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wargus...again 1476  27

Administrator Ogre Mage Posts: 1687 Karma: +93/-109 *****

mousEtopher

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Re: wargus...again
« Reply #15 on: June 17, 2017, 11:43:18 AM »
Warcraft 2 >>>> shit>>>>>>>>>>>> anything>>>>>>>>>>>>> Wargus
lollllllllll I also hate how peons make the attacking sound when they're repairing, it's very unsettling!

I played a version sent by Erenussocrates too, I think he called it Wargus ultimate? With improved ai & other fixes. It was self contained so just unzip & run, but large file I think
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easycompany

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Re: wargus...again
« Reply #16 on: June 17, 2017, 01:52:56 PM »
il mine is older 2004ish  :o but its the best one to me so far.
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iL

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Re: wargus...again
« Reply #17 on: June 19, 2017, 04:03:00 PM »
il mine is older 2004ish  :o but its the best one to me so far.
So, you compared it to newest one and you prefer that old one?

That's sad, because i hope current team will be able to make something playable, near to original war2...
My impressions: new wargus looks more playable and stable than different old versions.
Would be great if you report your comparison between different versions.

At least current team still continue development. I hope maybe our feedback would be interesting for them.
Maybe even somebody of us can help them in development (as i understand, wargus is lua-scripting + war2 textures) for stratagus engine.
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easycompany

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Re: wargus...again
« Reply #18 on: June 20, 2017, 06:58:33 AM »
yes i prefere the older one.

ok my wargus still needs some work...all its is going to do is allow people to play big maps etc...not a bnet replacement

as swzag has said in above post those issues has to be worked out best as possible..

yeah i hope a team from here continues to work on it..

dont expect a whole lot of support from the stratagus forums,place looks dead.
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Re: wargus...again
« Reply #19 on: July 12, 2017, 03:45:15 PM »
Ill post some custom wargus content i was able to recover, maybe you will like to test it..
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Re: wargus...again
« Reply #20 on: July 13, 2017, 07:38:44 AM »
sure go ahead..im just changing this one im using,so they will go after units peons over tower.. then release.
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Re: wargus...again
« Reply #21 on: July 16, 2017, 04:58:19 AM »
its already over for me but paste the shit down you know
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Incos

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Re: wargus...again
« Reply #22 on: July 23, 2017, 08:24:58 AM »
You guys are custom champs.
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Khosmos

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Re: wargus...again
« Reply #23 on: September 03, 2017, 09:54:21 AM »
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Re: wargus...again
« Reply #24 on: October 17, 2017, 06:54:31 PM »
What do you think about this self made wargus tileset.

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Re: wargus...again
« Reply #25 on: October 18, 2017, 09:16:20 PM »
nice! more like fall...lambs ppl editor should doit in bnet.
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Re: wargus...again
« Reply #26 on: November 01, 2017, 03:02:07 PM »
If anyone wants / needs wargus ultimate btw, give me a shout
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Re: wargus...again
« Reply #27 on: November 01, 2017, 06:12:56 PM »
explain? i would like to use wargus just for big maps..for whoever wants to play.

the best thing to is maybe make a new engine
noone give  a flying fuck of games sorry

alright since im all partied out and exhausted..we need a wargus version with lan..mine doesnt have this.