Author Topic: Abyssal Waters by TGS  (Read 2466 times)

Offline Warhammer

  • Peon
  • **
  • Posts: 31
    • View Profile
Abyssal Waters by TGS
« on: July 18, 2017, 09:05:18 AM »
Map : Abyssal Waters
Creator: The Good Shepherd

Size: 128 x 128
Terrain: Winter
Map Default: 10000 gold, 5000 lumber, 5000 oil
Starting spots: 8
start mines 50,000 gold
mines in total 8
Oil: 17 patches (25000 each)

Creator Notes
It is the intent of this map to recreate a different version of Fierce Ocean Combat. No expansions, all islands are accessible 360 degrees, and all spots have nearby neighbors. I have attempted to create a more fair atmosphere as Fierce Ocean Combat (FOC) lends itself to some spots that are unfair, especially on that map the middle 2 spots. If you start in the middle 2 spots on FOC you are at a severe disadvantage. It was my intent to take away this "disadvantage" and even the playing field by designing all islands to be near to one another respectively thus giving no one spot a disadvantage nor advantage over others. Each spot has 4 access points to oil, all mines are pointed toward the middle but far enough away from the shore line so that you don't get blasted by juggs/battleships on your peon line. 
Please reply with any and all feedback as I may further modify this first version.

Enjoy !
Attachments
png file of map (snapshot of pudbrowser)
Abyssal Waters Demo pud

« Last Edit: July 18, 2017, 11:20:05 PM by Warhammer »

Offline Incos

  • Grunt
  • ***
  • Posts: 245
    • View Profile
Re: Abyssal Waters by TGS
« Reply #1 on: July 23, 2017, 08:23:47 AM »
Nice map, going to try it today, seems balanced.
https://www.twitch.tv/incoswc - my twitch. Streaming 9:30pm - 11pm est most days!!