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Twisted Meadows 2.0 Preview video and Tournament! 351  29

Grunt Posts: 86 Karma: +4/-0 ***

eleison

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Re: Twisted Meadows 2.0 Preview video and Tournament!
« Reply #15 on: September 01, 2017, 03:09:18 PM »
runestone is also fine, it's not that bad to have weird artefacts and temples and stuff on the terrain in maps.  the only thing is the "you can build on regular dirt but not dark dirt" is potentially dishonest because if that's the "rule" then you could still wall in that bottom exp...




You can't build on shorelines. People playing seem to understand the basics very fast. You see where you can place buildings and not.
"The Architect" Global Moderator Death Knight Posts: 4111 Karma: +154/-110 *****

eyyy im walkin here

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Re: Twisted Meadows 2.0 Preview video and Tournament!
« Reply #16 on: September 01, 2017, 03:25:44 PM »
wait i thought the whole point of being allowed to build on light dirt was to allow building on shorelines

Ogre Mage Posts: 2085 Karma: +113/-174 ********

CLAW the racist

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Re: Twisted Meadows 2.0 Preview video and Tournament!
« Reply #17 on: September 01, 2017, 03:27:38 PM »
clearly it makes more sense than tree, water and ground, you fucking retards
"The Architect" Global Moderator Death Knight Posts: 4111 Karma: +154/-110 *****

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Re: Twisted Meadows 2.0 Preview video and Tournament!
« Reply #18 on: September 01, 2017, 03:32:10 PM »
i would just use a runestone in places where you want it to be sealable.  and otherwise leave dirt normal - unbuildable

i guess the ruleset of this is
dark dirt: no
light dirt: yes
but coastal light dirt: no
but coastal light dirt next to rock: yes

but the reason for this is just to make the natural exps wallable and above town wallable.  and you could accomplish that just by inserting a runestone in each space, and then you dont need to have odd rules

also balancing issue: the "secret" exp should have less gold since it's ez, the center mine should have more
Ogre Mage Posts: 2085 Karma: +113/-174 ********

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Re: Twisted Meadows 2.0 Preview video and Tournament!
« Reply #19 on: September 01, 2017, 03:35:15 PM »
i would just use a runestone in places where you want it to be sealable.  and otherwise leave dirt normal - unbuildable

i guess the ruleset of this is
dark dirt: no
coast: no (subject to below)
next to rock: yes

but the reason for this is just to make the natural exps wallable and above town wallable.  and you could accomplish that just by inserting a runestone in each space, and then you dont need to have odd rules
yes thats super clear and intuitive.
Grunt Posts: 86 Karma: +4/-0 ***

eleison

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Re: Twisted Meadows 2.0 Preview video and Tournament!
« Reply #20 on: September 01, 2017, 03:44:03 PM »
This is my logic:

There is three new rules,
1. You can build on light dirt
2. Special choke possibility close to "dark rock".
3. Rune stone can't walk around.

Everything else like normal...
Grunt Posts: 86 Karma: +4/-0 ***

eleison

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Re: Twisted Meadows 2.0 Preview video and Tournament!
« Reply #21 on: September 01, 2017, 04:03:03 PM »
In version 1 of the map there were no mine in the middle, and the hidden exp was lower on gold. But after som months of testing and developing i came up to these amounts in gold mines. I will try it out for version 2.0. There is reasons why. The hidden exp takes time to take and is a big risk, that's why it needs to be little bit bigger. The middle mine is for late game mostly in 2s games, where all mines get mined out, so there is something to fight for. That extra 30k will be enough in late game, i also want come backs possible, if middle mine too big the guys with map control could camp it out...
"The Architect" Global Moderator Death Knight Posts: 4111 Karma: +154/-110 *****

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Re: Twisted Meadows 2.0 Preview video and Tournament!
« Reply #22 on: September 01, 2017, 04:27:33 PM »
dark dirt: no
light dirt: yes
but coastal light dirt: no
but coastal light dirt next to rock: yes
fixed this. it was more complicated than i first figured
Grunt Posts: 86 Karma: +4/-0 ***

eleison

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Re: Twisted Meadows 2.0 Preview video and Tournament!
« Reply #23 on: September 09, 2017, 12:32:27 PM »
Hum, i'm thinking about changing dates for the tournament to a Saturday instead... I will make a new post just about the tourney soon. But what you guys think about the 16th instead? It's easier for us EU players that got to go to work Monday morning...

:)
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Re: Twisted Meadows 2.0 Preview video and Tournament!
« Reply #24 on: September 09, 2017, 12:36:58 PM »
Hum, i'm thinking about changing dates for the tournament to a Saturday instead... I will make a new post just about the tourney soon. But what you guys think about the 16th instead? It's easier for us EU players that got to go to work Monday morning...

:)

I was planning to host a Tier 3 gow tournament the day before the twisted meadows.
You wanna host twisted meadows on the 16th or 17th?
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maciek

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Re: Twisted Meadows 2.0 Preview video and Tournament!
« Reply #25 on: September 09, 2017, 08:03:46 PM »
Gow -16th, twisted -17th. Due to gow being more popular u should make it on saturday.
Grunt Posts: 86 Karma: +4/-0 ***

eleison

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Re: Twisted Meadows 2.0 Preview video and Tournament!
« Reply #26 on: September 10, 2017, 03:03:43 AM »
Gow -16th, twisted -17th. Due to gow being more popular u should make it on saturday.
Alright, as you guys want...
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Re: Twisted Meadows 2.0 Preview video and Tournament!
« Reply #27 on: September 10, 2017, 12:25:46 PM »
Is 3pm this sunday okay for the twisted measows tournament elie?
Grunt Posts: 86 Karma: +4/-0 ***

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Re: Twisted Meadows 2.0 Preview video and Tournament!
« Reply #28 on: September 13, 2017, 02:29:21 AM »
Is 3pm this sunday okay for the twisted measows tournament elie?

You think 2pm would work? Because getting late for all eu players...
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Re: Twisted Meadows 2.0 Preview video and Tournament!
« Reply #29 on: September 14, 2017, 12:57:13 AM »
Something came up, and I will have a hard time get there in time :/ So I suggest we move the tourney to the 23 of sep (saturday), sry sry :(:(. I will make a new post on the forum with all the details...