Warcraft II Forum

Warcraft II => Server.War2.ru => Topic started by: Incos on March 21, 2017, 04:25:15 PM

Title: How open are you guys to an expansion/patch?
Post by: Incos on March 21, 2017, 04:25:15 PM
Ie. balancing changes/spell recost(bloodlust)/added tier 2 features or added features in general or simply porting into something say Starcraft for an added race.

Would you guys play?

Would you run away?

Do you just like things the way they are, it's fine if you do.

Title: Re: How open are you guys to an expansion/patch?
Post by: Certified MENSA Genius Brain (smart) on March 21, 2017, 04:29:35 PM
Most people like playing the game the way it is so if something like this was undertaken it'd have to be an optional thing that only takes affect if everyone in the game has it turned on.  But I do think different cost on bloodlust etc could be interesting.  Issue is, I mean, that would just make orcs slightly more annoying to play and the two races would still be basically the same, and I don't think people would really make use of it.  You'd have to figure out something that actually creates a spark of interest and experimentation if you wanted people to use it.  I think something like making axers/archers or their upgrades drastically stronger, birds more resilient, adding a new unit?, I don't know.
Title: Re: How open are you guys to an expansion/patch?
Post by: I hate naggers on March 21, 2017, 05:24:12 PM
i would totally play a patched game, with new balance changes etc it would be a totally different and much better game
Title: Re: How open are you guys to an expansion/patch?
Post by: Delete mine too on March 21, 2017, 05:44:36 PM
Ie. balancing changes/spell recost(bloodlust)/added tier 2 features or added features in general or simply porting into something say Starcraft for an added race.

Would you guys play?

Would you run away?

Do you just like things the way they are, it's fine if you do.


I would play a patched war2 exe... if you stuck around long enough it would give me enough time to release a tool me and easycompany have been working on for over a year now. This will allow you to modify war2.exe spells, units, costs, etc... all that stuff so you don't have to mod sc... plus i know people wont touch starcraft because of the buffer overflow glitch.... that leads to resource hacks, millions of drones bring spawned.. Or the fact you can type /drop player1 and crash their game....

If you want to go deep into a project go join the guys making war2 on sc2 engine! That would be my advise! If you can reverse and find cool shit join my team and help build onto our tool! Easycompany discovered if you replace a spell for example blizzard replaces holy vision you can blizzard at 255 range... Just tons of stuff to document...

I have an idea how to prevent people from needing to replace there war2.exe from editing memory live and comparing with the host configuration files....

Lambchop suggested to just extend the .pud file... Let me know what you can do and if you want to join us...
Title: Re: How open are you guys to an expansion/patch?
Post by: Certified MENSA Genius Brain (smart) on March 21, 2017, 06:15:47 PM
Yeah if it could be done you could just let someone host a "Garden of war EXTRA.pud" and it has a new unit in it somehow, archers that when upgraded into rangers are stronger than grunts or something, but that kind of mod within pud seems pretty advanced...
Title: Re: How open are you guys to an expansion/patch?
Post by: RipE[Eur0] on March 21, 2017, 06:25:24 PM
too late. good idea tho and interesting but it shoulda been done 10-15years ago. now too much nostagic feelings and so small player base.
Title: Re: How open are you guys to an expansion/patch?
Post by: Delete mine too on March 21, 2017, 07:02:06 PM
too late. good idea tho and interesting but it shoulda been done 10-15years ago. now too much nostagic feelings and so small player base.

It was done years ago! Even before battle.net patched war2hack that would allow you to modify everything in war2! It hasn't been redone since battle.net version! Hope the tool being worked on will shine some light on war2 or keep it alive a little longer!

I remember all the cool mods war2 use to have! I posted some graphics and exes for war2dos in the mods section.


Yeah if it could be done you could just let someone host a "Garden of war EXTRA.pud" and it has a new unit in it somehow, archers that when upgraded into rangers are stronger than grunts or something, but that kind of mod within pud seems pretty advanced...
Not really you can just change the graphics and use the map editors to make water unit become land units... You can use the transport ships to an air unit and make dropsships... Or even use the hero's replace their graphics and make them rescueable. All that with just the mpq and maps...
Title: Re: How open are you guys to an expansion/patch?
Post by: Paper_Boy on March 21, 2017, 07:51:50 PM
I would totally play and think its an excellent idea!


However, I think there should be a way to still access classical mode for purists and those who long for both varieties.
Goals should be to find level of balance with out eroding some of the fundamental mechanics that make this game great.
Finding consensus for agreed upon changes is important.

