Warcraft II Forum
Warcraft II => Server.War2.ru => Topic started by: fois on October 29, 2021, 05:01:11 PM
-
Warcraft II Widescreen / High resolution patch
Download and extract all files into your game folder (overwrite existing files).
To configure your resolution and other settings (e.g. windowed mode) use Warcraft II Config.exe.
Please report any bugs you find in here or on discord: https://discord.com/invite/b7gttyy (https://discord.com/invite/b7gttyy)
Download (Tested with GOG.com, new Battle.net (January 2024) version and War2Combat): https://www.moddb.com/downloads/warcraft-ii-widescreen (https://www.moddb.com/downloads/warcraft-ii-widescreen)
Live Streaming
For live streaming/recording with OBS the preferred way to capture the game is now "Game Capture". It's also possible to use "Display Capture" or "Window Capture" but to make those two options working you'll need to open "dd-hd.ini" in notepad and change the line "nonexclusive=false" to "nonexclusive=true".
Full tutorial for live streaming is here: https://forum.war2.ru/index.php/topic,6211.0.html (https://forum.war2.ru/index.php/topic,6211.0.html)
Lobby map plugin
Lambchops fixed his lc.dll and lobby_map plugin to make it working with the patch, you can download it here:
https://forum.war2.ru/index.php?action=dlattach;topic=6461.0;attach=4520 (https://forum.war2.ru/index.php?action=dlattach;topic=6461.0;attach=4520)
Features
- Widescreen / High resolution patch - Run the game at any resolution, enable via Warcraft II Config.exe
- No-CD patch (No registry keys required)
- Plugin loader - Supports LC.dll, but can also load known plugins without LC.dll
- Intro crash fix - Fixes a random crash that prevents the game from starting
- Warlat Patch - Unlocks a lower latency mode that's normally not available - Set lat to very high and then to low to activate it
- Revision check fix - Fixes a issue where the game fails to connect to battle.net if installed inside of the Program Files folder
- Creates a DC for drawing that can used by plugins (CALL 0x004010D3 to get the HDC)
- Crash logger - Creates a minidump (.dmp) file on crash
- Can load real .png UI files from game folder (no more conversion to war2 format needed)
- Gateway patch - Make sure war2.ru gateway is always available even without being set in registry
- Res bug fix - Fixes the issue where you end up having the wrong resources setting when hosting a game
- Performance improvements - Replaces old CRT functions with newer/faster SSE ones (memcpy, memset, memmove, ZeroMemory)
- Support for GOG/Blizzard2024 version - Loads install.mpq instead of install.exe + Loads CD-Key from registry
- Unlocks the "Join" button on the official server so you can join games without port forwarding
- Compatible with official battle.net (Global) server (Fakes version number to 2.0.2.1)
- Game folder is now portable - New default settings: Recent Maps=Garden Of War, Speed=Even Faster, Subtitles=On
- Added iron man ladder patches (Resources, Speed, Threshold) from War2Patcher
- Can now detect wine (Linux/macOS/Android..) and automatically adds the needed dll overrides
- Added credits patch by lesnik - Displays all the credits that are written in the TBL in multiple screens
There are also some additional features provided by cnc-ddraw (https://github.com/FunkyFr3sh/cnc-ddraw):
- Windowed mode
- Borderless mode
- Shader upscaling
- Mouse sensitivity scaling
- and many more...
Additional features provided by plugins:
- MMblack - Changes minimap color of black player to pink
- SmoothScroll - Makes your screen refresh more often so the scroll appears at a higher FPS
- AutoWarlat - Enables the low latency patch automatically on game start
- Ignore - Saves whoever you've ignored and remembers it even after a restart of the game
Original (640x480)
(https://forum.war2.ru/index.php?action=dlattach;topic=6461.0;attach=4237)
Widescreen (832x480)
(https://forum.war2.ru/index.php?action=dlattach;topic=6461.0;attach=4241)
Widescreen (960x544)
(https://forum.war2.ru/index.php?action=dlattach;topic=6461.0;attach=4243)
Widescreen (1280x704)
(https://forum.war2.ru/index.php?action=dlattach;topic=6461.0;attach=4245)
4:3 (800x608)
(https://forum.war2.ru/index.php?action=dlattach;topic=6461.0;attach=4239)
-
cool stuff.
definitely not for multiplayer. not even the option. leave 640x480
-
Why not? Finally we will remove black bars in modern monitors
You are not even playing tk
-
Nice. Multiplayer it!
-
a name player i would listen to it
-
It looks very good. Looking forward to play 960x544 on multiplayer
-
cool stuff.
definitely not for multiplayer. not even the option. leave 640x480
I was also concerned about multiplayer hence why I made it for it for single player only at first. I tried out high resolutions like 1280x720 but I didn't like it, you can see way too much. 832x480 is not that much higher than the original so I thought at least this resolution would be fine for multiplayer.
danny tried out the 960x544 patch yesterday on his stream, anyone who's interested in how it plays with a higher resolution can check out his video here: https://www.twitch.tv/videos/1190669661 (https://www.twitch.tv/videos/1190669661)
-
cool stuff.
definitely not for multiplayer. not even the option. leave 640x480
I was also concerned about multiplayer hence why I made it for it for single player only at first. I tried out high resolutions like 1280x720 but I didn't like it, you can see way too much. 832x480 is not that much higher than the original so I thought at least this resolution would be fine for multiplayer.
danny tried out the 960x544 patch yesterday on his stream, anyone who's interested in how it plays with a higher resolution can check out his video here: https://www.twitch.tv/videos/1190669661 (https://www.twitch.tv/videos/1190669661)
and available on youtube:
Testing up NEW Warcraft 2 higher resolution feature - 960x544 pixels. Orc04 Insane Edition - YouTube (https://youtu.be/rmWRUkfuNbI#)
-
1) would it affect scrolling at all? if so it'd be bad for multiplayer.
2) if everyone is not forced to/able to use widescreen it will mean some players have more vision than others.
#2 is the biggest concern imo ... but both would change the mechanics of the game in my opinion. even if scroll speed was the same, time needed to scroll from Point A to point B l(left to right) would be slightly affected simply because it appears to be at least 30% larger field of vision
-
Say you're 12 o clock and you make your altar closer to s12. It's typically out of vision. There is a "skill gap" that requires a better player to remember/time the mage/lust upgrade.. Even though your viewfinder has no other reason to look over there, other than to make the upgrade. With wider field of vision you are more likely to see the altar and make the upgrade without having to remember it.. if that makes sense.
The widescreen does change the mechanics of the game...in more ways than the very simple example i just mentioned.
-
Say you're 12 o clock and you make your altar closer to s12. It's typically out of vision. There is a "skill gap" that requires a better player to remember/time the mage/lust upgrade.. Even though your viewfinder has no other reason to look over there, other than to make the upgrade. With wider field of vision you are more likely to see the altar and make the upgrade without having to remember it.. if that makes sense.
The widescreen does change the mechanics of the game...in more ways than the very simple example i just mentioned.
