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WHAT WC2 NEEDS AN WHAT WILL BRING PEOPLE 189  5

Peon Posts: 48 Karma: +3/-0 **

Warbux

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WHAT WC2 NEEDS AN WHAT WILL BRING PEOPLE
« on: February 11, 2019, 01:55:53 PM »
basicallyy turning clan wars/ a league war into a online board game

to get the 500 dollar price money we would need 7 clans 50 dollars per clan entry .. an ill start the pot off by throwing in 100 (or the money that was used to the last tourny winnigs maybe sepi will donate his half as van already donated his so 50 is already on board)
IS A HUGE ASS COMPETETIVE GLOBAL CLAN WAR THAT PRIZES THE WINNERS 500$

THIS WAS ORIGINALLY AN IDEA I MADE FOR WW3 ON WC3  WW3 ENGAGE

basically eahc piece of continent is ran by a clan... the objective is to conquer the world
so what u would do is challenge the continents with ine range of the land u obtain an try an take it over
if u are reaching him by sea u have to play a water map if its by land u play a land map so u would put ur strong water players on the
boarders that are surrounded by water .. heres a little bit of the rules i made back then .. i can update them later jus an idea of how this would work

6 players per clan/region
Must defend and challenge 3 times a week

1v1 per state 2v2/4v4 per capitol
6 capitols per clan..
1 capitol per player
Each player is a leader to there own capitols/states

When a capitol /state is over taken it is then issued to the player who initiated the attack ... when a player initiates a attack on a capitol/state the defender can choose to defend or dodge each player is allowed 3 dodges per state / per week ..
the engager must wait 24 hours for the defender to respond to war request
if defender does not respond it is consider'd a forfeit /loss ..
when a defender responds another 24 hours is initiated for that war to begin..
when a request for a war on a capitol the defender has home field advantage there for has the choice to defend with 2 to 4 players the engager then has the choice to engage with 2 to the Max amount of the defenders players..

If a player loses all his states / capitols he is then in idle of game play..
he must wait for a clan member to spare a capitol each capitol has 3 states that come with it .. those 3 states must be issued to the capitols owner as there leader if the capitol is a conquered Capitol of a Opposing clan it can then be issued to another clan member or kept for him self then he can only engage on the states that consist of that capitol
this is the map



Critter Posts: 3 Karma: +0/-0 *

Oragorn

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Re: WHAT WC2 NEEDS AN WHAT WILL BRING PEOPLE
« Reply #1 on: February 12, 2019, 08:04:38 AM »
Hello! Great coincidence, perhaps this is the beginning for further successful cooperation.
(I know English badly, so I am writing through a translator. Do not be offended, English speakers!)

The thing is that about a year ago we planned to create something like a global strategy Warcfraft II. We had extensive plans, and even a certain amount of “materials” was procured.
Also, trial rules were drawn up for such a global strategy, with capitals, regions, etc.

And of course the maps (detailed materials have all this for me, if you are interested - we can help with the creation of this game).

Well, my post has been somewhat delayed, so it's time for you to show a test map (maps) of this global strategy: http:// war2.ru/ tournaments/ clan/ map. html (remove spaces)

I will explain a little: There are large areas, and there are smaller ones. Small areas themselves are a variety of (classic and not only) maps.
This is done to ensure that clan wars do not turn into GOW-only or CHOP-only.

If we talk about our Russian-speaking community, then we will create our own clan (and many support us) under the name "USSR". Based on the clans of WH and EJJI.

And by the way, the prospect of paying money for a game in clan-war, IMHO, is not the best idea.  :peon:
Peon Posts: 48 Karma: +3/-0 **

Warbux

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Re: WHAT WC2 NEEDS AN WHAT WILL BRING PEOPLE
« Reply #2 on: February 12, 2019, 10:44:55 AM »
wow that is exactly what i was doing to my map now lolol putting other maps in locations that u haveto play to get threw ... wow this might be ment to be lol ur on discord right?
Peon Posts: 48 Karma: +3/-0 **

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Re: WHAT WC2 NEEDS AN WHAT WILL BRING PEOPLE
« Reply #3 on: February 12, 2019, 10:52:14 AM »
the only thing is i wanted to keep maybe a 4/5 map rotation on the whole map.. not jus put a bunch of random maps on every peice of land i wanted the same 4 or 5 maps every where so people can get familiar or already be familiar... so like 3 land maps an 2 water maps so if u come from a water side u play 1 of the water maps if u come from a land side u play a land map
Ogre Posts: 1310 Karma: +149/-13 *******

XuRnT

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Re: WHAT WC2 NEEDS AN WHAT WILL BRING PEOPLE
« Reply #4 on: February 12, 2019, 11:39:17 AM »
The Eur0 clan did something similar in like 05 that looked really fun.
Peon Posts: 48 Karma: +3/-0 **

Warbux

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Re: WHAT WC2 NEEDS AN WHAT WILL BRING PEOPLE
« Reply #5 on: February 12, 2019, 02:22:52 PM »
to dumb it down make it small an easy this is sumthin i drew up quick


color coded the clan areas ...  an the lines on the outside represent where u can attack to .. only water maps can initiate the attack on those outside lines if its a land map they can defend only