Humans-
Non Controversial changes - that would make humans more competitive at Lust Stage-

Paladins Healing should be a proximity spell 3x2 like Runes with a better Heal to mana ratio

Auto heal takes the micro fun out of the game. And knights wouldn’t necessarily have to run every time they encounter lust. They could sustain minimal losses vs a pack of lusted
run away when mana runs low and retreat to a defensive position and wait for mana to fully heal, then would be able to take down the pack of lusted ogers that are now weak.  It preserves the lust power factor while giving the humans viable counter manuvers.


Mage - Slow should have greater range- Its a decent counter to have a mage with a pack of knights vs lust but by the time ur in position to cast slow, the mage is usually picked off or they’ve landed a lot of critical hits on your knights already and you aren’t in ideal position to mage bomb.


FireBall- Very inaccurate spell unlike death coil.

Ballistas- Fix the misfire bug.


Optional Human Tweaks for better competition but not absolutely necessary-

Exorcism for 2500 is expensive as shit and requires full mana to not even kill a dk, by which point someone would have multiple farmed in dks any way or could just attack it in the open. It makes a bad ass sound when you cast it.  It would be a lot more relevant if the cost was only 500 - 1000

And the mana requirement to kill was 150 or 200….  This could lead to more interesting late games where Fliers became a great asset for humans to spot and pick off dks. Orc
would also no longer be able to get away with a hasted dk to ruin your main exp. Many more players would be forced to get Unholy Armor to counter this at appropriate rally points.



Radical Human Changes-  As it stands humans are at a disadvantage at Fort and Hall stages…
Hall for the simple reason 2400 is a lot when you’re 2 rax rushing. True the 3:1 lumber equivalent exists for orcs but, it’s different when it’s already banked and lumber isn’t as scarce at early game. A small delay in footmen production is enough for you to get outrushed which means u get out powered and out tech’d usually. Late lvl 5 sometimes means they’re already ogers by the time you make your main strike which is already a danger when Hard rushing.

Option 1 - Give Humans the same lvl 5 upgrade as Orcs

Option 2 - Make Humans the Stronger race at Strong hold while orcs retain their Hall and Fort Advantage to set the stages for Late game. If Humans were given the 20% extra gold at hold instead of waiting for Castle and the ability to make a church at Hold that make them quite a force to be reckoned with at the Hold stage. It would discourage that crowd who thinks war2 should be powering for 10 minutes until lust and try to back door them with a few grunts. They would be forced to not skip early game or at the very least make proper anti sap, tower builds for the keep stage if you planned on racing to lust. Then, once you survive the Keep onslaught you would take control at the lust stage and hopefully they haven’t gained too much map control.

Option 3- Weird option, that i’m against- Switch lvl 5 upgrades for Humans and Orcs, would give humans slight hall advantage.


I think option 2 would be the coolest here!  You would see more dual rushing I’m guessing.


Non Controversial Orc Changes-   Skeletons is essentially a useless spell used to clown people once the game is already over. If it cost only 500 - 800 people would
say fuck it why not.  They need either greater attacking power or speed, so it actually becomes a useful spell for killing farmed in dks. So if you’re not paying attention a skeleton could wipe out a bunch of farmed in dks.


Runes 200 mana is pretty good most the time but in close intense games many ogers don’t live long enough to reach 200 mana. Especially if humans are given 150 Mana for Exo, Runes 150 would still be pretty reasonable. It would become a more integral part of the game and perhaps encourage more people to get fliers and not turtle as Hard massing ogers knowing inaction can cause people to temporarily make certain routes treacherous and seize territory.


I wouldn’t really make any other Orc Changes. They are pretty bad ass!


3rd RACE - Zerg Mized with Demons would be a pretty cool race to occupy the Random SLot or whatever.

I don’t know enough about starcraft to envision their dynamics but if each other race has an advantage at mid and later game. Zerg should be given
some sort of an Advantage at Early game. Maybe 500 Dollar Grunts with slightly cheaper level upgrades. Could they also be given Diagonal buildings ? This could give them nice layering for choke points so they don’t fall to a single breach. It would also make the Hopping Dynamic harder or easier to gain entry into a dual or power. 1 extra range on archer equivalent would be cool 2 for hit and run attacks.

