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The Goblin Project 560  22

Grunt Posts: 89 Karma: +6/-0 ***

Incos

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The Goblin Project
« on: May 03, 2017, 01:00:21 PM »
I have been messing around lately and been making a story line based on human race being destroyed.  With this the Goblins have broke off of the orcish hordes and started to battle for territory.

I have currently done most of the building work.
I have returned the sappers and zeppelins back to their race as well as their sounds.

Many things I have to do yet, in the future

Implement new UI
Implement spell graphic changes. Blizzard being firestorm or something different as well as other changes regarding spells.
Changing the unit graphics (currently cranking wyrmsun for graphics)
Finding a new castle(currently re worked version of fortress)
Finding appropriate towers

It is a fun project. If anyone is interested let me know.
I would make it more prominent stand alone but than you wouldn't be able to play with others.

Incos
Axe Thrower Posts: 284 Karma: +18/-0 ****

Igognito

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Re: The Goblin Project
« Reply #1 on: May 03, 2017, 01:18:47 PM »
Sounds very cool!
You are planning on making a campaign out of it?

If so I could help you with the story line of missions!

Cheers
"The Architect" Global Moderator Death Knight Posts: 4027 Karma: +147/-110 *****

eyyy im walkin here

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Re: The Goblin Project
« Reply #2 on: May 03, 2017, 01:33:48 PM »
Give them units with all new abilities that are nothing like human and orc!
Grunt Posts: 89 Karma: +6/-0 ***

Incos

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Re: The Goblin Project
« Reply #3 on: May 03, 2017, 04:42:38 PM »
That would be a very cool idea igog, might take you up with that. I haven't gotten that far but will keep you updated.

Eyyy, I would love to Do that as possibly a stand off version but my focus is more or less a a playable gob race with sync and form. That could be something I visit though
Peon Posts: 45 Karma: +0/-0 **

dwarfighter

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Re: The Goblin Project
« Reply #4 on: May 04, 2017, 09:01:59 AM »
So, no underground gnomes/dwarves?
Ogre Mage Posts: 2233 Karma: +46/-2 retired, be in music section ********

easycompany

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Re: The Goblin Project
« Reply #5 on: May 04, 2017, 01:40:48 PM »
nice man,ill demo test some online with it.
Axe Thrower Posts: 284 Karma: +18/-0 ****

Igognito

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Re: The Goblin Project
« Reply #6 on: May 05, 2017, 10:06:48 AM »
That would be a very cool idea igog, might take you up with that. I haven't gotten that far but will keep you updated.
Just tell me when you are ready!
We could also put the new guys in the mix: @BJayLandmaker to make us some maps and AI!
If we could provide a full new campaign with a new race, new maps, improved AI and and a great story that would be awesome!
Peon Posts: 36 Karma: +3/-0 **

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Re: The Goblin Project
« Reply #7 on: May 05, 2017, 10:22:26 AM »
That would be a very cool idea igog, might take you up with that. I haven't gotten that far but will keep you updated.
Just tell me when you are ready!
We could also put the new guys in the mix: @BJayLandmaker to make us some maps and AI!
If we could provide a full new campaign with a new race, new maps, improved AI and and a great story that would be awesome!

Interesting :-)

Well, if i find the time then i'm in the game. I have an idea for creating campaign maps. I did that in the past.

A campaign is about moving forward through the land, right? I like to give the players that feeling. How do you ask? Let me tell you an example. Lets say you are on the southeast of a map and after playing it you end in the northwest of the map. You attacked the enemy base in the northwest and finished the map. Then you start on the next map. What do you see? Some of the terrain from the ending of the last map is now your start area of the new map. That part of the terrain was copied exactly to the next mission. In this way you get the feeling of moving through the land. Finding some familiar terrain from the last mission as your start location in the next mission. The maps have sort of a connection. I like that idea. What do you think?
Axe Thrower Posts: 284 Karma: +18/-0 ****

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Re: The Goblin Project
« Reply #8 on: May 05, 2017, 10:26:43 AM »
Yes, for the maps to connect would be cool :-)

But also take in account that sometimes the struggle for war might take you to completely different battle fields.
So it shouldn't be all the maps like that.

But a part of the campaign would be very cool to be like that.
Grunt Posts: 119 Karma: +2/-0 ***

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Re: The Goblin Project
« Reply #9 on: May 07, 2017, 03:46:12 PM »
Some images would be cool, are you planning to use Warcraft 1 goblins??  :critter:
Grunt Posts: 89 Karma: +6/-0 ***

Incos

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Re: The Goblin Project
« Reply #10 on: May 09, 2017, 01:58:59 PM »
I had a halt on the project. I ended up doing fel orcs last night, some of my goblin sprites fell through end ed up being that inner than I wanted so I have to fatten them up. 

Peon Posts: 45 Karma: +0/-0 **

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Re: The Goblin Project
« Reply #11 on: May 10, 2017, 10:12:39 AM »
Some images would be cool, are you planning to use Warcraft 1 goblins??
There are goblins in Warcraft 1? Show me.
Axe Thrower Posts: 392 Karma: +19/-0 ****

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Re: The Goblin Project
« Reply #12 on: May 10, 2017, 02:29:45 PM »
Some images would be cool, are you planning to use Warcraft 1 goblins??  :critter:
w1 ?? goblins???? wtf??
Grunt Posts: 119 Karma: +2/-0 ***

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Re: The Goblin Project
« Reply #13 on: May 10, 2017, 03:25:32 PM »
w1 ?? goblins???? wtf??


Was taking about custom untis made for Warcraft 1, in stratagus forum, but cant find link.
Peon Posts: 45 Karma: +0/-0 **

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Re: The Goblin Project
« Reply #14 on: May 11, 2017, 07:37:55 AM »
I hereby invoke the ancient law of the internet, "the event in question is not considered to have taken place until the moment you provide pictorial evidence thereof". Trogdor be my witness.