War2.ru Slogan
News: Don't forget to join Channel: Trivia for trivia!

Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
Welcome to the forums! We're glad to have you here! :) You can register your account here, then feel free to introduce yourself in the Server.War2.ru board & let us know who you are on the server.

Abyssal Waters by TGS 1122  1

Peon Posts: 31 Karma: +1/-0 **


  • Peon
  • **
  • Posts: 31
    • View Profile
Abyssal Waters by TGS
« on: July 18, 2017, 09:05:18 AM »
Map : Abyssal Waters
Creator: The Good Shepherd

Size: 128 x 128
Terrain: Winter
Map Default: 10000 gold, 5000 lumber, 5000 oil
Starting spots: 8
start mines 50,000 gold
mines in total 8
Oil: 17 patches (25000 each)

Creator Notes
It is the intent of this map to recreate a different version of Fierce Ocean Combat. No expansions, all islands are accessible 360 degrees, and all spots have nearby neighbors. I have attempted to create a more fair atmosphere as Fierce Ocean Combat (FOC) lends itself to some spots that are unfair, especially on that map the middle 2 spots. If you start in the middle 2 spots on FOC you are at a severe disadvantage. It was my intent to take away this "disadvantage" and even the playing field by designing all islands to be near to one another respectively thus giving no one spot a disadvantage nor advantage over others. Each spot has 4 access points to oil, all mines are pointed toward the middle but far enough away from the shore line so that you don't get blasted by juggs/battleships on your peon line. 
Please reply with any and all feedback as I may further modify this first version.

Enjoy !
png file of map (snapshot of pudbrowser)
Abyssal Waters Demo pud

Grunt Posts: 219 Karma: +9/-0 ***


  • Grunt
  • ***
  • Posts: 219
    • View Profile
Re: Abyssal Waters by TGS
« Reply #1 on: July 23, 2017, 08:23:47 AM »
Nice map, going to try it today, seems balanced.