— Pathing sucks and rally points could be interesting — However, I enjoy war2 has all these arcane rules with shifting priorities that means non stop multi tasking and while y ou’re busy attending to some mundane task you get hit by a pack of 20 lusted or a hasted dk. Shit getting stuck cuz of your lapse of attention is kind of fun and always elicits an intense emotional response!! SSSS MOTHER FUCKER. I would leave it but some people might appreciate less to do


I think these would be some awesome changes for a breath of fresh air into war2 with an added layer of strategy with out too much complexity. And still retain a way to revert to classic war2 mode…..
Title: Re: How open are you guys to an expansion/patch?
Post by: Certified MENSA Genius Brain (smart) on March 22, 2017, 08:30:34 AM
^^^ I didn't read this yet (will check it out more later) but if you can get someone like PB hosting your special "map" or running your project, he can host games and a lot of people will start checking it out.
Title: Re: How open are you guys to an expansion/patch?
Post by: Szwagier on March 22, 2017, 08:39:26 AM
i think best idea is making new map editor than new game
there will be lot of bug if some1 got another version than another player
like me now since i got new ai.. many times i dropped cause i forgot i got diffrent ai

for balance? i would only add to stable speed for knights like in w1 ( +1 at keep upgarde avalibe +2 at castle) nothing more
if u change lust from 50 to 100 ppl will not could def their base if enemy is attacking ogres with bl cause u will not have mana if ogres just come out  from rax

http://chomikuj.pl/vendar/WarCraft+II+MODemo (http://chomikuj.pl/vendar/WarCraft+II+MODemo)

download patch 1.1 and stratugus
Title: Re: How open are you guys to an expansion/patch?
Post by: Winchester on March 22, 2017, 09:05:01 AM
Since archers pretty much never get used, is there any way of changing their attack speed to that of a death knight/ mages? Perhaps an upgrade?
Title: Re: How open are you guys to an expansion/patch?
Post by: Certified MENSA Genius Brain (smart) on March 22, 2017, 10:12:16 AM
I would wager that exorcism works on DKs with unholy armor.
Title: Re: How open are you guys to an expansion/patch?
Post by: Delete mine too on March 22, 2017, 06:08:57 PM
Well you know if you have full mana and use coil it casts multiple times! If you change a dks attack to fireball it will make multiple fireballs at once. Easy switch it to heal and test is heal is casted multiple times?
Title: Re: How open are you guys to an expansion/patch?
Post by: Sentinel1 on March 23, 2017, 01:52:43 AM
All youd need to do is give paladins cheap runes.  Simplest and most interesting way to balance.
Title: Re: How open are you guys to an expansion/patch?
Post by: Lambchops on March 23, 2017, 03:25:01 AM
Lambchop suggested to just extend the .pud file...


Yeah I'm pretty sure this (http://forum.war2.ru/index.php/topic,3066.msg50758.html#msg50758) would work well, its probably going to be the next thing I do. Right now I'm just finishing off an update to my ppl editor and getting evicted.
Title: Re: How open are you guys to an expansion/patch?
Post by: I hate naggers on March 23, 2017, 06:13:09 AM
runes are more op than lust..
idiot xD
Title: Re: How open are you guys to an expansion/patch?
Post by: I hate naggers on March 23, 2017, 06:58:23 AM
id take runes at 100 over lust 50 anyday.
you can, but i dont really understand why youre denying being an idiot in that case. are you trying to sound niche? pretentious? well lets just cut it short and call you what you are. Which i already did
Title: Re: How open are you guys to an expansion/patch?
Post by: Delete mine too on March 23, 2017, 08:27:26 PM
id take runes at 100 over lust 50 anyday.
you can, but i dont really understand why youre denying being an idiot in that case. are you trying to sound niche? pretentious? well lets just cut it short and call you what you are. Which i already did
Claw stfu and back off my nigga. You fuck with easycompany you fuck with me! You know I'll kick in your door and take all the chickens hostage!
Title: Re: How open are you guys to an expansion/patch?
Post by: Delete mine too on March 23, 2017, 08:29:45 PM
Lambchop suggested to just extend the .pud file...


Yeah I'm pretty sure this ([url]http://forum.war2.ru/index.php/topic,3066.msg50758.html#msg50758[/url]) would work well, its probably going to be the next thing I do. Right now I'm just finishing off an update to my ppl editor and getting evicted.

Sounds good man! Get your life back on track and we will collaborate later on. My agenda is booked now anyways.
Title: Re: How open are you guys to an expansion/patch?
Post by: Delete mine too on March 23, 2017, 09:42:40 PM
claw is cool man...but runes is a bad way to go to make  balance lol, ive got sidetracked also ...none wanted supermario kart but said saved by the bell, now everyone wants to be teenagers.

but blid and pb has good points..and pb is a good human player  >:( i shouldnt lost but dam them invis mages ;D (actually pb skill level is higher than mine) the game is good as is lucky guess from blizz.. around 1998 (starcraft1) was when companies tried to balance for online play.
Claw is a trolling dick.....

