Minor balance fix ideas
« on: September 07, 2019, 07:58:58 PM »
-One idea is to make ballistas fire the same way as cats. I can't imagine counter-arguments to this change, but we'll see.
-An alternative, and ugly (but potentially easier) idea is to remove them all-together and give humans cats as well. Cats are race neutral and I'm pretty sure even the icons of commands would not be an issue by default. However I can see people disliking this which is understandable.
Paladin, holy vision
-When you cast holy vision, the game camera automatically centers itself around the casting square. Due to the latency, and cast-time this makes holy vision unnecessarily difficult to use. (pre-target dks, combine with exorcism, combine with polymorph on sea maps). The idea is to just remove the part where the camera shifts to the casting location and let the player retain control of the camera.
-Heal is technically useless. An idea to make it easier to utilize is to make it function like exorcism. Make it so, that you do not need to target the unit you wish to heal, but the game automatically tries to heal every unit in a certain (let's say 4x4) region after it is cast. To make it even remotely useful, players would usually need to use multi-cast, but at least it could be potentially utilized now and then.
-I doubt making heal only function on allied units could be a problem. Exorcism already only works on enemy units, so it should not be too difficult to code this. However, assuming heal does get changed, to AoE, then it could still heal enemy units, requiring the human to have better timing, or mouse accuracy, tho I'd vote against this. Lastly, mana cost could be decreased to 4 or left untouched.
-Alternatively, it could just be changed to cost 50 mana, and heal 50 hp, and leave it's mechanics as it is, but it's still gonna be useless. (Maybe combine this with a cheaper upgrade, ah whatever)
I assume we have access to the base code, as latency and lumber bug were fixed.
Imo, none of these changes would break the game, the change in power would be extremely small, and humies could add a tiny bit of diversity. Personally, I would not touch anything else as I have no other safe ideas. Playing vs humans gives a very different feeling. Playing Hu vs Hu is again very different (worse imo), hence I would not want to try to really balance the races. Also, I think perfect, or even 'good' balance is impossible. I see no harm in these ideas tho. Regarding nostalgia, I love the spell sounds of paladins. Lastly, I like seeing (or being) a good human player fighting an almost as good orc player.
Thoughts? Positive, negative, neutral all welcome, just please communicate properly!