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tk[as] for admin 1167  96

Death Knight Posts: 2660 Karma: +52/-7 *********

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Re: tk[as] for admin
« Reply #15 on: September 08, 2018, 10:55:15 AM »
Hey ive kinda thought about this a little more.. I really do appreciate the gesture but even if all of the admins were on board, i dont think it's something im interested in.

I just dont see any of my plans/ideas to rebuild being supported/successful .. and i dont really want to take on that frustration right now.

ill just play the game and enjoy what we have left. thanks tho.


p.s. get your ass back on the server ilyich. play some wartoo
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Re: tk[as] for admin
« Reply #16 on: September 08, 2018, 10:57:44 AM »
i dont think it's something im interested in.

I just dont see any of my plans/ideas to rebuild being supported/successful .. and i dont really want to take on that frustration right now.

I've heard being an admin can be very draining due to... a few circumstances.
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Re: tk[as] for admin
« Reply #17 on: September 08, 2018, 11:03:08 AM »
indeed, it can be sometimes.

there are some people with some REALLY BIG ideas that just don't get the attention/support they deserve in my opinion. more or less dismissed without ever being given the chance to fail or succeed.. which was one of the reasons i left to begin with.. and im remembering some of my frustrations back then and not super eager to take those same frustrations back on.

my advice for admins: the server seems to be at 40-50 max users at any given time these days. Ask for ideas. Give those ideas a chance regardless of how you feel about them. If they're good they will succeed. If they're bad they will fail.... but ultimately, the server literally has nothing to lose by trying different approaches.
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Re: tk[as] for admin
« Reply #18 on: September 08, 2018, 11:05:53 AM »
I really would like to know why firewall hole punching was never looked into... There are programmers for hire that im sure would be willing to do it.

In my mind all that needed to happen was either iL, or someone iL trusted find the programmer willing/able to do it.. find out the cost.. and raise the funds from the community. None of which i believe should be a problem.
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Re: tk[as] for admin
« Reply #19 on: September 08, 2018, 11:07:44 AM »
If we were able to get that ball rolling.. I have a pretty good idea how to build some of our user base.. but it wouldnt make sense to spend time/money getting users here that aren't able to host.
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Re: tk[as] for admin
« Reply #20 on: September 08, 2018, 11:34:17 AM »
I really would like to know why firewall hole punching was never looked into...

firewall hole punching.. sounds fkin retarded.

Edit: If firewall hole punching was implemented, I wouldn't log on to the server until I completely understood what firewall hole punching is. And I really don't want to study the subject.
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Re: tk[as] for admin
« Reply #21 on: September 08, 2018, 11:51:52 AM »
also known as UDP hole punching. It's very common in many applications. Skype for example uses it.

It's been a while since i looked into it .. but from what i remember:

Our computers will not directly communicate with eachother (send/recieve tcp/udp packets through port 6112). If you try to join my game, you are at the root sending me packets of information asking for communication... But if my computer does not recognize your computer, it will not allow/recieve those packets of information... so you wont be able to join me.

That's why the lat trick works.. when you try to join my game, your computer recognizes me as someone it is willing to send/recieve information to.. so by the time you host, and i try to join you, your computer is willing to talk with my computer.. because it recognizes me from when you tried initiating the conversation.

Once we download/install war2combat, we're giving that program all types of permissions. One of those permissions can be to ask the server ""Ask player A to send a UDP packet to player B over port 6112 and visa versa)"

so as soon as you long on server. the server tells your computer to send udp packet to all players online, and asks all of them to send you a udp packet.. suddenly all computers recognize eachother and are communicating.. fixing the hosting problem.
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Re: tk[as] for admin
« Reply #22 on: September 08, 2018, 11:53:21 AM »
its a really basic concept that would fix hosting, and based on what little ive looked into it, a pretty basic script. it just needs to be implemented
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Re: tk[as] for admin
« Reply #23 on: September 08, 2018, 11:55:45 AM »
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Re: tk[as] for admin
« Reply #24 on: September 08, 2018, 11:56:22 AM »
^--- that looks like the fix right there?
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Re: tk[as] for admin
« Reply #25 on: September 08, 2018, 11:58:50 AM »
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Re: tk[as] for admin
« Reply #26 on: September 08, 2018, 11:59:14 AM »
no firewall punching.
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Re: tk[as] for admin
« Reply #27 on: September 08, 2018, 11:59:43 AM »
This is why I was so frustrated with being an admin and left.. the fixes are out there. they're simple.. but someone just needs to take the initiative to make them happen... and that's not happening.
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Re: tk[as] for admin
« Reply #28 on: September 08, 2018, 12:00:37 PM »
Tk what are your qualifications to even talk about the subject of implementing firewall punching?
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Re: tk[as] for admin
« Reply #29 on: September 08, 2018, 12:00:44 PM »
no firewall punching.

im confused. what?