Make orgemages undead with mapeditor... Then you can multi cast with palis using Exorcism.. That would actually own!!!
Title: Re: How open are you guys to an expansion/patch?
Post by: Winchester on March 23, 2017, 10:02:48 PM
Make orgemages undead with mapeditor... Then you can multi cast with palis using Exorcism.. That would actually own!!!

If thats possible that would actually be pretty cool, especially since exorcism has a very far cast range
Title: Re: How open are you guys to an expansion/patch?
Post by: shesycompany on March 23, 2017, 11:58:07 PM
im sorry for the way i poof but surely someone can 123 abc gone!
Title: Re: How open are you guys to an expansion/patch?
Post by: I hate naggers on March 24, 2017, 02:15:48 AM
claw is cool man...but runes is a bad way to go to make  balance lol, ive got sidetracked also ...none wanted supermario kart but said saved by the bell, now everyone wants to be teenagers.

but blid and pb has good points..and pb is a good human player  >:( i shouldnt lost but dam them invis mages ;D (actually pb skill level is higher than mine) the game is good as is lucky guess from blizz.. around 1998 (starcraft1) was when companies tried to balance for online play.
Claw is a trolling dick.....

Make orgemages undead with mapeditor... Then you can multi cast with palis using Exorcism.. That would actually own!!!
if saying lust is stronger than runes is 'trolling', then i have to seriously question your war2 skills. but now i remembered you both were tier7 nubis. Or, in your case tupac, tier7 hacking nubis
Title: Re: How open are you guys to an expansion/patch?
Post by: shesycompany on March 24, 2017, 05:54:07 AM
50 runes is > than lust, 100% sure,25 slow is > lust its not a all powerful spell...easy to unbalance against it also.

dude you couldnt pay me to play this game serious...but ill be on hosting noob games tonight!

well i actually i try my best but no dam way im entering the competitive scene.

Title: Re: How open are you guys to an expansion/patch?
Post by: SHxKnight on March 24, 2017, 10:53:36 AM
Could we add a +HP upgrade for ground units at the smith? Upgrade Longevity for 200g/wood per 10 HP or something like that? Slow research time and 300/300 for 20?

Sent from my SAMSUNG-SM-G900A using Tapatalk

Title: Re: How open are you guys to an expansion/patch?
Post by: ibrockinsteve on March 24, 2017, 12:26:30 PM
http://artho.com/warcraft/wctools.html (http://artho.com/warcraft/wctools.html)

Has an editor with bridges that let land units cross water and caves that flying units cant get into.

I played your battle rose map and it was pretty good. I like balancing games and am not a purist so I would be interested.

Balance means throughout the game so orcs are early game humans late is not balanced. That's just a blowout either way.

Whatever it is, make it interesting. if the orcs (bad guys) have damage and the humans (good guys0 have heal it's kinda cheezy. Maybe give the paladins a holy shield that nothing can enter within a 1 or 2 square radius. or something to do with water/air. maybe a mini whirlwind idk.

More map stuff:

http://forum.war2.ru/index.php/topic,3039.0.html (http://forum.war2.ru/index.php/topic,3039.0.html)
Title: Re: How open are you guys to an expansion/patch?
Post by: Certified MENSA Genius Brain (smart) on March 24, 2017, 12:52:26 PM
Remember that every orc unit has an equivalent human unit as it is.  The races are fundamentally the same and only differentiated by a couple spells and upgrade costs.  (And lust is really the only one that makes a meaningful impact.)

If this was going to be really interesting, imagine if you made all the human units do things completely different than the orc ones.  Just totally fundamentally redesign them, so that you're basically adding a new race into War2's engine.
Title: Re: How open are you guys to an expansion/patch?
Post by: shesycompany on March 24, 2017, 01:16:59 PM
oh im sure u could edit the spells themselves (i cant) i can just move around whats in place..say make a spell last longer etc..i am kinda a purist but knights with unholy at 50? that is kinda a shield but it would have to be checked against lust for a balance check.
(that spell is a mofo and would compete with lust with a mana cost, its shorter duration and will take half health in the process of each cast,would require a fast clicker cause as spell is let up your knight is dead to recast,and after the battle knights would be killed easy.)

or just give them what the people want ..lust hell no!! we can doit humans we can beat lust!!


what about this people..i found a new unit while back(ill have to relocateor find my notes if i saved it)

u can turn the ballista into a elf/cat into troll and he is slow lol but he now has sniper powers,has the balista range and damage but when he fires there is no bolt,its a direct hit and this is in a pud so it would be a custom map no exe needed!

this unit may not need to be released as idk unfair to the other units keeping mages away and dk's in itself leveling towns with a group :o to much op!(looking he will be found!)

may have lost the greatest unit of war2 :(

unholy knights i just put  back at heal cost,tuff spell
another alternative is we got a sc2 dude making it in it
unholy is a terrible spell lol

he probably may want help.i messed with a war3 editor far as i go..
final conclusion for me war2 should stay as is,other players with energy will find other ways to play the game..they just gotta be protected they are starting at 1996

ok the unit is no arrow..helps balistas out alot  ;D but the good thing about this i can maybe fix my plethora map  :D
Title: Re: How open are you guys to an expansion/patch?
Post by: chayliss on March 26, 2017, 07:55:12 PM
Ie. balancing changes/spell recost(bloodlust)/added tier 2 features or added features in general or simply porting into something say Starcraft for an added race.

