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Bowser's Retreat BNE.pud 335  5

Grunt Posts: 119 Karma: +5/-0 ***

Nedro

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Bowser's Retreat BNE.pud
« on: April 28, 2017, 03:14:35 PM »


Ogre Mage Posts: 1855 Karma: +81/-4 The General ********

~ToRa~

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Re: Bowser's Retreat BNE.pud
« Reply #1 on: April 28, 2017, 08:04:50 PM »
U should add a couple oil patches
Grunt Posts: 119 Karma: +5/-0 ***

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Re: Bowser's Retreat BNE.pud
« Reply #2 on: April 28, 2017, 09:26:02 PM »
interesting idea. i'll give it some thought.
"The Architect" Global Moderator Death Knight Posts: 4481 Karma: +175/-110 *****

eyyy im walkin here

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Re: Bowser's Retreat BNE.pud
« Reply #3 on: April 28, 2017, 11:24:57 PM »
holy shit
"The Architect" Global Moderator Death Knight Posts: 4481 Karma: +175/-110 *****

eyyy im walkin here

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Re: Bowser's Retreat BNE.pud
« Reply #4 on: April 28, 2017, 11:25:20 PM »
Is this map similar to Skull isle?
Grunt Posts: 119 Karma: +5/-0 ***

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Re: Bowser's Retreat BNE.pud
« Reply #5 on: April 29, 2017, 12:58:25 AM »
@eyyy im walkin here i would say so.

mine sizes and tree lines promote more teching than Skull Isle but not by much. Skull Isle and Mysterious Dragon Isle were influences. i tried to make more than just another Skull Isle or a pure drawing map. i'm sure i could've used to trees to support the drawing but then the map would not play as well. MDI is guilty of this problem. i almost made this a 6-player but decided it's better for 5.