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Modifying map music and unit requirements 363  11

Peon Posts: 5 Karma: +0/-0 **

Dawson

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Modifying map music and unit requirements
« on: April 28, 2017, 11:14:22 AM »
1) Is there a way to set a single music for a single player map? (for example: Can I create a map that always plays the "human2" music and not some random one?)

2) I there a way to modify the requirements for certain unit/building? (like making an ogre requires only a troll mill, not an ogre mound or making the mage tower no longer require a castle?)

Thanks in advance.
Ogre Mage Posts: 2295 Karma: +46/-2 retired, be in music section ********

easycompany

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Re: Modifying map music and unit requirements
« Reply #1 on: April 28, 2017, 10:13:27 PM »
1)u could with a ingame sound on a unit...but you wouldnt want it to be pressed over and over...would sound horrible!!,but other than that..  i think is no.

2)there is some tech tree stuff but its like,which units are farms ,gives lumber 25 and yes castle but it will allow all of castles buildings.

so far on units for me is no. 
Peon Posts: 5 Karma: +0/-0 **

Dawson

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Re: Modifying map music and unit requirements
« Reply #2 on: April 29, 2017, 06:00:31 AM »
1)u could with a ingame sound on a unit...but you wouldnt want it to be pressed over and over...would sound horrible!!,but other than that..  i think is no.

2)there is some tech tree stuff but its like,which units are farms ,gives lumber 25 and yes castle but it will allow all of castles buildings.

so far on units for me is no.

Ok, so I can't set fixed music to a single player map :/
But could you inform me of any tools that can modify the tech tree?
Ogre Mage Posts: 2295 Karma: +46/-2 retired, be in music section ********

easycompany

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Re: Modifying map music and unit requirements
« Reply #3 on: April 29, 2017, 09:36:14 AM »
oh,its really not worth messing with right now,cause its a exe not a pud.

maybe this editor can be of some help.
Ogre Mage Posts: 2295 Karma: +46/-2 retired, be in music section ********

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Re: Modifying map music and unit requirements
« Reply #4 on: April 29, 2017, 12:06:45 PM »
there is maybe a way...if one unit has a  death sound that he only uses,using the pud custom  suicide player# that would doit (ie a suicide sheep if possible to make)
Ogre Mage Posts: 2295 Karma: +46/-2 retired, be in music section ********

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Re: Modifying map music and unit requirements
« Reply #5 on: April 29, 2017, 01:08:43 PM »
here is a demo of a way ;D back up your mpq patch! play the map included in defualt
Peon Posts: 5 Karma: +0/-0 **

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Re: Modifying map music and unit requirements
« Reply #6 on: April 29, 2017, 06:22:42 PM »
here is a demo of a way ;D back up your mpq patch! play the map included in defualt

It worked. However I have to questions:
1) How exactly did you make it work?
2) Is there a way to make it loop?
Ogre Mage Posts: 2295 Karma: +46/-2 retired, be in music section ********

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Re: Modifying map music and unit requirements
« Reply #7 on: April 29, 2017, 08:36:40 PM »
i turned the skeleton to team 17(they kill themselves) to call the death .wav which is my sound.

unith part of the pud

but it cannot be looped :/ ^ top in this mod section is how to add music,u could just make duplicates of the audio then it would loop using the install.exe

if u like messing with sound u need audacity.it can make wavs good quality mp3 size.

war2 customs that we are doing is parts  :(

exe,patch(to control the mpq) pud,install(custom vids music)
OTHER FILES
storm.dll
battle.snp and whatever blizzard has to make yours


it needs a little 2d engine studio built for it :P.

i would use the install,mine is more of a forced trigger
but if u play the game i would use flame shield
Ogre Mage Posts: 2295 Karma: +46/-2 retired, be in music section ********

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Re: Modifying map music and unit requirements
« Reply #8 on: April 30, 2017, 12:15:54 AM »
your on your own bud im taking my knoledge with me maybe lamb salv and tupac swag may help so many shitty human players
Peon Posts: 5 Karma: +0/-0 **

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Re: Modifying map music and unit requirements
« Reply #9 on: April 30, 2017, 05:18:30 AM »
your on your own bud im taking my knoledge with me maybe lamb salv and tupac swag may help so many shitty human players

Alright, thanks for your help man.
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Re: Modifying map music and unit requirements
« Reply #10 on: April 30, 2017, 08:13:55 AM »
np, im not playing just thought i might lol.
so what kinda map u got in mind.
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Re: Modifying map music and unit requirements
« Reply #11 on: April 30, 2017, 01:14:11 PM »
np, im not playing just thought i might lol.
so what kinda map u got in mind.

I do not have a specific map in mind. However, in the original DOS WCII -not BNE- each campaign level had one specific music, on the other hand, custom puds always played random a soundtrack for the chosen race. I was just trying to figure out how to make a map that always play the same soundtrack and not just some random one.