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Dead squares 344  18

Ogre Mage Posts: 2333 Karma: +123/-179 ********

I hate naggers

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Re: Dead squares
« Reply #15 on: February 06, 2018, 08:11:35 AM »
I've mentioned it before in a different thread but I've had free castle games with TONS of dead spots and defiantly were not caused by walls.
ye ikr? but claw was being a dick because I wrote "wall" instead of "building" in my first reply ... just because 99% of the time that's when they're made so I thought I'd throw him an interesting red herring and make him check. He needs an activity or he starts gnawing at himself and sheds on the rug ;)
man you sound like youre 15
Ogre Mage Posts: 2440 Karma: +77/-1 ********

tupac

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Re: Dead squares
« Reply #16 on: February 08, 2018, 04:59:01 PM »
I've mentioned it before in a different thread but I've had free castle games with TONS of dead spots and defiantly were not caused by walls.
Agreed
Grunt Posts: 97 Karma: +10/-0 ***

Paper_Boy

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Re: Dead squares
« Reply #17 on: February 08, 2018, 06:10:40 PM »
If you can't replicate the dead square phenomenon, it's doubtful you fully understand it. Would it be possible to
farm in an entire expansion like 4 with dead squares??? =O

Ogre Mage Posts: 2333 Karma: +123/-179 ********

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Re: Dead squares
« Reply #18 on: February 08, 2018, 06:16:59 PM »
If you can't replicate the dead square phenomenon, it's doubtful you fully understand it. Would it be possible to
farm in an entire expansion like 4 with dead squares??? =O


sure it would, but cannon towers are much better at this than cats. self-pwning peons with own cats wud be very time and resource consuming