Lol
-
1) would it affect scrolling at all? if so it'd be bad for multiplayer.
if you dont want to adjust to different scrolling stay at 640x480
2) if everyone is not forced to/able to use widescreen it will mean some players have more vision than others.
If people don't care to download it why would I care. Its their concern
Say you're 12 o clock and you make your altar closer to s12. It's typically out of vision. There is a "skill gap" that requires a better player to remember/time the mage/lust upgrade.. Even though your viewfinder has no other reason to look over there, other than to make the upgrade. With wider field of vision you are more likely to see the altar and make the upgrade without having to remember it.. if that makes sense.
The widescreen does change the mechanics of the game...in more ways than the very simple example i just mentioned.
That's probably the most stupid thing you have ever written xDDD
-
Yeah, you're changing the game.
-
I want to say thank you to fois, mistral, and everyone else for all that they you have done. It really means a lot. You guys have done such an incredible job with the game. [as] 4 life
-
TK is right for a change, even though he explained it like TWN-Cancel after 27 beers
-
tk talk like a god damn robot who cant ajust himself to new mecanic because his 1999 programation is out of date and cant be updated.
I remember how you were acting the same when lambchops release this nice plug in of the wood bar and you make it remove.
-
I just released a new version with all the bugs fixed that were reported, check the first post for the download link. https://forum.war2.ru/index.php?topic=6461.0
Changelog:
The bottom in-game UI was fixed and is now visible on 960x544 too
GOG version should now be supported as well
All menus are now centered to the screen
Added a new config program to make it easier to configure your renderer settings
-
Ultimately it doesn't even matter because I have already uninstalled Warcraft 2.
I play Halo 5 .. waiting for infinite.
But changing how much vision a person has in their viewfinder will affect the game. And negatively affect people who do not have the same amount of vision in there viewfinder
-
Ultimately it doesn't even matter because I have already uninstalled Warcraft 2.
I play Halo 5 .. waiting for infinite.
But changing how much vision a person has in their viewfinder will affect the game. And negatively affect people who do not have the same amount of vision in there viewfinder
I just played the first online game with iL and it's quite difficult to play like this... maybe it's not as good as you think. I tried the higher res version though, not the low one :D
-
I just released a new version, check the first post for the download link. https://forum.war2.ru/index.php?topic=6461.0
Changelog:
Does now support playtesting multiplayer games but only on the backup server
The new features like OBS that mistral added are not working yet so you'll have to play without it. Hopefully someone will stream a bit, would love to watch a few games!
-
I dled it lanuched single player, when I wanted go back with normal screen multiplayer all getways disappear
-
The new features like OBS that mistral added are not working yet
i fixed
-
I dled it lanuched single player, when I wanted go back with normal screen multiplayer all getways disappear
Edit: fixed
The new features like OBS that mistral added are not working yet
i fixed
nice!
-
I'm sure you feel like equinox (equinox is slang for down syndrome) when you try mouse scrolling on an asymmetrical resolution at first
But assuming you can mentally get past that, the extra 50% or so field of vision is an advantage
-
IN TERMS OF PVP MULTIPLAYER
Tk/SG are right in the sense that it definitely changes the game. You can't do this optional thing. Let's be honest, that is just a way for people to say FU to the people who don't want the change and is not a practical solution to anything. It's balls deep or don't even put it in.
Let's look deeper into this though. Why do it in the first place?
Do we simply want to change the gameplay because it would be something different/new? It's been how many years that this game has been out and 95% of the people have played this for.... lets say... 10ish+ years? They obviously like it, as they continue to play. Do they want change? (10+ years... think about it)
How many of those people will discontinue playing/play less if this is implemented? (Not going to lie, I've been waiting for a reason) Let's also not be swayed by the fact that we have probably have 10% of the population that use this forum.
Some of those 95%ers would like it for sure, but my own opinion is that most will not. I'm going to bet the more hardcore gamers (with exceptions of u8/player/mac/eq/etc) and more will resist this.
Is this an attempt to entice new players into playing the game by making it seem a bit less aged? Is this possibly a new direction war2 wants to take in the sense that the older players/ones who will drop off are less important than the aspect of future players? (there is a difference between ideology and practicality) Is that a calculated risk?
I personally am not looking to undo many of the things I've learned (Yes SG, it's not a lot, ha ha). I admit, I've been known to resist change. These are simply my questions and opinions.
On a side note: I am not trying to knock Fois/Mistral or anyone who has dedicated a lot of time and effort into any of this. I like the creativity and think that they enjoy doing this as well. I also appreciate their very neutral approach to presenting their creations (IT'S ALLLIVEEEE!!!!). I thank them for that.
-
IN TERMS OF PVP MULTIPLAYER
Tk/SG are right in the sense that it definitely changes the game. You can't do this optional thing. Let's be honest, that is just a way for people to say FU to the people who don't want the change and is not a practical solution to anything. It's balls deep or don't even put it in.
Let's look deeper into this though. Why do it in the first place?
Do we simply want to change the gameplay because it would be something different/new? It's been how many years that this game has been out and 95% of the people have played this for.... lets say... 10ish+ years? They obviously like it, as they continue to play. Do they want change? (10+ years... think about it)
How many of those people will discontinue playing/play less if this is implemented? (Not going to lie, I've been waiting for a reason) Let's also not be swayed by the fact that we have probably have 10% of the population that use this forum.
Some of those 95%ers would like it for sure, but my own opinion is that most will not. I'm going to bet the more hardcore gamers (with exceptions of u8/player/mac/eq/etc) and more will resist this.
Is this an attempt to entice new players into playing the game by making it seem a bit less aged? Is this possibly a new direction war2 wants to take in the sense that the older players/ones who will drop off are less important than the aspect of future players? (there is a difference between ideology and practicality) Is that a calculated risk?
I personally am not looking to undo many of the things I've learned (Yes SG, it's not a lot, ha ha). I admit, I've been known to resist change. These are simply my questions and opinions.
On a side note: I am not trying to knock Fois/Mistral or anyone who has dedicated a lot of time and effort into any of this. I like the creativity and think that they enjoy doing this as well. I also appreciate their very neutral approach to presenting their creations (IT'S ALLLIVEEEE!!!!). I thank them for that.
The question is not about, '' is that a good idea or not '' the questions is about the fact that you guys always acting like old cats who cant adapt to any change.
We are in 2021, peoples whos play videos games are younger, and style have change, peoples love games with updates and constant evolution.
You guys are always acting like if this game belong to the past and nothing cant change.
This mentality keep the same peoples to play over and over because they are use to play that since many years, but can become really borring to other player whos love evolution.
You guys are talking about advantage and shit like thats, but at this point it's an advantage that everyone can have, if you still play on your 19 inch screen from 1995, then there nothing we can do for you.
Most of peoples around the world have 24 inch and 144 hrz monitor and thats a fact.
You guys talk about advantage, but where you guys were when it was time to talk about those mpq modification??!
An advantage his something that only 1 players or a particular bunch of player can only have, like mpq modification.
But giving you the choice in the original game with different option is not an advantage, it's a choice, if you wanna keep playing on weird resolution, thats ur own probleme.
