Re: Big war2 maps
« Reply #20 on: May 19, 2015, 11:43:03 AM »
yeah gm is cool
there should be rts engines already made for movemets mining stuff for gamemaker but idk if the performance is great with it especially if we make 512 maps probbly lag like a b!tch to just do it the easy way.
have to make it somewhat compatable with puds etc.
have to have a new editor cause BAM (big ass maps) need more than 8 players.
game maker would be the better over wargus.
but if you got something going on with war2 keep at it!
just use custom build of wargus for BAM get it out of our system
im just gonna poke around in the source code least get rid of the green lines.
its c++ im to noob right now to do much be cool if you could inplant a bnet like thingy in it to network games...setup a rasberyy pi as the server.
it has a script language called "LUA" also
moved to the newer strat i have.. i found that u can disable stuff with the lua but my pos aint working this one has ip based multi support so could be useful testing multiplayerhttp://postimg.org/image/6mia1mjmb/
the host has the ability for speed in game fog of war thank god isnt affected would be nice if it did have a bnet type network built in it... so get to work tupac lololol has one map dragon but thats easy to hack out to other maps primitive but no lan like other.
we can do 256x256 :/
it would def be easiest with gm and remake...
gamemaker seems a b!tch in the multiplayer department
it has multiplayer
5 people in it.
dude has a book for sell amazon on pretty much all that made it war2 would be cool ass sit up in html 5 .