A cool map idea
« on: March 14, 2015, 10:37:19 AM »
A cool map idea (that no1 will play obvously, cuz its not gow)
4 player map, 2v2
1 + support vs 1 + support
two players are doing a regular 1v1, gold mining, wood etc while their support mates only have:
1 peon + 1 lumber mill + a couple of transports
and the main idea is that they chop X trees to get to the camps where they can capture units and send them to battle with transport to support their ally.
Level 1 camp would need 2 chops to get into, level 2 would need more (4?) chops to get into, level 3 (6?) and so on.
I'd love to see 3 balanced camps here, such as:
Rush camp, Cheese camp and Defense camp.
Supports could switch between camps, so they could go either: lvl1 rush camp -> lvl2 rush camp -> lvl3 rush camp or lvl1 rush camp -> lvl1 cheese camp -> lvl2 rush camp -> lvl1 defense camp or any other mix. They wouldnt have to stick with one "path" for the lifetime.
Any ideas what those camps should consist of?
Lvl1 Rush camp
Lvl2 Rush camp
an ogre which could cast bloodlust?
Lvl1 Cheese camp
Lvl2 Cheese camp
2 goblin sappers?
Lvl1 Defense camp
Lvl2 Defense camp
3 paladins with heal? // 2 catapults?
It's really hard to balance those ideas while maintaining diversity
too bad you people dont even play the game and if you do, you never try something new, because personally i would love to play a map such as this