Re: Minor balance fix ideas
« Reply #15 on: September 09, 2019, 07:00:17 AM »
I assume we have access to the base code, as latency and lumber bug were fixed.
Stop trying to modify war2. This is what Wargus is for and you DO have access to the native code there. In war2 you do NOT. Its all bubble gum and duct tape when you try to modify the original war2. Wargus exists for a reason. It's so that modifications of war2 could be done NATIVELY. You can take wargus and make it IDENTICAL to war2 and then re-modify it until it's no longer war2 if you want. And it is fully multi-user capable when coupled with a Metaserver (same idea as PVPGN). Host your own Metaserver, bam, done.
"In war2 you do NOT. Its all bubble gum and duct tape when you try to modify the original war2." I don't know much about this. I wonder, how did the prior modifications done by iL took place then.
1) Regardless, you're suggesting that the fixes I described would be considerably harder to implement, than to turn wargus into wc2? Cause the latter would require a huge amount of effort which in the end would be wasted.
-If this is the case, and you have some time to go on, I'd be curious to hear more about how wc2combat was modified up to this point. Wargus is out of the question. Even if someone managed to turn it into wc2 having spent probably months on it, it's unlikely the whole server (people, and on a technical level) would move.
2) Or are you simply against all or some changes (eg.: lumber fix, warlat)?
-This is also valid and understandable. I have not played (online) with the lumber bug, but I see no problem with it being in or out of the game. I can see people who were used to it, and suddenly had it taken away would be upset. On the other hand, everyone is fine with it now. Regarding warlat, some people don't use it (sg), some don't mind it (braviet). I personally rely on it to the point, I'd lose 30% more games without it, and I'd also have to simplify my playstyle. Tower 'bug' is a healthy element of the game, that requires a lot of experience to first understand, then utilize/fight against. "Fixing" tower "bug" would be a terrible idea for online wc2 for example. If you are plain against the above changes, please explain how the above changes will impact gameplay psychologically, and in terms of what happens in the game at various skill levels.