-
WoW
Probably first time EQ said something good
And i even agreed with it
-
I agree with Nox completely. Take a look how strongly RTS games evolved since Warcraft 2. If you want to stay with it "in 1995" that's fine, I like to play original DOS version too... once for 5-6 years.
BNE edition for War2 improved the game already with double-click selecting same type of units or by attack-move order. It wasn't implemented in original DOS version, so why are you using it? :P
But on the other hand Warcraft 2 might be much better and fun game to play if community improve few ancient mechanics. Better resolution, selecting more units than 9 or tasks queue for units would be great and I think it won't ruin the game, but it make it more comfortable and easy to play.
It's not autocasting Heal spell feature, it's just a better resolution ;)
-
I just wrecked 7 comps while using the patch. I liked 832x480 the best because it didn't feel too different. On 960x544 I was miss clicking all over the place, would take some getting used to. Overall, seems like a good improvement. Nice job.
-
I understand both sides and I think they both have valid points. It more just comes down to, what is best for the people/game I would say.
If we think about this from a basic ideology and move towards a more advanced one, these may be some options. (I know nothing about this stuff or if it is even possible but I would like to at least throw out some ideas which could trigger more)
1) Being able to change the resolution on login, while in channel, or ideally in the game lobby would be great (other games can do it while you are online). The redownload part I don't picture people doing to change it back and forth.
2) Can you mandate maps to require certain resolution restrictions. IE- 3+ GOW maps for each mandated resolution or you could get more advanced where you can select 2 of the 3 and then one where you can use any of the 3 options. (not ideal)
3) If you are able to make the resolution change in the lobby, you have a dropdown as to what resolution options you can choose from based on the host's restrictions or even if there are no restrictions.
Maybe there is a middle ground that could be made to please everyone and we can work together as a team.
-
first of all, screen should no to be big, too see two spot like 4 5, also it will be weird to play 32x32 to see all map
-
I understand both sides and I think they both have valid points. It more just comes down to, what is best for the people/game I would say.
If we think about this from a basic ideology and move towards a more advanced one, these may be some options. (I know nothing about this stuff or if it is even possible but I would like to at least throw out some ideas which could trigger more)
1) Being able to change the resolution on login, while in channel, or ideally in the game lobby would be great (other games can do it while you are online). The redownload part I don't picture people doing to change it back and forth.
2) Can you mandate maps to require certain resolution restrictions. IE- 3+ GOW maps for each mandated resolution or you could get more advanced where you can select 2 of the 3 and then one where you can use any of the 3 options. (not ideal)
3) If you are able to make the resolution change in the lobby, you have a dropdown as to what resolution options you can choose from based on the host's restrictions or even if there are no restrictions.
Maybe there is a middle ground that could be made to please everyone and we can work together as a team.
In my opinion this doesn't really seem like a big deal that needs all this effort to make it "fair". I know it hardly ever happens, but if I lose a game, I can't imagine someone having a slightly larger landscape of the map on their screen being the reason.
Side note - If I lose, I would definitely accuse people of being resolution hackers for fun.
-
I would do it the following way:
If the overwhelming majority (75% or more) wants the widescreen patch to be available on the main server then we'll allow it without any restrictions but we do what lesnik suggested and add the info on the status page so everyone can see who is using it.
If less than 75% want it then we do what harry suggested and allow the widescreen patch but we'll try to find a way to make sure that only those who are using the patch will be able to play together in the same room OR we allow the host to choose if the patch is allowed in the given game room or not.
If less than 50% want it then there will be no widescreen patch on multiplayer at all.
I think that's fair, otherwise I don't see why we would continue to have any polls here if the results always get ignored because someone who's in the minority is complaining (Which did happen here quite a few times already).
But that's just my opinion though, in the end iL will have the final word on this.
The poll is still running for 4 days, so please promote it in-game and tell everyone about it!
-
first of all, screen should no to be big, too see two spot like 4 5, also it will be weird to play 32x32 to see all map
What he said. ^^^^^^ I think?
Let's be honest, the polls are pretty useless. Especially in making big decisions. Although, I do enjoy hitting the button. We can't have 14 votes represent 100+ players. I'm not sure how you would get majority of the population to "vote' in a sense, besides maybe verbally. Maybe......
At the end of the day, if the powers that be, whoever they be, decide to do so, then it is what it is as long as I get to say I told you so!!! :thinking: I'll do this before EQ does it to me! :salty: :salty: Haha <3
-
We're authoritarian sons of bitches, we don't need 75% majority, just add the feature.
Keep up the good work & thanks a lot FOIS!
-
first of all, screen should no to be big, too see two spot like 4 5, also it will be weird to play 32x32 to see all map
I'll do this before EQ does it to me! :salty: :salty: Haha <3
Like i said, it must be an option in the game itself or during the installation, different resolutions players can choose themself, if it's not, then it's a bad idea.
-
Looks awesome. Widescreen view without stretching is long overdue.
As far as gameplay concerns, it may lower the skill gap slightly by giving players more information, the skill ceiling in war2 is so high it matters little.
Watched players video and compared to black bars.. this is a no brainer and should be implemented immediately.
Nice job.
-
I just released a new version, check the first post for the download link. https://forum.war2.ru/index.php?topic=6461.0
Changelog:
Campaign movies are now centered to the screen
Does now work properly with the GOG version
Added a new 800x608 version for those that don't have a widescreen monitor
Improved error logging - Please upload the ".dmp" file from the error folder here in the forums in case the game should crash
-
Is that good enough @Harrywangs ?
You host a game and just add "no-hd" into the game name and they can't join
(https://forum.war2.ru/index.php?action=dlattach;topic=6461.0;attach=4198)
-
Damn, nice. It's def cool and what I was envisioning but I think people will need the ability to switch resolutions on the fly or it'll cut the population in half and/or only sg, tk, and me can play together. SG will kill himself.
-
You host a game and just add "no-hd" into the game name and they can't join
That's stupid idea. Either make it for everyone or not make it at all.
-
You host a game and just add "no-hd" into the game name and they can't join
That's stupid idea. Either make it for everyone or not make it at all.
I don’t think it matters. This is a cool feature, but doubt it ever gets used since everyone but SG will use the new resolution.
-
Yeah it might not be the best solution, I'm not sure yet if i keep it like this or not. But even if I would change the resolution during runtime (which is not even possible right now) then it wouldn't work either, they would just get mad because they can't play in their chosen resolution.
Then again, as Player said, it doesn't really matter too much because almost no one would use this feature.
I'm still working on updates currently, got the lobby running in fullscreen now, added "Game Capture" support for OBS to make recording/streaming easier with the OpenGL renderer that's used in the patch and fixed some more issues with the GOG version. Will release a version with support for the main server soon, still waiting for Mistral to fix his OBS and other features and lambchops is also working on support for his plugins with the widescreen patch.
-
Does someone here know how to edit the war2 "bmp" format (it's not a real bmp!) and also is good at graphic editing stuff?
