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Messages - Incos

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211
Server.War2.ru / Re: How open are you guys to an expansion/patch?
« on: March 28, 2017, 11:31:02 AM »
Yeah sorry, have been reading all the posts.  I am going to try that later easy. It's healing buildings as well?

I have been just playing around on the use map settings(which is a pain since positions are than fixed order).

I did like the tier 2 suggestion about knights being stronger as a possibility with a buff to paladins slightly.   Obviously ballista would need a cost change due to flaw mechanics. 800/300 sounds more reasonable. Gave rangers an upgrade on weapons/exorcism and runes recost to 1k.

Have to go about the way easy and Tupac as well as lamby. Everything is hard wired into the .exe... the default settings as you would say.

I'll play with them later see if I can be any assistance, easy is on the right path though

212
Server.War2.ru / How open are you guys to an expansion/patch?
« on: March 21, 2017, 04:25:15 PM »
Ie. balancing changes/spell recost(bloodlust)/added tier 2 features or added features in general or simply porting into something say Starcraft for an added race.

Would you guys play?

Would you run away?

Do you just like things the way they are, it's fine if you do.


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Very nice turnout!! Thanks for everyone coming to play and thanks for hosting Xurnt. Did an awesome job as always. One of these days I'll play onejust have a little one who
Needs me very sporadically.


214
Server.War2.ru / Re: My work
« on: March 19, 2017, 08:54:12 AM »
I think it's awesome that you are dedicating time for this, players really appreciate it!

215
Big props to SHx, they seem to be taking in both newer players and advanced players. Glad to see a clan do this, keep up the great work!

216
Cartography & Custom Maps / Re: Revolutionary new map ideas
« on: March 19, 2017, 08:52:40 AM »
TThe loweing the gold amounts is a nice touch. Sometimes
Games can come down to a stalemate when both teams run out of gold lol.

The other one I believe you have to make custom map and edit prices. Actually
I'm not entirely sure how.

217
Cartography & Custom Maps / Re: New Map - Mr. Bean
« on: March 19, 2017, 08:50:13 AM »
Played this map, it is very fun. Very creative island too left hard to get to but building a shipyard for it can be risky.


Nicely done

218
Mods & Development / Re: Nerd's Corner
« on: March 10, 2017, 06:35:59 AM »
Ok lanky, I tried to use your PDF on ripping sprite sheets. However the grp converter has it skip frames. I use that sfqconvertor had the brood war icon. It only rips sheets that have the units all in a row.

Wardraft is outdated and for old war2.

Easy I also use your sheet editor, but when I group, am I grouping them allot just the animations that belong together like lambys tutorial?

And do you have the macro that sheets them with spaces and makes them war2 compliant available ?

I

219
Just plyed last night. Computers didn't even build. Was a bummer lol

220
Server.War2.ru / Re: Create a Water Map competition
« on: March 08, 2017, 01:10:12 PM »
Got one coming later that is pretty good

221
Mods & Development / Re: Easycompany
« on: March 08, 2017, 09:39:51 AM »
Wow can we do that as a patch??? Balance blood lust ??? Maybe 125 too much but 100 sounds reasonable

222
Oh cool, would've fun to play against smarter ai and more teams. Do you have 12 player maps by chance ??

223
Is this mod finished? What do ineed to play?

224
Mods & Development / Re: Nerd's Corner
« on: March 05, 2017, 08:49:08 PM »
very cool man, anyway u could add a peasant? =x jw.. if not it cool, i know its code.

Trying to get better at this ripping sprites at the moment. Taking me awhile to get one unit done. Trying to create a demon race.  Might have to delete the human race to have it done though. Not sure if possible to do 3, would have to edit the tables, code. Lots of lining up to do

225
If anyone wants. Some screenshots also below.

Incos

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