Re: War2 fonts (.fnt)
« Reply #30 on: March 05, 2019, 03:40:10 AM »
Also, i added a function to make a shadow (color 5) for letter, applied it to russian letters with no shadows, and looks like that's done for me.
I got 5 beautiful russian fonts as planned
I had fun collaborating on that. Happy to help next time you are doing something - let me know
--- --- ---
I think the next thing we need to think about is switching fonts actively in-game.
It is good that the Russian players will have a font that they can use to chat in Russian with ... but I think (not sure?) this will then scramble any English chat if they are using that font, ya? So then Russian players who have some English will not be able to see English chat properly.
I think you would also want to see if an english player says "hit s5 now" ....or even asking what teams: if someone says "me/bro/thumb vs" and you see "K#/^C+/!*#xW x$" that is not helpful... or maybe you can translate into English characters in your head? idk..
Also for hosting etc., won't you see the English map names as scrambled Russian characters? ... like "Garden of War.pud" will be "#%w^!& z@ X#<.=M&" or something?
So I think we need a method of switching fonts, so players using other languages can push a key and see the English when they want to. Probably be best to have it set to display English in the create game screen etc?
It is great that players can use other languages, but I would hate to see this split up the community because when people are using a Russian font they CAN'T also read or write English
I'm not sure exactly how much of a problem this would be because I don't understand Russian, but it is worth thinking about.
--- --- ---
also thanks for the info in your PM - I have a day off work tomorrow I will look at it then