Would be nice to have the in-game UI updated to get rid of the black spots. I made the patch load the files directly from the folder, we could either use super big version that fits into any resolution or we can have a separate file for each resolution (e.g. "h_btm.bmp_960x544")
Example for editing the graphics:
960x544 adds 320 width:
the width of x_btm.bmp and x_top.bmp need to be changed from 448 to 768
960x544 adds 64 height:
the height of x_rgt.bmp needs to be changed from 480 to 544.
the height of x_lft2.bmp needs to be changed from 144 to 208.
-
from 144 to 208
looks easy
I'll try to provide universal solution
-
I just released a new test version, check the first post for the download link. https://forum.war2.ru/index.php?topic=6461.0
Changelog:
Can now be tested on the main .ru server as well
Fixed some more issues with the GOG version
Streaming/Recording is now possible via OBS game capture
The lobby is now running in fullscreen with presentation "Fullscreen" and "Fullscreen Upscaled" and the old mode where it switches to windowed is still possible via "Borderless"
Most plugins are supported now. Some lambchops plugins like the lobby map are not working yet, but they will be functional very soon (He's working on it)
Some more UI fixes: The Allies/Messages buttons are now aligned and the chat messages are aligned properly now too
Added updated textures for 960x544 and 832x480 made by Alukret
-
And to think I was planning on going back to RU a bit more consistently. At least keep that out of the USA server so I still have somewhere to play. Or make it some sort of toggle option or lobby vote before the game starts.
*EDIT* - Oh wait, I just saw the no-hd thing. Hopefully that is still in effect for now. With it being indisputably advantageous for someone to view more of the screen than another person, I think it would only be fair to always leave it as an option. Without any control over its use, the game is no longer balanced. Call it as minimal of an advantage as you want, but it is still an advantage.
-
And to think I was planning on going back to RU a bit more consistently. At least keep that out of the USA server so I still have somewhere to play. Or make it some sort of toggle option or lobby vote before the game starts.
*EDIT* - Oh wait, I just saw the no-hd thing. Hopefully that is still in effect for now. With it being indisputably advantageous for someone to view more of the screen than another person, I think it would only be fair to always leave it as an option. Without any control over its use, the game is no longer balanced. Call it as minimal of an advantage as you want, but it is still an advantage.
damn lets cancel patch for person who is not even playing on ru
xDDDDDDD
-
to view more of the screen than another person
Religion forbids you to see more screen ?
Good job, Fois!
I waited this patch for about 15 years and you are the man who made it real.
-
And to think I was planning on going back to RU a bit more consistently. At least keep that out of the USA server so I still have somewhere to play. Or make it some sort of toggle option or lobby vote before the game starts.
*EDIT* - Oh wait, I just saw the no-hd thing. Hopefully that is still in effect for now. With it being indisputably advantageous for someone to view more of the screen than another person, I think it would only be fair to always leave it as an option. Without any control over its use, the game is no longer balanced. Call it as minimal of an advantage as you want, but it is still an advantage.
damn lets cancel patch for person who is not even playing on ru
xDDDDDDD
I am just sharing my point of view and concern on it, like everyone else was. I think it is good if more people share opinions.
Also, I mentioned that I was planning on playing more on the RU server. I played a couple games on there last night, which was the day before I found out about this. It was my first time playing there in weeks. I wanted to make a return, which would qualify me as someone that plays on RU. I think catering to returning players is just as important as catering to active players. Catering to new players is also very important for keeping the game alive. There will be some people that love this and some people that hate it. Maybe it will even bring new people in if they think "Hey this is cool, I want to try these new settings on this oldschool game from my childhood", but maybe it will also deter potential returning players from returning. If there is some sort of pre-game option for it, maybe it would be better for catering to everyone? I know it would probably cause a hassle for streaming though.
-
yes so lets split community again, cause you dont like HD version, great job
you dont like it? you dont use it, but dont ban people cause they are using it or cry that you lost cause this newb got HD and without HD you would win game!
-
I just released a new test version, check the first post for the download link. https://forum.war2.ru/index.php?topic=6461.0
Changelog:
Can now be tested on the main .ru server as well
Fixed some more issues with the GOG version
Streaming/Recording is now possible via OBS game capture
The lobby is now running in fullscreen with presentation "Fullscreen" and "Fullscreen Upscaled" and the old mode where it switches to windowed is still possible via "Borderless"
Most plugins are supported now. Some lambchops plugins like the lobby map are not working yet, but they will be functional very soon (He's working on it)
Some more UI fixes: The Allies/Messages buttons are now aligned and the chat messages are aligned properly now too
Added updated textures for 960x544 and 832x480 made by Alukret
Should allow testing on multiplayer version now.
-
I just released a new test version, check the first post for the download link. https://forum.war2.ru/index.php?topic=6461.0
Changelog:
Can now be tested on the main .ru server as well
Fixed some more issues with the GOG version
Streaming/Recording is now possible via OBS game capture
The lobby is now running in fullscreen with presentation "Fullscreen" and "Fullscreen Upscaled" and the old mode where it switches to windowed is still possible via "Borderless"
Most plugins are supported now. Some lambchops plugins like the lobby map are not working yet, but they will be functional very soon (He's working on it)
Some more UI fixes: The Allies/Messages buttons are now aligned and the chat messages are aligned properly now too
Added updated textures for 960x544 and 832x480 made by Alukret
Should allow testing on multiplayer version now.
LOOLOLOL didnt even read the first bullet you had. My bad.
-
To enable high quality upscaling you'll have to open Warcraft_II_HD_Config and choose the following settings:
Any option to decrease the quality even more? Looks like to heavy for me. I did some changes and is a little bit better, but perhaps you know a better solution.
-
To enable high quality upscaling you'll have to open Warcraft_II_HD_Config and choose the following settings:
Any option to decrease the quality even more? Looks like to heavy for me. I did some changes and is a little bit better, but perhaps you know a better solution.
Does it work better with this dd-hd.ini file here?
Note: this is not perfect yet, it runs the lobby in a window but it's using direct3d which should be faster
-
Hey, I played around with your patch and it seems to be doing wonders!
However, I tried to load .glslp shaders (which are basically a file pointing to several .glsl shaders, rendered in passes) and the config tool didn't seem to be able to find them.
Do you plan to add support for .glslp files in the future? I think it would really help with finding shaders that don't screw up the dithering in the fog of war and building shadows.
Anyway, cheers! :critter:
-
Hey, I played around with your patch and it seems to be doing wonders!
However, I tried to load .glslp shaders (which are basically a file pointing to several .glsl shaders, rendered in passes) and the config tool didn't seem to be able to find them.
Do you plan to add support for .glslp files in the future? I think it would really help with finding shaders that don't screw up the dithering in the fog of war and building shadows.
Anyway, cheers! :critter:
Hi, glad to hear you like the patch!
multi-pass shaders are currently not supported hence why you can only use the .glsl files directly. I'm planning to add support for .glslp files later, but it will take quite some effort so it'll probably take some time to get it done.