Would you guys play?

Would you run away?

Do you just like things the way they are, it's fine if you do.



more upgrades paladin....give weap/shield a buff when u get lvl 6/7/8 at the church... +1 or +2 weap/armor each upgrade?  3-6 lvls added how would the battles go then with lusted ogre mages i wonder
Title: Re: How open are you guys to an expansion/patch?
Post by: shesycompany on March 26, 2017, 08:52:17 PM
we could do this..u can slow the build speed so far down,make a farm look like a patch of corn etc..barracks produce pigs and sheep,cows,chickens..and low before you know it the other buildings produce other crops :o (which this route could be for anything ..theme hospital,sim city,etc non violent ways to play the game)thast what people plays these days..im a farmer everyone ! im a doctor!!

or you could just double/triple the hp of every unit. it would allow more time.
Title: Re: How open are you guys to an expansion/patch?
Post by: Sentinel1 on March 27, 2017, 04:23:13 AM
i just skip over every post easycompany makes
Title: Re: How open are you guys to an expansion/patch?
Post by: shesycompany on March 27, 2017, 08:31:14 AM
lol im sure lots do...heres one way to balance the game..get rid of exorcism and bloodlust..noone would play then.
Title: Re: How open are you guys to an expansion/patch?
Post by: shesycompany on March 27, 2017, 09:44:18 AM
here is a better heal.
Title: Re: How open are you guys to an expansion/patch?
Post by: Certified MENSA Genius Brain (smart) on March 27, 2017, 10:24:51 AM
What does it do?
Title: Re: How open are you guys to an expansion/patch?
Post by: shesycompany on March 27, 2017, 03:12:17 PM
(human cpu paladins may now be impossible to beat :P)

knights heal better its 1hp(maxed out cant go any lower) cost instead of 6..=a knight can heal a unit alot more hp at a lot less cost hp..running test on it..theres still one spot in the exe that allowed me to cast on buildings,if they can cast on self be a dam good alternative.

the draw back u got it ..its heal its a click fest.

ok back its not gonna beat lust head on..and no human can cast like the cpu..but in a choke a person could pull it off.

a good player could beat 9 orges in my thoery  :blank:

i like it alot better see what yall think.
Title: Re: How open are you guys to an expansion/patch?
Post by: Certified MENSA Genius Brain (smart) on March 27, 2017, 04:57:07 PM
lol if someone walled in their towns with mages and all that shit and constantly ran off their knights after every battle to heal them before they died it'd be pretty strnog and very annoying to fight against :P
Title: Re: How open are you guys to an expansion/patch?
Post by: ibrockinsteve on March 27, 2017, 05:53:05 PM
where's incos?
Title: Re: How open are you guys to an expansion/patch?
Post by: shesycompany on March 27, 2017, 07:14:48 PM
yeah, i meant a dayummmm* good player,but still it has potential, heal'd a knight to full 3x before its starts wearing on the knight.

idk ibrock.
Title: Re: How open are you guys to an expansion/patch?
Post by: Incos on March 28, 2017, 11:31:02 AM
Yeah sorry, have been reading all the posts.  I am going to try that later easy. It's healing buildings as well?

I have been just playing around on the use map settings(which is a pain since positions are than fixed order).

I did like the tier 2 suggestion about knights being stronger as a possibility with a buff to paladins slightly.   Obviously ballista would need a cost change due to flaw mechanics. 800/300 sounds more reasonable. Gave rangers an upgrade on weapons/exorcism and runes recost to 1k.

Have to go about the way easy and Tupac as well as lamby. Everything is hard wired into the .exe... the default settings as you would say.

I'll play with them later see if I can be any assistance, easy is on the right path though
Title: Re: How open are you guys to an expansion/patch?
Post by: ibrockinsteve on March 28, 2017, 05:51:59 PM
There's a war2 mod with dwarves im sure you would fine by googling war2 mod database.

