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Messages - Mistral

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1
i also get all adress for count tables here
https://github.com/Mistral-war2ru/War2Mod-Server/blob/main/defs.h#L14
they count for both races
for example table i named PEON is counting peons AND peasants if player actually have both, like if you playing orc and captured allied human
there is also ACTIVE_* tables
they only count units that was created during the game itself and was not in pud map from start (or if they have active flag in pud map)
basicaly this thing only used for ai stuff, active units is what it can send to attack

2
consequences would be broken ai
game use those count tables to check for ai what units it have so it know what to build and when go attack
also some condtions in game checking those count tables so they will be broken too

so what program exactly you using to change units?

i have a function unit_convert in my plugins this function actually just calling default war2 function for units conversion
in normal game it happens for example when paladins upgraded and all knight units are changed to paladin
default in game function already have all stuff calculated inside and correctly update count tables.

it being called from 0x004532A0(byte player, byte unit, byte changed_unit, int allow_capture)

https://github.com/Mistral-war2ru/War2Mod-Server/blob/main/w2p.cpp#L692

3
Server.War2.ru / Re: Connection to server
« on: September 09, 2025, 01:21:22 AM »
what country you are and what internet provider you use?

4
Server.War2.ru / Re: The arbitrariness of the new admin! achtung!!
« on: August 23, 2025, 05:56:03 AM »
for me main reason for ban -> direct and open advertisement of other server and active calling of other players on that server, which is techically directly lowering playerbase of our server, which is basically a direct damage to server, which is not tolerable by any means here, so 1st ban was 100% fairly justified, 2nd was after unban with conditions but he fucked up the conditions -> so 2nd also 100% justified, so gg case closed

5
you can use command /ss
and then check https://server.war2.ru/ss

6
just give him tag lol
should have did it long ago

7
Cartography & Custom Maps / Re: Desert Strike
« on: June 14, 2025, 05:09:33 AM »
build runestone i think
depends on what version you play
v5 and v6 was not maked by me, other people remake
i only maked up to v4

8
Server.War2.ru / Re: Bad Maps from the 90's 2v2 $100 Prize Tournament
« on: June 11, 2025, 10:01:25 AM »
wow nice
shit-tons of pure specifically handpicked shit
not for average noobteam 1map enjoyer but only for the most dedicated war2 players
me gusta

9
Server.War2.ru / Re: Who reads these posts?
« on: May 28, 2025, 02:48:17 PM »
ye lol you cannot imagine how many bots posting cursed dark web ads every day
2 weeks ago i was deleting shit ton loads of posts, there was lile 3-5 cursed ads in EVERY fucking forum category

10
Server.War2.ru / Re: Who reads these posts?
« on: May 26, 2025, 03:31:11 PM »
obviously its bots
and i think not logged in guests also counts as views
but most of them is also bots

11
Server.War2.ru / Re: Combat edition noob questions
« on: May 24, 2025, 09:03:37 AM »
classic - no changes

rebalanced - autoheal, allied transports, rally point, easy multicast

double race - can train both peon  AND peasant in th, so basically you can get ogres and paladins, blood AND heal both etc etc
(ironically its possibly the most balanced game mode of all, because everyplayer can get access to any unit, spell)

blizzard - unit stats from remastered, mostly archers and their upgrades was changed

triggers - if hosted map with triggers they are used, if map not have triggers then secret war2mod game mode enabled where basically all existing triggers work (mostly used for testing)

ogre mode - playes from same team can control one shared base and units
its separated because can be played together in other game modes
also not only 2 players, you can even play 7v1 where 7 players play as 1 base

12
Strategy & Replays / Re: Rebalancing warcraft 2: human edition
« on: May 24, 2025, 08:56:35 AM »
you can find c++ code for it here
https://github.com/Mistral-war2ru/War2Mod-Server/blob/main/w2p.cpp#L3481
function called blood_fix

13
Mods & Development / Re: triggers custom campanign
« on: May 22, 2025, 05:31:09 PM »
fixed map 5 was unbeatable - changed runestone 7k hp
fixed map 6 was too fucked up - changed 30k gold to 10k
fixed map 8 was wrong victory flag

14
Mods & Development / triggers custom campanign
« on: May 20, 2025, 02:55:17 PM »
this custom campanign are working 100% on just triggers
there is only maps and war2mod triggers files nothing else

how to play: download and unpack in game folder
you must get something like War2/plugin/Triggers/ (24 files here)
find in game folder file war2mod.w2p and put it in plugin folder
if you not have war2mod.w2p then you must join war2ru server so it downloaded last version
this campanign only will work on war2mod version after 19 may 2025

in game just start playing Beyond Dark Portal ORC campanign, you will get custom missions ans objectives

p.s. briefings will be default, so you must check mission objective in the game itself (because they are changed using triggers)
p.s.s. do not forget to remove war2mod.w2p from plugins folder after playing that, because you cannot join to server with it

15
Mods & Development / Re: Triggers Script Editor
« on: May 14, 2025, 04:14:56 PM »
wow man
very cool stuff
 :newthumbsup:

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