I wrote a script to filter out all unsupported shaders and put the supported ones into a package, you can find it here: https://github.com/CnCNet/cnc-ddraw/releases/download/v4.4.5.0/shader-package.zip
-
Man there is a lot of bitching about some of the most insignificant things in this world going on herr. Just play the game, if you think it adds an advantage use it and adapt, if you don't like it, don't play against players with it or use it as motivation to beat them. Respect the decision of the community and move on
-
I just released a new test version, check the first post for the download link. https://forum.war2.ru/index.php?topic=6461.0
Changelog:
Fixed a bug with the chat not drawing/refreshing properly
-
I just released a new test version, check the first post for the download link. https://forum.war2.ru/index.php?topic=6461.0
Changelog:
Rewrote the game's drawing functions to improve the performance - Patch now requires a CPU with SSE2 support (Pentium 4 and newer)
All message boxes are now centered
All resolutions can now be chosen from a single .exe file, open Warcraft_II_HD.ini in notepad to change your resolution
Added a new resolution "1280x704"
Added updated UI textures made by Alukret (1280x704)
Lambchops updated his lc.dll and lobby_map plugin to work with the patch - Check the first post for the download link
Added support for InSight - Check the first post for the download link
-
@fois
Fixed chat in game - nice :ok_hand:
When I plugged in second monitor, game keeps crashing. I can only play when there is only 1 screen or screens are duplicated
-
@fois
Fixed chat in game - nice :ok_hand:
When I plugged in second monitor, game keeps crashing. I can only play when there is only 1 screen or screens are duplicated
Hmm yeah... i can reproduce it, but I don't have a good solution for it yet. You can try the ddraw file I attached, It doesn't change to 640x480 when you join the lobby, that means the lobby is small but at least it doesn't crash. Will try to find a better solution for it soon!
Edit: ddraw file is now included in the main download
-
Looks great in the pictures.
I tried the instructions to install it and end result is that starting Warcraft flashes the screen and will not start the app. I get a popup in Windows that says Start Warcraft II before you click OK.
Uninstalled everything, reinstalled, didn't work. Created new user account. Didn't work.
The only thing at all I use that computer for is Warcraft.So I would love to press the "reset whole computer" button. But for some reason they don't make that button.
-
Looks great in the pictures.
I tried the instructions to install it and end result is that starting Warcraft flashes the screen and will not start the app. I get a popup in Windows that says Start Warcraft II before you click OK.
Uninstalled everything, reinstalled, didn't work. Created new user account. Didn't work.
The only thing at all I use that computer for is Warcraft.So I would love to press the "reset whole computer" button. But for some reason they don't make that button.
Make sure you start the game from the new Warcraft_II_HD.exe that's included in .zip, don't use the old shortcut/loader!
-
I just released a new test version, check the first post for the download link. https://forum.war2.ru/index.php?topic=6461.0
The build from yesterday had a bug that could crash the game sometimes, please re-download!
-
Using the high res on the max resolution possible, everything is well except for the edges, when i scroll to move it will freeze on the edge of the screen.. Im using dual monitors. I have the ddraw file from the post in my war2 dir. any fix for this?
-
Using the high res on the max resolution possible, everything is well except for the edges, when i scroll to move it will freeze on the edge of the screen.. Im using dual monitors. I have the ddraw file from the post in my war2 dir. any fix for this?
Found the bug and fixed it, updated the download in the first post. Don't use the other ddraw file anymore, I included the fix now in the main download as well
-
This resolution fix is a great improvement that needed to be done a long time ago so thanks for taking it on.
I noticed that this patch seems to have messed with the AI some. When I play a custom scenario against an AI, it builds a town hall and two farms and then gets stuck. It did the same thing in a multiplayer LAN game as well. Any idea why?
-
This resolution fix is a great improvement that needed to be done a long time ago so thanks for taking it on.
I noticed that this patch seems to have messed with the AI some. When I play a custom scenario against an AI, it builds a town hall and two farms and then gets stuck. It did the same thing in a multiplayer LAN game as well. Any idea why?
Hm, that's strange, it does work fine for me. What kind of game installation do you have? GOG? War2Combat? CD-Install?
-
This resolution fix is a great improvement that needed to be done a long time ago so thanks for taking it on.
I noticed that this patch seems to have messed with the AI some. When I play a custom scenario against an AI, it builds a town hall and two farms and then gets stuck. It did the same thing in a multiplayer LAN game as well. Any idea why?
you are using diffrent ai, maybe from my campaign, I used it for also, so AI wont build as in normal
-
This resolution fix is a great improvement that needed to be done a long time ago so thanks for taking it on.
I noticed that this patch seems to have messed with the AI some. When I play a custom scenario against an AI, it builds a town hall and two farms and then gets stuck. It did the same thing in a multiplayer LAN game as well. Any idea why?
Hm, that's strange, it does work fine for me. What kind of game installation do you have? GOG? War2Combat? CD-Install?
This resolution fix is a great improvement that needed to be done a long time ago so thanks for taking it on.
I noticed that this patch seems to have messed with the AI some. When I play a custom scenario against an AI, it builds a town hall and two farms and then gets stuck. It did the same thing in a multiplayer LAN game as well. Any idea why?
you are using diffrent ai, maybe from my campaign, I used it for also, so AI wont build as in normal
I am playing using the War2Combat version. When I play using the Warcraft II BNE.exe, the AI works as expected. When I use the Warcraft_II_HD.exe, all I get is this below when doing a custom scenario or multiplayer. I've built a full base meanwhile the AI is just 2 farms and a few peasants (https://live.staticflickr.com/65535/51713248927_9763362d8f_b.jpg)
-
Show us screen from normal resolution or reinstall w2
-
I did a fresh install of War2Combat and tried it again, works fine there too
-
I'm having a small problem with this version.
When I launch it, it launches in fullscreen, but as soon as I connect into the server (even before logging in) the game goes into windowed mode (can't use alt+enter to go into fullscreen) and it stays like that until I join a lobby, when I join a lobby it goes into full screen again.
Did I just mess up with a setting or something? And just out of curiosity, should alt+enter still be working in this version?
-
I'm having a small problem with this version.
When I launch it, it launches in fullscreen, but as soon as I connect into the server (even before logging in) the game goes into windowed mode (can't use alt+enter to go into fullscreen) and it stays like that until I join a lobby, when I join a lobby it goes into full screen again.
Did I just mess up with a setting or something? And just out of curiosity, should alt+enter still be working in this version?
Make sure you extract all files from the .zip into your game folder and it should work fine (lobby will be fullscreen). Just don't open "Warcraft II Config.exe" anymore since it will revert some changes, use the new "Warcraft_II_HD_Config.exe" now instead. The presentation modes "windowed" and "borderless" will run the lobby in a window, "Fullscreen" and "Fullscreen Upscaled" will run the lobby in fullscreen.
Alt+Enter does still work, but it does currently not work in the lobby
-
Any date for launching new warcombat version including this changes? Another question, today is possible to play with ANY warcombat version together or just the most recent one?
-
date for launching new warcombat version
IDK, but looks first of all, we need to do something with false positives, most likely that the next version appears after that.
today is possible to play with ANY warcombat version
If you asking...
