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Dead Space Glitch 602  22

Ogre Mage Posts: 1845 Karma: +78/-4 The General ********

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Dead Space Glitch
« on: May 29, 2017, 12:13:15 PM »
I've encountered this glitch quite a few times and I'm wondering how many other people have encountered it. Also if anyone has ever figured out how to do to someone else on.
Ogre Mage Posts: 1845 Karma: +78/-4 The General ********

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Re: Dead Space Glitch
« Reply #1 on: May 29, 2017, 12:20:20 PM »
Here is an example of it.
Peon Posts: 42 Karma: +2/-0 **

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Re: Dead Space Glitch
« Reply #2 on: May 29, 2017, 12:30:05 PM »
Sorry. All I can see is green winning ;p

Sent from my Nexus 6P using Tapatalk

Sappers Posts: 998 Karma: +110/-13 ******

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Re: Dead Space Glitch
« Reply #3 on: May 29, 2017, 12:30:59 PM »
Well you probably know it is a pretty common glitch in free castles. In long games you can get a whole area completely covered in them. Knowing how I build a lot of towers, and seeing towers in that screenshot, maybe it is actually towers that have something to do with causing it.
Ogre Mage Posts: 1845 Karma: +78/-4 The General ********

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Re: Dead Space Glitch
« Reply #4 on: May 29, 2017, 12:36:31 PM »
@Meck look at the space where red is trying to build a rax
Ogre Mage Posts: 1845 Karma: +78/-4 The General ********

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Re: Dead Space Glitch
« Reply #5 on: May 29, 2017, 12:37:21 PM »
Well you probably know it is a pretty common glitch in free castles. In long games you can get a whole area completely covered in them. Knowing how I build a lot of towers, and seeing towers in that screenshot, maybe it is actually towers that have something to do with causing it.

Honestly Xurnt ive never encountered this glitch when I played free castles back in 2000-2002
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Re: Dead Space Glitch
« Reply #6 on: May 29, 2017, 12:39:02 PM »
has to do with the unit reaction time (delay). if peon acknowledges that it needs to build (but havent started yet) and gets killed, u get the glitch.
so obviously its easiest to do it on extra high lat
Ogre Mage Posts: 1845 Karma: +78/-4 The General ********

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Re: Dead Space Glitch
« Reply #7 on: May 29, 2017, 12:44:02 PM »

has to do with the unit reaction time (delay). if peon acknowledges that it needs to build (but havent started yet) and gets killed, u get the glitch.
so obviously its easiest to do it on extra high lat

Very interesting thanks. I will test this out.
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Re: Dead Space Glitch
« Reply #8 on: May 29, 2017, 03:51:38 PM »
@CLAW the racist tried it. Couldn't recreate it.
Ogre Mage Posts: 2174 Karma: +117/-179 ********

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Re: Dead Space Glitch
« Reply #9 on: May 29, 2017, 04:03:40 PM »
u dumdum. cannon is the goodest for it, but its possible to recreate it with your own cat. that was my strategy for cats and rats - block the entrance and become immortal
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Re: Dead Space Glitch
« Reply #10 on: May 29, 2017, 04:20:10 PM »
u dumdum. cannon is the goodest for it, but its possible to recreate it with your own cat. that was my strategy for cats and rats - block the entrance and become immortal

Cats and rats was hilarious for me, I would just chase the cats around the map towering them nonstop. If they came to my entrances I would have halls that would pop out peons over the wood into the path blocking the cats from making it through while the cannon towers would dissolve them then rebuilding the walls. I would just hop out the back of my base and start chasing them around again.

I added a attachment with a pretty cool catz n ratz map that was actually a little more difficult due to the size of it.
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Re: Dead Space Glitch
« Reply #11 on: May 29, 2017, 05:34:03 PM »
wallbug u should know this since u know how to play chop farms  :pig:
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Re: Dead Space Glitch
« Reply #12 on: May 29, 2017, 06:02:47 PM »
yea i was telling him it's a known bug, creates dead space usually lag related, but i have no idea how to reproduce it.  it just happens sometimes
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Re: Dead Space Glitch
« Reply #13 on: May 29, 2017, 06:36:29 PM »
Theres gotta be a way to recreate it at will.
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Re: Dead Space Glitch
« Reply #14 on: May 29, 2017, 06:37:10 PM »
it happens when you build a wall at the same exact time as the peon is taking damage, causing the wall to take dmg and get destroyed immediatly. its a very common bug in f, every f player should know of it and how it works - probably happens like every if not every other f game