Re: Custom Map Recognition!
« Reply #6 on: April 13, 2018, 02:56:10 PM »
I am not complaining I don't mind it most of the time you gotta play around it and you might even find a strength in it or surprise your opponent.
But you seemed to say the fact that map is unfair should be disqualifying.
I just pointed out that the most played maps are usually the unfair ones.
Classic is still more played than BNE, BNE does make maps more fair but not like 100% fair that wouldn't be fun.
In Gow even in BNE version every spot still are very different from one another, some spots are safer than others it certainly makes things a little unfair.
But also unfair makes things more interesting as it pushes the players to find work around and play with each other's strengths/weaknesses.
I think that is also the reason Classic GOW even though less fair than BNE is still more fun to most people, it has to do with the fact that some spots have to do crazy things to be efficient.
Meaning that every game you play has more chance to be completely different you cant just apply the same strategy/build every game, you have to adapt to your position's strengths and weaknesses thus you are less likely to get bored.
I guess a good map should try to maximize fairness and minimize spot's similarities I guess but that is quite hard to do ain't it?
One way to do that is to create weaknesses and strength for every spot like some spot have safer expand but have more exposed base things like that.
In GOW that is really done well for example: 9 has back exposed but if it goes for a dual it is very powerful. 11 has no easy expand but is very safe. 12 has back expand but cannot close and can be hit from the back by 2.
All that variety both makes it fair and a bit unfair at the same time I guess there is a good trade-off to find for every good map but certainly a little bit of unfair might be inevitable if you seek to push your players in a variety of game-play and situations.