A. about "widescreen" feature only:
Tested with GOG.com version and War2Combat
B. about all new features as a whole:
Anyone can play with any Warcraft II BNE version, including Combats, but with some clarifications.
There are two main updated version of original exe:
2.0.2.0
- compatible with all new features
/most war2combats with default exe options
/classic cd installation patched to 2.0.2.0 (http://ftp://ftp.war2.ru/war2/Fixes%20&%20Patches/Original%202.0.2.0%20patch/w2bne2020.zip)
2.0.2.1
- incompatible with most new features and got msg in lobby kinda 'unsafe'
/gog
/war2combat with install option 2.0.2.1 for gog compatility
/classic cd installation patched to 2.0.2.1
-
I will give my opinion regarding the Hi resolution patch.
I was away from Warcraft 2 for years until I saw Szwagier playing on twitch and noticed the widescreen.
I immediately got back to Warcraft 2 and now I'm redoing all the campaigns with this new feature.
Regarding multiplayer, I think it should be an option (in which all players in the room would follow), not a standard feature.
-
After playing a ton of games, the patch doesn’t give anyone a material advantage. It just looks nicer.
-
After playing a ton of games, the patch doesn’t give anyone a material advantage. It just looks nicer.
It does give an advantage on chop when hopping tho, you don't have to scroll to see your base and the spot you are hopping to, you see both at the same time. Makes hopping and controlling peons easier.
Overall I would say it gives advantage on small maps, not so much in big maps.
-
It does give an advantage on chop
What advantage if both players use it ?
It just makes game more skillful and reduce missclicks because of scrolling back and forth.
A lot of pro-broodwar players still play 4:3, because it allow to get minimap quicker, so from this perspective using 4:3 has an advantage compared to 16:9.
-
What advantage
Where can i see you playing war2 multiplayer?
to get minimap quicker
If there are no limit, minimap may be useless for small maps that completely fit in 'wargus mode'.
Anyway need three types of game, related to visible area:
1. Classic - restricted to 196 squares (14x14).
2. Modern - upper limit ~384 squares. Keep sense as cybersport, damnit.
...24x16 for 16x9 (currently known as 960x544)
...19x19 for 5x4,
...19x18 for 4x3,
...21x18, etc
3. Freescale - no any limits. Mostly for wargus newbies, single player, or watchers (before game start).
-
Can you clever Ruskis make a "SUPER GOW" map, where the dimensions are doubled?
-
so now that there's more screen room, can you add 16player games :) hehe
-
This is pretty dope, can we have an option to have the main lobby how it used to be tho?
-
This is pretty dope, can we have an option to have the main lobby how it used to be tho?
It should be the same, how does it look like for you? There is only one problem with the main lobby right now, if you got more than 1 monitor then the lobby will be small, but with 1 monitor it should be the same as it used to be
-
I think when you don’t set Open GL on the config the lobby shows on windows mode, I hade the same issue, Talrand as well.
-
Updated status, now it shows war2 screen size.
http://server.war2.ru/status/ (http://server.war2.ru/status/)
Please, restart war2 to make changes take effect.
-
it just makes the game smaller with black bars. If I use this patch, it just makes the game a tiny square inside a black square
-
it just makes the game smaller with black bars. If I use this patch, it just makes the game a tiny square inside a black square
Make the same screenshot in the game, please, not in the main menu.
-
Make the same screenshot in the game, please, not in the main menu.
[/quote]
oh, thank you
-
ffuucckkkk yessss i got a 34 inch curved ultrawide this is gonna be amazing
-
I am seeing yellow line in the middle of the screen, why is that?
-
remove fucking gametime.w2p from plugins
we have normal working timer and ticked and APM on server with war2 mod
-
Which shader is the best for Warcraft 2 looks?
Does this work for Starcraft also? Or only Warcraft 2?
-
any ideas whats going wrong for me?
running linux...
-
problem solved. didn't have the working directory set correctly.
-
Thank you for making 16x9 WarCraft 2. Few questions. For rendering, GDI has some visual defects for me. The OpenGL rendering looks blurry. The DirectX9 looks great but after I connect to the War2ru server it goes to window. Is there a work around?
Few more questions...
Is there a way to skip the Blizzard logo at the start?
Is there a way to remove the loud chime when a game is started, and also the one when you end a game?
Thanks for any help.
-
Found the sounds, adjusted some. Is there a way to get the new Eye of Kilrogg after you've already installed?
-
Found the sounds, adjusted some. Is there a way to get the new Eye of Kilrogg after you've already installed?
The official way is to reinstall Combat to the same folder. Just change the setup as you with and install it again. You will replace any resources, everything is Combat.
(only one known thing that will not change that way: if you install plugins they will not disappear after reinstall, you should delete plugins manually).
Is there a way to skip the Blizzard logo at the start?
If space/esc or w/e else after the game start is not what you want, the only way i'd say is to change the mpq archive manually. You can replace blizzard.smk with the "empty" video (empty video is not the same as the empty file)
Is there a way to remove the loud chime when a game is started, and also the one when you end a game?
You should remove it from war2combat\plugin. As i remember it's a "PlaySound.w2p" file or something like that.
-
Does this alternate warcraft 2 exe overwrite the registry? I do only see the war2.ru gateways when i use it.
-
Can I use 1024x768 resolution so that it looks like a CRT resolution?
Also, it would look nice if there is zoom in and zoom out feature like Starcraft Remastered...
-
I add myself to the BJayLandmaker request : when launching war2combat or the widescreen patch (copied in the GoG WC2 game) :
- we can only see the war2.ru gateway
- the gateways of the normal GoG WC2 launcher became corrupted (we have to reinstall it)
Can you help us figuring it ? I would love so much playing with the widescreen patch.
I would like to give you my opinion about people complaining about the widescreen patch.
In a nutshell : keep implementing it, don't listen to nostalgic people, they have the GoG and BNET servers to play with the "original" experience, and don't fear adding options to ENABLE/DISABLE your patch, it won't destroy your community at all.
Here's the arguments :
- People complaining about a new feature are everywhere : they are usually just fanboys trying to defend their masters and gain visibility on forums. On a game like Starcraft 2, there was a debate about adding a feature to UNZOOM during multiplayer, like in replays. There is widescreen (1080p) support in SC2, but every resolution are zoomed in a way that we don't fully benefit from it. So, I was requesting that feature on forums, and the only stupid argument always invoked was "no, because it will handicap people with low-end computers" : indeed, SC2 problem is that it doesn't support multi-CPU, but I tried to explain them that we should not rely on a minority of the players. Nobody understood. And they never will, they have no argument (they even attempted to answer me that people with 1024x768 screen would be disavantaged !!! Wich was a fucking non-sense because they authorized to select 1920x1080 in SC2 settings, and they never debated on the advantage it would procure).
- If we're nostalgic of a vanilla experience, it's a good thing to defend. I'm personnally a very nostalgic individual, and I fully understand this. But there is already a way to play the game with the original experience, so a new version of the game developped in parallel should not be impeded.
