Author Topic: SID_READMEMORY packet  (Read 2911 times)

Offline Delete mine too

  • Death Knight
  • *********
  • Posts: 2652
  • http://meatspin.com
    • View Profile
    • http://meatspin.com
SID_READMEMORY packet
« on: May 02, 2015, 01:43:09 AM »
This is in the pvpgn pro.... anti hack built in pvpgn....

Offline xboi209

  • Grunt
  • ***
  • Posts: 80
    • View Profile
Re: SID_READMEMORY packet
« Reply #1 on: May 02, 2015, 02:48:18 PM »
War2.ru doesn't use the latest PvPGN PRO, it uses a very old one without SID_READMEMORY support.

Offline iL

  • Administrator
  • Ogre Mage
  • *****
  • Posts: 1650
    • View Profile
Re: SID_READMEMORY packet
« Reply #2 on: May 03, 2015, 04:59:00 PM »
SID_READMEMORY is in plans, far future. Now lastest pro is unstable and crashes in several hours after start.
Need help to translate War2Combat to German, French, Italian, Polish or another language: http://forum.war2.ru/index.php/topic,4728.0.html
Please, contact me if you are interested in that.

Offline EviL~Ryu

  • (ง︡'-'︠)ง "Bitchin!" ®©℗™
  • Dragon
  • **********
  • Posts: 6059
  • "It's going to be Legen-(wait for it......)-DARY!"
    • View Profile
    • Clan EviL Official Page
Re: SID_READMEMORY packet
« Reply #3 on: May 03, 2015, 08:21:17 PM »
SID_READMEMORY is in plans, far future. Now lastest pro is unstable and crashes in several hours after start.
Yes i remember that a few months back.

Sent from my Motorola DynaTAC 8000X


-Administrator of Clan EviL
-Developer (Trivia Development and Analytics)

Offline xboi209

  • Grunt
  • ***
  • Posts: 80
    • View Profile
Re: SID_READMEMORY packet
« Reply #4 on: May 03, 2015, 09:20:27 PM »
SID_READMEMORY is in plans, far future. Now lastest pro is unstable and crashes in several hours after start.
Yes i remember that a few months back.

Sent from my Motorola DynaTAC 8000X


There are only two ways to do this:
1. Fix the problems in PvPGN. This is a complicated problem, it's not known exactly where it originates in the code.
2. Backport the code to a more stable version. It can be done pretty easily, the only barrier is that the antihack values should be able to be updated without restarting/recompiling the server. This means PvPGN needs to read from a config file which neither me nor iL knows how to do(it's not priority for me to learn it either).