War2.ru Slogan
News: Back by popular demand, the SMF Arcade!!!
PLAY NOW!!!!!!!!!!!!!!!!!!!!!!!!

Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
Welcome to the forums! We're glad to have you here! :) You can register your account here, then feel free to introduce yourself in the Server.War2.ru board & let us know who you are on the server.

War2.5 Warcraft 3 reforged mod. 197  3

Critter Posts: 2 Karma: +0/-0 *


  • Critter
  • *
  • Posts: 2
    • View Profile
War2.5 Warcraft 3 reforged mod.
« on: February 25, 2020, 06:05:40 PM »
So with warcraft 3 reforged out i was thinking of making a new mod for it. I made one back in the day and had a lot of fun doing it. I have experience doing war3 mods, skyrim mods, dragon age mods, and a few others. My skyrim mods were actually pretty popular and got around 50k downloads over the years.

Anyway i thought it might be fun to collaborate with another old war2 player or two on this mod. My goal is to make war3 more war2 like. Not a total conversion, just a GoW style map with very war2 like gameplay on the war3 engine. Not looking to make a perfect port, more like an updated warcraft 2. The kind of sequel i would have liked to see in the first place.

If anyone has any interest in working together with this and has experience modding games gimme a shout. If anyone has some suggestions post them here.

Edit - Been working  on this all night. Starting out with 9-11 wars map and going to go all in to a gow style map. I have gotten to the point where you can wall in, rax and mill someone, and do some tower wars.

If anyone wants to help what i could really use is a spread sheet with all the unit, building, and upgrade costs and times. Another spread sheet will all the base dmg and upgraded dmg on all the units including towers.
Grunt Posts: 82 Karma: +9/-1 ***


  • Grunt
  • ***
  • Posts: 82
    • View Profile
Re: War2.5 Warcraft 3 reforged mod.
« Reply #1 on: February 26, 2020, 05:43:08 PM »
Grunt Posts: 129 Karma: +23/-0 ***


  • Grunt
  • ***
  • Posts: 129
    • View Profile
Re: War2.5 Warcraft 3 reforged mod.
« Reply #2 on: February 27, 2020, 06:22:13 PM »
1) Take away heros all together (maybe just units can use items?)
2) Speed up game play (unit attacks specifically)
3) Increase amount of units that can mine?
4) Get rid of upkeeps and increase maximum units?
5) Wall in with ALL buildings, not just farms (unless that is what you said you did already, wasn't sure)
6) Change it where all units must die to win, instead of all buildings
7) Allow other races to repair (NE/UD) buildings as they go up (aka for gays)
Grunt Posts: 202 Karma: +12/-0 ***


  • Grunt
  • ***
  • *
  • Posts: 202
    • View Profile


Re: War2.5 Warcraft 3 reforged mod.
« Reply #3 on: March 05, 2020, 07:29:14 AM »
I do not want to sound negative and all but making Warcraft 2 with Warcraft 3 engine is impossible.

I mean yes you could redo a campaign and revisit the story and do that part better but you wont be able to have the same mechanics war2 has and the same balance/gameplay because the engine is way too different.

One first example of why that is:
In war2 units and buildings are placed on a big Grid they do not have collisions properly speaking they just occupy a tile or they dont.
For choke points to behave the way they do in war2 you would need to modify the way distances, movements, collisions and all that works.
And that would just be to get the tile-based mechanics we all enjoy right...