- Communities split naturally in every game : options applied during a multiplayer game are enough to split people on various servers. I remember in Wolfenstein Enemy Territory (2003) that in the servers list, you had to enable/disable "password" filter, or "anti-cheat" filter, or "friendly fire", etc, to only show the servers you wanted. THIS NEVER WAS SUBJECT TO DEBATE AS A DANGER TO THE GAME.
- My philosophy in computing/programming is this one : I already suffered enough from bad software design, to not fully commit myself to the dogma of "listening people desires and implementing an option even if I don't feel it as very necessary". In other words : the more option you have, the more your software is reaching perfection, because everybody will meet his goal.
- The result is the opposite of the death of a game : players tend to come more on a game, if there is attractive settings and customization. More communities are born from the original one.
- Moreover : this avoid conflict during communities mettings. I mean that if a group of players are "suffering" from the miss of an option, they will tend to have a bad experience, reject the fault on others, etc. While if they play under their prefered settings, they won't. And nobody will "quit the game" because of a bad experience. As an example : I myself suffer from the very narrow view, and lack of queue-of-orders in WC2, and feel disadvantaged in front of experienced players, because my gameplay evolved with games like Starcraft 2 or Planetary Annihilation.
- Of course, adding a "no-hd" parameter can "split" the players : but people playing on war2.ru are already split themselves from the ones who refuse it. Adding more splits inside the war2ru community will only create more communities in it, and as a matter of fact : people like me will only join war2ru is all the requirements are fullfiled (wich is not the case for now, I will explain it at the end).
- LAST BUT NOT LEAST : as a nostalgic guy, I love being able to play my favorite old games on a widescreen. When I finally passed from a 4:3 to a 16:9, I was suffering from the discomfort of 4:3 games, and was always very pleased to find some 16:9 unofficial patch on obscure forums where dedicated lovers where giving their time to relieve us from our pain. ;) This may sound as a SUBJECTIVE argument, but why do I not talked about "being advantaged" ? Because it was on the other players to adapt, not to me to avoid a great feature (how can seeing MORE of the game could not be the most wonderfull thing ??). I understand the questioning about "changing the gameplay mechanics", but this is vastely not true and only subtle. Finally, if people suffer from disavantage, all they have to do is to create rules, filters, etc, and let people who want comfort improvement to play between themselves.
- Progress does not always destroys good old things ; sometimes it only add good things on the top of it with eventually just a subtle adjustment (it's even the opposite : the adjustment is when you go back to the more "narrowed" screenview ^^).
That's what war2combat is, and I don't see why it should stop going in this direction. Plus, you don't seem to disrecpect the original core-settings like the grid, the dommages, the spells, etc.
You just add more fluidity to the thing (you plan to implement queue-ordering, etc), and this is perfect as long as it doesn't conflict with the aforementioned core-settings.
NOW WHY DON'T I PLAY WITH WAR2COMBAT FOR NOW ?
Well, unfortunately :
- People I play with, are on the BNET server.
- War2combat / widescreen patch conflict with the BNEt gateway. This is strange, given that you say in this topic that it would work with the GoG version.
I was using the widescreen patch instead of the war2combat.exe, because I wanted to have the correct gateway (war2combat seems isolated on his own servers). It worked one time, and then, never worked correctly again.
As soon as this problem will be solved for both widescreen-patch/war2combat, I will surely launch the war2combat.exe because I want to benefit from the other improvements. The people I play with are not against me playing with these improvements, given that my skill/level is lower than them. It would only balance things from our points of view ^^
And Jesus, I just want to feel that game flowing into my vein with all its potential ! THANK YOU for improving it :thumbsup:. having choices is like HEAVEN.
-
its compatibility with GOG version means u can play campanigns on it with HD
and the reason why Fois maked gateways hardcoded is exactly that so people go play to our server and not playing on shitty GOG
-
How do you fix unbalance issue as circled in the red dot for the interface in Warcraft 2?
(https://forum.war2.ru/index.php?action=dlattach;topic=6461.0;attach=4357)
-
I tried it out; I like it. Everything looked big when I'd come from other games and back to war 2 (resolution zoomed in etc..). I like the wide-screen look—great job, guys/gals.
-
I just released a new version with some of the bugs fixed that were reported, check the first post for the download link. https://forum.war2.ru/index.php?topic=6461.0
Changelog:
Fixed a crash that could happen when loading a saved game
Links in player profiles are now clickable
Does now use higher quality upscaling by default (new shader was added -> "catmull-rom-bilinear.glsl")
Added support for the new server list with the backup domains warcraft2.online (connect to the server once to get the new list)
Added support for official servers/GOG (connect to the server once to get the new list with the GOG server included)
Added support for the new SmoothScroll plugin (does work even without lc.dll)
-
Nice changes, I was trying different shaders and liked catrom bilinear, it's a good choice for default.
Speaking of defaults, a new option for 16:9 might be 1024x576 (true 16:9), for 4:3 you also have 896x672 (true 4:3), though of course it's personal perference.
Quilks and one other player reported that they get a storm.dll "file missing" error with the previous version, but no useful feedback from either player( I did offer the file, but I don't think it was missing). I have not seen that mentioned here.
-
Nice changes, I was trying different shaders and liked catrom bilinear, it's a good choice for default.
Speaking of defaults, a new option for 16:9 might be 1024x576 (true 16:9), for 4:3 you also have 896x672 (true 4:3), though of course it's personal perference.
Quilks and one other player reported that they get a storm.dll "file missing" error with the previous version, but no useful feedback from either player( I did offer the file, but I don't think it was missing). I have not seen that mentioned here.
Yeah, I thought about 1024x576 but then ended up with 960x544 instead. Both are fine though.
The file missing error happens when you extract the files into the wrong folder, you must extract it into your actual game folder or it doesn't work.
-
a new option for 16:9 might be 1024x576 (true 16:9), for 4:3 you also have 896x672 (true 4:3), though of course it's personal perference.
Hey Buttercraft. Thanks for this suggestion. Tried it a little. Good balance between 960x544 and 1280x704. Found 1280x704 to make the units 2 small for my preference. And 960x544 was a good option to make it easier to transition play between REG and HD.
One thing to note with 1024x576, there is a VERY tiny black gap at the bottom corners of the brown middle UI. May bother some, not critical IMO.
Thank you all involved making the HD mode and the smoothscroll plugin. Keep striving on with the great innovations!
Appreciate it, from a long time newb that pops in and out every few years... Maxx
-
Hi guys. IS this for multiplayer or SP?
-
Hi guys. IS this for multiplayer or SP?
Both (It used to be single player only, but we had a poll and players wanted it for multiplayer as well)
-
That's great news. I plan to hop in war2 this week. Got so much catching up to do....Is it ALLOWED though? Issues about unfair advantage etc...
