Re: modding wyrmsun?
« Reply #14 on: September 14, 2019, 12:20:21 PM »
I just tried Wymsun. IDK what you saw in it but I thought it was terrible. It seemed more like War3 than war2 to me. I dont really like the idea of units that gain exp as they fight, keeping them for an entire game, etc. I only tried the campaign so maybe thats just a campaign thing, but the units themselves were almost identical to each other and the "feel" of it was absolutely no different than stratagus/wargus which isnt surprising since it is a stratagus game. For example the mouse felt a bit sluggish. This could possibly be caused by using opengl as opposed to something else or maybe there is simply to much going on in the game to keep things smooth. I think you would be better off stripping down Wargus than Wymsun. At least the units wont look so terrible and the UI would already be more war2 like, I couldnt even distinguish an axer from a peon or from a grunt in wymsun, they all seemed to look pretty much the same unless you looked closely at them. I think there is TO much detail being crammed into them, war2 units have very little contrasting color details which makes them look cleaner and easier to distinguish. More detail isnt always better.
Just tried a single player non-campaign and literally every offensive unit had it's own autogenerated name (in german). wtf. thats stupid. lol Give it some better looking units where you can actually tell them apart (including the enemy) and it would be just as good as wargus. But right now wargus is still better by far. Wymsun isnt even close to war2, its basically War3. Wargus is at least like War2 in more than just unit graphics where as wymsun is more like War3 with really really REALLY bad unit graphics.
Whoever thought this was close to war2 needs to remove the crack pipe from where their wind pipe once was because it was nothing like war2 at all.