An easy fix would be to increase the cost of lust and maybe decrease runes, since humans do better later in the game with mages giving it a high cost would help, especially since exorcism is also more late game
Title: Re: How open are you guys to an expansion/patch?
Post by: Incos on March 28, 2017, 06:31:56 PM
Actually orcs are more powerful on every tier except 2.

Better cost on upgrades, catapult misfire less frequent.

Humans are better tier 2 only because of rangers being better with range.

Once you get to tier 3,'good luck. Better hope the opponent sucks or you can micro your balls off with knights to avoid lust battles.
Title: Re: How open are you guys to an expansion/patch?
Post by: ibrockinsteve on March 28, 2017, 07:50:17 PM
i heard that humans are more powerful because of invisible mages but whatever the fuck
Title: Re: How open are you guys to an expansion/patch?
Post by: shesycompany on March 28, 2017, 08:37:45 PM
yeah humans inviso is another unfair spell :P.

this is just a better heal,its stock no cant cast on buildings.
Title: Re: How open are you guys to an expansion/patch?
Post by: eleison on March 31, 2017, 11:34:29 AM
Actually orcs are more powerful on every tier except 2.

Better cost on upgrades, catapult misfire less frequent.

Humans are better tier 2 only because of rangers being better with range.

Once you get to tier 3,'good luck. Better hope the opponent sucks or you can micro your balls off with knights to avoid lust battles.

If you change the ballistas firing method inside the map file to fire catapults instead, it might fix the firing bug. Humans invis is op though... It's way better than orcs haste. :)
Title: Re: How open are you guys to an expansion/patch?
Post by: the_magician on April 01, 2017, 06:14:58 PM
fix ballista bug
equalize the upgrades at blacksmith
reduce costs of archer/troll to 400g, add +1 base armor
reduce costs and upgrade times of all ranger/zerker upgrades (3k for troll regen > 500g)
give sappers the armor upgrades from smith
reduce cost of dragons to 2k
reduce cost of unused spells, upgrade times and research cost (poly,unholy armor, exorcism)
unholy armor overhaul, now vunerable to magic damage, but invincible to physical damage, lasts longer time, castable on sappers
increase cost of lust/reduce dmg multiplier
reduce cost of heal + make it aoe
haste now increases movespeed of sapper
remove cannon tower damage reduction at close range
equalize blizzard/death and decay damage
increase fireball damage, change damage path to the cast point

-----------------------------------------------------------------------------------------------------------------------------------

lusted ogres would still dominate the ground game, but at least humans could hold chokes with palis healing
archers now more viable for early game rushes (armor + lower cost)
sappers now more viable due to (up to 3+ additional armor vs guard towers and patrolling ogres)
more use of spells, worthwhile to upgrade to palis for humans
varied lategame strategies (dragons cost less, more spells viable

opens up a lot of options, of course this would all need several beta tests and coders but would really make war2 a lot more dynamic
Title: Re: How open are you guys to an expansion/patch?
Post by: shesycompany on April 01, 2017, 06:30:34 PM
fix ballista bug =as dude said catapult will probably fix this .pud
equalize the upgrades at blacksmith = .pud
reduce costs of archer/troll to 400g, add +1 base armor= .pud
reduce costs and upgrade times of all ranger/zerker upgrades (3k for troll regen > 500g)=.pud
give sappers the armor upgrades from smith =.pud
reduce cost of dragons to 2k=.pud
reduce cost of unused spells, upgrade times and research cost (poly,unholy armor, exorcism)=.pud+exe
unholy armor overhaul, now vunerable to magic damage, but invincible to physical damage, lasts longer time, castable on sappers=.exe
increase cost of lust/reduce dmg multiplier=.exe .pud
reduce cost of heal + make it aoe=.exe and changes to say, exorcism its heal now lots of properties in this spell.


haste now increases movespeed of sapper=.exe (same as above)
remove cannon tower damage reduction at close range=.pud diff weapon type,my fireball canons wipe out anything in there path friendly and foe close or far, a demon fire would give it direct without splash etc.

equalize blizzard/death and decay damage=.exe (same as haste)could just give mages d&d :-\
increase fireball damage, change damage path to the cast point=.exe or .pud to change weapon type.

