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Question for U8t3ior2d2c3polastjedi.... 1476  21

Grunt Posts: 69 Karma: +8/-0 ***

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Question for U8t3ior2d2c3polastjedi....
« on: January 08, 2018, 03:17:32 PM »
How come you never go level 7 shields? Seems like it should hurt you in the long run but it doesnt (against other opponents that are lusted and level 7). Is it just a micro thing where you are regrouping during battle? I think the only time it seems to really disadvantage you was in games versus Viruz where he was capable of micro'ing/regrouping like you?
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Re: Question for U8t3ior2d2c3polastjedi....
« Reply #1 on: January 08, 2018, 04:35:55 PM »
cause lust is imba, and i didnt lost cause it
i lost cause i wanted play long game where he is best, if u watched all games u should see one game where we were nib and i won in 5 mins?and lucky spots, whenever i got 6/8 he had 12/2 ^_^
http://occult.war2.ru/strategy/mechanics/bloodlust.php

Level 5 ogre with bloodlust attacks a level 5 knight: ((24 - 8) + 8 = 24. The ogre will do 12-24 damage per hit. That's 3.0 times as strong as the ogre without bloodlust.
12-24 "random dmg u can be lucky, your ogre will hit 24, u can be unlucky your ogre will git 12 ^_^
so
12-24
14-26
still random dmg will win
its not like in sc where marine  got "5dmg" and he will hit 5 dmg vs 0 armor

lvl 5 will be usefull in 12v2
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Re: Question for U8t3ior2d2c3polastjedi....
« Reply #2 on: January 09, 2018, 12:38:16 PM »
This are still numbers, random dmg lvl 5 ogre Still can win vs 7 ogre

Many Times in 9v9 ogre is changing enemy ogre to hit and he is missing one attack
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Re: Question for U8t3ior2d2c3polastjedi....
« Reply #3 on: January 09, 2018, 12:46:57 PM »
So are you saying that random damage outweighs the benefit of having max shield?? Because all else equal, a level 7 lusted ogre should defeat a lusted level 6 ogre right? 
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Re: Question for U8t3ior2d2c3polastjedi....
« Reply #4 on: January 09, 2018, 01:31:54 PM »
Yes, many Times i won/lost,  i can do test latem if some1 want
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Re: Question for U8t3ior2d2c3polastjedi....
« Reply #5 on: January 09, 2018, 02:58:08 PM »
Interesting..900/500 (especially the wood) is a lot to give up mid-game too so its interesting that it may not even be an advantage. Good to know.
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Re: Question for U8t3ior2d2c3polastjedi....
« Reply #6 on: January 09, 2018, 06:18:47 PM »
sepi gets it. apparently you gotta be IT to get it
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Re: Question for U8t3ior2d2c3polastjedi....
« Reply #7 on: January 10, 2018, 12:12:24 AM »
You forgot about place where ogre fight
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Re: Question for U8t3ior2d2c3polastjedi....
« Reply #8 on: January 10, 2018, 12:18:58 AM »
you canna shove it right up uo ass
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Re: Question for U8t3ior2d2c3polastjedi....
« Reply #9 on: January 10, 2018, 12:20:08 AM »
you dumb sob u cant even play what isit warcraft1
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Re: Question for U8t3ior2d2c3polastjedi....
« Reply #10 on: January 10, 2018, 12:21:32 AM »
i really forgot i am warcraft1
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Re: Question for U8t3ior2d2c3polastjedi....
« Reply #11 on: January 10, 2018, 12:22:42 AM »
you want to say your someone....from god
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Re: Question for U8t3ior2d2c3polastjedi....
« Reply #12 on: January 10, 2018, 12:23:54 AM »
kemco
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Re: Question for U8t3ior2d2c3polastjedi....
« Reply #13 on: January 11, 2018, 12:45:48 PM »
let us see after how many battles of 9 ogres vs 9 ogres will the shield upgrade have paid itself off.

first let's convert wood into gold. I do not have the numbers of wood and gold gathering speeds (at fortress phase of the game) therefore I cannot give exact factor - I used to have these numbers but I have lost my excel files. Let us go with an educated guess of factor of 2.2.

(900 + 500x2.2) / (550 + 70x2.2)
<=> (900 + 1100) / (550+154)
<=> 2000/704 = 2,840909090909091

So after 3 ogre battles of 9 vs 9 ogres your lvl 2 shield upgrade will have paid itself off.

Of course this is a very complicated topic and you need to balance your decisions in relation to every circumstance regarding your individual unique game (e.g.1: does your opponent have lvl 7 ogres or lvl 6 ogres, or e.g.2: can you yourself afford to get a temple of the damned plus 1-3 death knights plus the upgrades death and decay & haste).

Hey Sepi, I didn't look closely at your math to try to figure out your formula, but does it take in to account that every point of damage dealt above lethal damage is irreverent?  I'm thinking that might be a key factor in how it might play out.  The hp of an ogre and the average damage dealt might just work out to ogres generally killing each other with the same number of hits, and level 7 ogres just generally "overkill" level 6 ogres by a bit more.

If not, maybe it would be interesting to look at this as how many hits it takes a level 6 ogre to kill a level 7 ogre, vs a level 7 ogre to kill a level 6 ogre, figure out the distribution, and compute the gains/losses that way.
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Re: Question for U8t3ior2d2c3polastjedi....
« Reply #14 on: January 11, 2018, 01:04:30 PM »
if you have one or two ogres die first then you have less ogres dealing damage than they do and the imbalance accelerates and your men get swamped and your units die and you lose the game.