spot(with his demolition removed)..yes not added yet.(high cost also,those units are op!)

would be great to find units and how to add more  :-\ i know it can be done cause when i first started i bugged it and had footmen poping out of every building auto of course ....and couldnt locate the spot, i trashed a large area.

in the exe this spot is very promising but some work.
95ee0
peasents 1st? u can give attack to go to gold mine etc(change up commands values)

u can have a mage spell have the real demolition..and possible have a sapper cast blizzard,theres still a whole shit load of work lol.

but shooting for 1 and just try to make it true as possible  ;D gone to jam.

(and before anyone says roads..!!!!!) warcraft 1 was first build everywhere roads was added to near retail!

or just leave the demo on the water demon ..near death self destruct..war2 hybrid  ;D right click does is easy to change.. oh well ill release  some more stuff later

------update----
seems my last pal works with all tilesets :o wish that drunk would leave notes!!!  >:(

sappers "grp animation calls" of course isnt a smooth transition to work with  >:( so idk if the demon/water will ever walk correctly...it will but ug i hate resorting to numbers the tiles was a nightmare  ;D

oh yeah!! it can be made!
-----------------------------------today :P ----------
good news!! got the demon and he acts like the  demon!! water elemental also ..but fixing up all grps is taking the most time,then ill dump the patch and hopefully make it full war1 (we can take out tech tree's so its single and buildings call other buildings)or go for a war2 war1 with making the other remaining units something else...
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Re: warcraft"ish" 1 type of gameplay
« Reply #7 on: April 24, 2017, 08:56:35 PM »
yes just test,nothing new yet,and the grps still have bugs...its just to get a way from war2 so ideas come lol.

will fix up the grp's the best i can,they are actually war1 rips and u have to upscale them...using starcraft or a like game it would not need to be upscaled.

but they are things that can be done..bugs cause strange behavior that can be usefull.

had a elve that any unit that u clicked to go to him they would turn invisible(both player and opponent)on movement they would reapear...just gonna have to dig around.

but the good thing about war1 is it isnt that advance! thankgod!

demons and water elementals can be used in the demo/sap spot(with his demolition removed)..yes not added yet.(high cost also,those units are op!)

would be great to find units and how to add more  :-\ i know it can be done cause when i first started i bugged it and had footmen poping out of every building auto of course ....and couldnt locate the spot, i trashed a large area.

in the exe this spot is very promising but some work.
95ee0
peasents 1st? u can give attack to go to gold mine etc(change up commands values)

u can have a mage spell have the real demolition..and possible have a sapper cast blizzard,theres still a whole shit load of work lol.

but shooting for 1 and just try to make it true as possible  ;D gone to jam.

(and before anyone says roads..!!!!!) warcraft 1 was first build everywhere roads was added to near retail!

or just leave the demo on the water demon ..near death self destruct..war2 hybrid  ;D right click does is easy to change.. oh well ill release  some more stuff later

------update----
seems my last pal works with all tilesets :o wish that drunk would leave notes!!!  >:(

sappers "grp animation calls" of course isnt a smooth transition to work with  >:( so idk if the demon/water will ever walk correctly...it will but ug i hate resorting to numbers the tiles was a nightmare  ;D

oh yeah!! it can be made!
-----------------------------------today :P ----------
good news!! got the demon and he acts like the  demon!! water elemental also ..but fixing up all grps is taking the most time,then ill dump the patch and hopefully make it full war1 (we can take out tech tree's so its single and buildings call other buildings)or go for a war2 war1 with making the other remaining units something else...

You're awesome man!!! Keep modding!! People like us will bring light back to war2.
Ogre Mage Posts: 2123 Karma: +39/-2 retired, be in music section ********

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Re: warcraft"ish" 1 type of gameplay
« Reply #8 on: April 25, 2017, 08:28:54 PM »
naw grps isnt that bad..get ur sprite sheet ,prep it up team colors etc,rip it then 72x72 it.

getting war2 to feel like 1 is another story :P but be something people can play with.