War2.ru Slogan
News: There's a new version of War2Observe that fixes the crash issue,
download from the downloads page today!


Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
Welcome to the forums! We're glad to have you here! :) You can register your account here, then feel free to introduce yourself in the Server.War2.ru board & let us know who you are on the server.

Dead squares 959  17

Death Knight Posts: 2569 Karma: +82/-4 *********

tupac

  • Death Knight
  • *********
  • *
  • Posts: 2569
    • View Profile
Re: Dead squares
« Reply #15 on: February 08, 2018, 04:59:01 PM »
I've mentioned it before in a different thread but I've had free castle games with TONS of dead spots and defiantly were not caused by walls.
Agreed
Grunt Posts: 114 Karma: +11/-0 ***

Paper_Boy

  • Grunt
  • ***
  • Posts: 114
    • View Profile
Re: Dead squares
« Reply #16 on: February 08, 2018, 06:10:40 PM »
If you can't replicate the dead square phenomenon, it's doubtful you fully understand it. Would it be possible to
farm in an entire expansion like 4 with dead squares??? =O

Ogre Mage Posts: 2345 Karma: +123/-179 ********

I hate naggers

  • Ogre Mage
  • ********
  • *
  • Posts: 2345
    • View Profile
Re: Dead squares
« Reply #17 on: February 08, 2018, 06:16:59 PM »
If you can't replicate the dead square phenomenon, it's doubtful you fully understand it. Would it be possible to
farm in an entire expansion like 4 with dead squares??? =O


sure it would, but cannon towers are much better at this than cats. self-pwning peons with own cats wud be very time and resource consuming