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Poll

What cost would make a paladin equal an ogre mage in terms of cost effectiveness?

750 gold 100 wood
0 (0%)
700 gold 100 wood
7 (63.6%)
800 gold 50 wood
0 (0%)
775 gold 75 wood
0 (0%)
None of those- here is my suggestion:
1 (9.1%)
Leave as is
3 (27.3%)

Total Members Voted 11

Voting closes: November 05, 2019, 08:55:30 AM

Human Race Paladin Cost 709  44

Grunt Posts: 198 Karma: +9/-0 ***

Incos

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Human Race Paladin Cost
« on: September 06, 2019, 09:55:30 AM »
U8 brought up an interesting statement in the other thread about units equaling other units because they are the same in stats/damage/effectiveness.
Grunt Posts: 159 Karma: +18/-0 ***

Lone

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Re: Human Race Paladin Cost
« Reply #1 on: September 06, 2019, 10:29:02 AM »
Regarding the 100 gold cheaper option: basically you would need to make 19 paladins AFTER the paladin upgrade is complete to start getting a slight edge in numbers. Still, it will encourage paladin usage.
Grunt Posts: 183 Karma: +2/-0 ***

CLAVV

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Re: Human Race Paladin Cost
« Reply #2 on: September 06, 2019, 10:31:19 AM »
THINK IT SHOULD STATE "KNIGHT N PALADIN COST"?
Grunt Posts: 198 Karma: +9/-0 ***

Incos

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Re: Human Race Paladin Cost
« Reply #3 on: September 06, 2019, 10:38:40 AM »
We will just stick to paladins for now because knights and ogres are the same.  Power spiking at keep would be another poll. I appreciate the numbers Lone.
Grunt Posts: 183 Karma: +2/-0 ***

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Re: Human Race Paladin Cost
« Reply #4 on: September 06, 2019, 10:40:28 AM »
We will just stick to paladins for now because knights and ogres are the same.
MEH. BAD IDEA THEN
Ogre Mage Posts: 1624 Karma: +60/-36 ********

Winchester

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Re: Human Race Paladin Cost
« Reply #5 on: September 06, 2019, 12:33:47 PM »
If knights were made stronger, then they would need to cost more for their tier 2 advantage, if left as is , then a short decrease in gold isn't a bad idea when they become paladins.
Grunt Posts: 198 Karma: +9/-0 ***

Incos

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Re: Human Race Paladin Cost
« Reply #6 on: September 07, 2019, 08:50:19 AM »
What does everyone else think? There’s a lot more than u8 lone claw and winchester. 
Axe Thrower Posts: 320 Karma: +25/-0 ****

Tolean

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Re: Human Race Paladin Cost
« Reply #7 on: September 07, 2019, 11:03:40 AM »
I think it's a good idea, but still hard to perfectly balance. For me humans are water map/early game race. You can rush harder because almost no lumber needed for upgrades. Bb It yeah making paladins cheaper could help a little bit. We must test it in games.
Grunt Posts: 198 Karma: +9/-0 ***

Incos

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Re: Human Race Paladin Cost
« Reply #8 on: September 07, 2019, 11:21:13 AM »
I think it's a good idea, but still hard to perfectly balance. For me humans are water map/early game race. You can rush harder because almost no lumber needed for upgrades. Bb It yeah making paladins cheaper could help a little bit. We must test it in games.
Yeah I agree. Just taking baby steps here.  Lone did some math and shows it was 19 paladins created before it evens out.  Ogre mages will still be more powerful and cost effective but this would increase the opportunity to select a paladin for efficiency.
Axe Thrower Posts: 320 Karma: +25/-0 ****

Tolean

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Re: Human Race Paladin Cost
« Reply #9 on: September 07, 2019, 12:37:56 PM »
Sounds not bad, but still not solving the first wave advantage.
But in even later game it evens a little bit the situation. Of you make it cheaper then it will make too big difference later...
Death Knight Posts: 3417 Karma: +83/-2 retired, be in music section *********

easycompany

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Re: Human Race Paladin Cost
« Reply #10 on: September 07, 2019, 02:45:26 PM »
wat does knights got that orges dont...the other op spell exo.. yall can play good but lack stratetgy idk?most play arcade style
Berserker Posts: 711 Karma: +32/-3 *****

{Lance}

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Re: Human Race Paladin Cost
« Reply #11 on: September 07, 2019, 03:50:15 PM »
Uhm,  you can already do this with the map editor.  You can also do this with Wargus.  There is absolutely NO need to change any of it.  If you want a map with knights that cost less,  make a map where that is the case and actually test it out.  But the idea of changing their values in the game engine,  no.  Absolutely no need for any of that.
Grunt Posts: 198 Karma: +9/-0 ***

Incos

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Re: Human Race Paladin Cost
« Reply #12 on: September 07, 2019, 03:58:10 PM »
Lance you actually can’t do that with a map like gow unless you use use map settings which is fixed order.  Ill send you the map, if you can make a paladin cost 700 on tvb or melee, I’ll drop the poll.
Server Admin Grunt Posts: 214 Karma: +10/-0 *****

Warbux

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Re: Human Race Paladin Cost
« Reply #13 on: September 08, 2019, 02:29:09 AM »
give paladins {not knights) a 30% less build time
Server Admin Grunt Posts: 214 Karma: +10/-0 *****

Warbux

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Re: Human Race Paladin Cost
« Reply #14 on: September 08, 2019, 02:31:12 AM »
Quote from: Warbux link=topic=5304.msg839t40#msg83940 date=1567924149
give paladins {not knights) a 30% less build time

that way u can kinda keep up bby jus makin 1 extra rax