---most def---
"opens up a lot of options, of course this would all need several beta tests and coders but would really make war2 a lot more dynamic"
i have to say i can fly seperating stuff into categories...but learning how it works is a little more challenge,and they are some wicked hidden stuff,that u need lambchops to find :P and tupac..salvadorc and swz is on different missions..ai and campaigns.

example im dying to make anything pop out  >:( troll from the footman spot...looks like they would be alot of mirror code..saying hey this is barracks im a foot man..next in order im a elve..simple move elve to footman...but so far its not...so that means its a little standalone code in no order  :o not been thru all of it yet but most ..

ok what im seeing is,they are more custom maps to be made...the pud can balance also...exe is like for total conversions,really fixing the game when enuff of it is freed up(if theres a game to fix ie balance = no fun, it is all naught)

what id do for the new players is buff hp up so spells cant run you over,it would be a war3 feeling to the game.
Title: Re: How open are you guys to an expansion/patch?
Post by: shesycompany on April 02, 2017, 10:32:00 AM
maybe scorpions editor will work for you guys its a dos one but a good one.
its a unit editor,what i do is copy say gowbne and put it in a custom folder,open the original to edit then save it unto the copy.

im down to make some customs ...thought of another unit!!
archers,trolls that shoot canon!! :o maybe op now!
Title: Re: How open are you guys to an expansion/patch?
Post by: Igognito on April 05, 2017, 01:33:33 PM
Let me add my penny :-)

First of all I agree that War2 has a nostalgic feeling and we do not want to change that!

I also agree that Humans need something to be played more often.
Also I like the idea for introducing new tactics in the game :-)

I will use 3 notations to indicate where I suggest the change to happen.
(.exe) = A patch that will be distributed to all and becomes the new standard
(mem) = A memory hack tool that makes the choice optional
(.pud) = A change to mostly played .puds. We make a pud subfolder (war2.ru) and distribute the maps.

My suggestions:

About balancing:
Their is consensus about the ballista misfire. If this can be fixed, I think it should. (.exe)

Paladin vs Ogre-Mage
I have a simple fix for that. Increase the sight of the Paladin! This will automatically increase the ease of usage for exorcism. Still Humans pack less offensive power but you increased their defensive capacity. (.pud)
I also liked the idea of Heal becoming an area spell instead of target! To work like exorcism/coil but heal. That will improve significantly the usage. We could make a poll to see what the strong majority wants (.exe) or (mem).

The above changes, I think would solve the balance issues.
The different upgrade costs are manageable in most cases and sometimes the extra wood means an extra farm for Humans which pays of better at rush!

New Tactics:
The game has plenty of different tactics but there is 1 tactic that is not really supported! The hit and run.
For those familiar with sc, think the Vulture unit! This is how I believe the archers should be in War2! This means increasing the movement speed of the unit!

Archer Speed +1 (mem)
Ranger Speed = Knight Speed +1 (mem)

Make Footman/Grunts useful after knight/ogres!
2 ways:
1) Alter the base/piercing damages of knight/ogres so that the cause less damage to buildings!
2) Introduce an upgrade for Footman/Grunts at keep/stronghold to gain more HP.

Using Birds a bit more (reduce the cost to 2000) (.pud)

Make sappers/dwarfs a bit more usable (reduce creation time) (.pud)
In my personal opinion sappers/dwarfs are an amazing unit! But you have to wait to long to get them and after the first use players expect them...

Improving Some Other Spells
Slow, make it area? (.exe)
Polymorph, reduce mana cost to 150 (.pud)
Flame Shield, reduce mana cost to 50 (.pud)

Skeleton, make the skeletons as non up-gradable grunts (.pud)
Whirl Wind, reduce upgrade cost to 1000 gold (.pud)
Unholy Armor, reduce mana cost to 100 (.pud)
Runes, reduce mana cost to 150 as long as still each rune is 50 (.pud)

Adding a 3rd race! That would be interesting, but can it be done? You have to think that everything needs to be altered from dropboxs that let you choose to graphics and game mechanics.
If we can actually do that then I have plenty suggestions for a new race!

Cheers
Title: Re: How open are you guys to an expansion/patch?
Post by: ibrockinsteve on April 05, 2017, 03:44:14 PM
there is a mods database that has dwarves as a 3rd race
Title: Re: How open are you guys to an expansion/patch?
Post by: mousEtopher on April 06, 2017, 10:45:30 AM
was that the Polish version? "Rise of shadows" ? That one was wargus/stratagus based I think
Title: Re: How open are you guys to an expansion/patch?
Post by: Certified MENSA Genius Brain (smart) on April 06, 2017, 11:34:11 AM
#1 thing I suggest on a project like this is don't focus on "balancing" the races; they're already near mirror images, which isn't very interesting.  If you're going to put in the work to customize things focus on completely new ideas.  Units that behave ways that no current unit behaves.

Like, what if you gave skeletons very high damage, so that they could kill farms in maybe 5 hits?  But make them even slower, so they're this hard to get unit that lumbers around but can do huge damage?

What if you renamed rangers to "mystics," gave them a couple spells like whirlwind and made it so if you upgrade their attacks, you throw fire like a dragon?  They should die very easily though, so that they're a very powerful unit but one you need to hide behind melee forces.  That'd be an interesting wrinkle to add, a unique new keep-level tech worth pursuing?  It would also make sense that whirlwind is worse than D&D in this scenario, because they come at different tech levels.

Get creative with it :)
Title: Re: How open are you guys to an expansion/patch?
Post by: shesycompany on April 06, 2017, 12:48:56 PM
yes i second that idea,warcraft 1 remake!! :P still alot of work though and it wouldnt be 100% but it would still be best to stay away from war2.

u can do as many races as u want..u would just mirror the exes...say one exe is orcs humans original..2nd exe is orc vs undead and also human vs undead..so on and so on..just need a way to make exe more easily manageable. even though it isnt that hard.

but they cant be more than 2 races in a game.
Title: Re: How open are you guys to an expansion/patch?
Post by: Igognito on April 06, 2017, 02:46:49 PM
u can do as many races as u want..u would just mirror the exes...say one exe is orcs humans original..2nd exe is orc vs undead and also human vs undead..so on and so on..just need a way to make exe more easily manageable. even though it isnt that hard.

but they cant be more than 2 races in a game.

Then that would be only usable for campaign mode rather than multi-player mode. (Still interesting and fun)

Title: Re: How open are you guys to an expansion/patch?
Post by: Certified MENSA Genius Brain (smart) on April 06, 2017, 03:34:40 PM
More new unit function ideas please!  How about if in the dragon roost you could upgrade move/attack speed?
Title: Re: How open are you guys to an expansion/patch?
Post by: shesycompany on April 07, 2017, 08:41:34 AM
oh yeah forgot,we are down lambchops and we was just getting that dude turned on :/
Title: Re: How open are you guys to an expansion/patch?
Post by: woofy on April 07, 2017, 09:11:32 AM
i think we need to balance lust out with a human equivalent, e.g "supershield" where for the same length of time, or maybe even a second or two longer, have the paladins shield strength increase x4 to combat the lust
Title: Re: How open are you guys to an expansion/patch?
Post by: The Legend of StarTale on April 08, 2017, 07:04:32 PM
just give paladin's bloodlust too
Title: Re: How open are you guys to an expansion/patch?
Post by: mousEtopher on April 09, 2017, 09:24:08 AM
yeah but call it like "holy vigor" or something
Title: Re: How open are you guys to an expansion/patch?
Post by: ibrockinsteve on April 11, 2017, 04:20:00 AM
there is a site that has warcraft 2 mods  (third race, dwarves) and another site that ahs a moding program or something where you can build a cave that flying units cant get into. you should be able to google them if not ask me and i will send you the links
Title: Re: How open are you guys to an expansion/patch?
Post by: mousEtopher on April 11, 2017, 05:59:21 AM
ibrockinsteve, can you send the links please
Title: Re: How open are you guys to an expansion/patch?
Post by: Certified MENSA Genius Brain (smart) on April 11, 2017, 07:54:35 AM
war2xed lets you set certain terrain to air-proof "cave" but it doens't look any different than the rest of the map.
Title: Re: How open are you guys to an expansion/patch?
Post by: Nedro on April 11, 2017, 12:48:27 PM
ibrockinsteve, can you send the links please


more important
check out "rise of shadows (demo)" and "legends of azeroth." my little pony link not about new race but worth a glance for your entertainment (http://www.moddb.com/games/warcraft-ii/mods)

several pages worth of youtube footage (http://www.youtube.com/results?search_query=wargus+mod)

mod thread i haven't checked out because i haven't registered (http://forums.stratagus.com/viewtopic.php?t=3462)

less important
! No longer available (http://www.youtube.com/watch?v=wXOXqhe_dDA#)

old forum.war2.ru thread that didn't seem to go anywhere (http://forum.war2.ru/index.php?topic=601.0)
Title: Re: How open are you guys to an expansion/patch?
Post by: ibrockinsteve on April 11, 2017, 03:26:12 PM
http://artho.com/warcraft/wctools.html (http://artho.com/warcraft/wctools.html)

http://www.moddb.com/games/warcraft-ii/mods (http://www.moddb.com/games/warcraft-ii/mods)

rise of shadows is the one with dwarves

scenario maps are always interesting...maybe even force a race somehow so the map can be played as the author intended it
Title: Re: How open are you guys to an expansion/patch?
Post by: shesycompany on April 11, 2017, 10:46:25 PM
get wyrmsun on steam,its by far the best stratgus mod,if your going that way.

its extensive lots of races,map editor the works.
Title: Re: How open are you guys to an expansion/patch?
Post by: Vizzer on May 14, 2017, 04:45:21 PM
No.