-
It is allowed, yes. Here's the poll we had: https://forum.war2.ru/index.php?topic=6463.0
A lot players are using it already, including some of the top players like u8
About the unfair advantages, you can read through this thread here or the poll thread, some players didn't like the patch and had some concerns. It does have some advantages being able to see more, but it does also have disadvantages (everything is smaller and you need more precise clicks - e.g. It's difficult to lust 9 orgres quickly when the resolution is too high)
-
Just released a new version, check the first post for the download link. https://forum.war2.ru/index.php?topic=6461.0 (https://forum.war2.ru/index.php?topic=6461.0)
Changelog
Added shader-package.zip with over 100 additional shaders
Added AutoWarLat plugin
Added Ignore plugin
Added SmoothScroll plugin
Fixed a bug where you couldn't connect to official servers (GOG) because the cd-key was in use
Note: To play on the official servers you'll need a valid cd-key, if you got the game from gog.com then use cdkeychanger.exe inside of your game folder to insert your key.
If the GOG server does not show up in the list then you'll have to update your gateways using this .bat file: http://forum.war2.ru/index.php/topic,5700.msg90021.html (http://forum.war2.ru/index.php/topic,5700.msg90021.html)
-
really amazing feature as always. Video shaders are outstanding for retro experience, and so now to have in war2. Really good job fois! :peon:
-
Reminder for me:
Resolution=3 960x544
Presentation = Borderless
Renderer = OpenGL
OpenGL shader = Shaders\interpolation\catmull-rom-bilinear.glsl
-
My war2 is stuck on "checking versions" at the loading screen. What's up with this? :(
-
shiiiiiit
hope it fix my stuttery mouse
id play this
since for some reason there isnt war2 custom maps for war3 still
idk why tho, or even sc2 it has even doper interface shit
make war2 maps in sc2, get to work
edit: yes my unplayble mouse is now playable (besides my wheelmouse being wore out and double click being hard to use)
the mouse is now smoother, maybe not perfect but a far cry from the unplayable state it was in
-
shiiiiiit
hope it fix my stuttery mouse
id play this
since for some reason there isnt war2 custom maps for war3 still
idk why tho, or even sc2 it has even doper interface shit
make war2 maps in sc2, get to work
i downloaded it
didnt read nothing
slid it over into the folder
it broke the game
i uninstalled
-
didnt read nothing
and after that u says its not working :)
-
yeh can we get a new install that has it built in for lazy ppl plz n thx
tried that too didnt change or see anything
Quote from: KingHillBilly
I respect players like Chayliss
Quote from: Fast Luck
Top quality trolling Chayliss. Hat tip to you
Quote from: Sparkz102
also in this post - special shout out to my boy chay
Quote from: CLAW
not bad at all, chayliss. Gooder then me expectoned
-
wide screen is 100% better to watch on youtube
-
Update
Fixed blurry text in bnet lobby
Resolution can now be changed via Warcraft_II_HD_Config.exe (No need to edit the .ini file anymore)
Warcraft_II_HD_Config.exe now got a new "Restore default settings" button
Improved performance
Playing on the official (GOG) server is now possible without port forwarding (Fixed joining games, hosting still needs port forwarding)
(https://forum.war2.ru/index.php?action=dlattach;topic=6461.0;attach=4451)
-
Can I set higher resolution than 1280x704? How do I make borderless mode have full screen lobby? Atm there is black area around...
-
i wish i knew how long it actually has been since i played.
pretty sure it was pre 2010
couple games here and there but performance left me uninstalling
so my first attempt at HD i got nowhere, that was on june 28th
so i came back 2 days ago and retried, after an hour i finally was happy with results to a degree
after trying litterally every combination, already knowing my resolution was not an option
clicking on advanced and unlock more rez options changed nothing
had to manually input my rez of 1600x900 (2 broken monitors in the last year had to revent to old af monitor)
there is a slight graphical error, i can live with it
most importantly, the reason i quit was my mouse would act like on drugs, the mouse issue has now been corrected
now the overall probelm which i will post seperately, and why the community is fuck it wont grow
also what is in development, or talked about for possible future
-
here is some more hella TL DR\
so lately i have been catching randoms playing campain on twitch
and today i found some guys trying to play multiplayer on gog on twitch
they were trying ipx to play on gog and i got them to try out CE
long story short, they found thier way online to CE
but alot of issues and confusion along the way
they were very discouraged
i basically offered hand holding to fix it, which of course as a normal person lacking our nostalgia said
''but i shouldnt have to''
which yeh my thoughts exactly
i mean what i went thourgh to play CE was about more than i wanted
pre HD i didnt play beacause my mouse response was unplayable
i tried about every time there was updates, never fixed
5 months ago i tried HD, i gave up
a day or 2 ago i tried hd again
again, i gave up
i got further but still not aceptable, much like the streamer encountered
and one of his friends got confused by the login screen
attemping to log in with his bnet acount
yadda yadda yadda, much the same shit i been pointing out for 2 decades
inregards to any type of player base additions to actual new players or returning very casuals
not everyone is hellbent clan channel 247 style to get on get it right and spam games win and talk shit
example. dude was confused with HD version. beacuse of the small ass logo when launching like the resolution was wrong, i mean if i didnt assure the situation of ingame rez different than the load screen he woulda just gave up before getting even in chat
another guy confused at login page trying his bnet account
if possible i would pay for quality of life adjustments to the game engine, but in my opionion id rather just use warcraft 2 assets and recreate the maps in sc2
lol atm during the stream the guy is now trash talking the game beacause of his issues
trash this and trash that, stupid russian fan made etc...
if you goto gog fourm there are guys begging gog to patch in somme of CE's features and saying i dont want to play illegal russian version
so like the Wii and Switch pring money, war2 CE is like turn away money
sure we would all like to have the mods built into the menu, but like the saying i used was "yeh but its a hobby, no one gets paid'' ''the quality of life changes are all mods'' i know not all but you know what i mean
there is pleanty of little easy shit to do to to help the situation
bro just said 1/10 dont reccomend onstream LMFAO
1 game and they bailed
i tried to help them figure gog out after, which also resulted in giving up
NOBODY wants to have to go into file folders to figure shit out
this isnt win3.1 win95 era of users anymore
where everyone was hardcore and knowlaable and figure shit out
this is smartphone era, dont know shit, dont give a shit, dont wanna learn shit, it should work out of box or fuck it shit can it
maybe ill look around the fourm and there is a projects thread
my current interest lies along another path
R.I.P. [KP]Killer Peons
the dawn of [TNE]The New Era has arrived
Ingame content incomming
in the mid 2000s the attempt gained very little interest, and the small project was lost but recovered by way of Blid
the idea has evolved
(ill uninstall before i embrace 4v4 on gow classic, what a fucking joke, 3s can be ok sometimes)
Comming soon
GoW Combat Edition
&
the sequel to the dark portal Paladin Reprisal, Gow RP
Edit due to Post credit: wow i forgot about the inprogress myleague resurection, to this day i will claim admin of the most successfull ladder circa 2k2ish.
3 projects at once while also trying to get some games in
so i have, as i always had, understanding at the issues that plague Combat Edition
if only i learned to code right???????
Post Credits: Summary: Countless possible additions to the player base, Bias against the 'Russian Server', beacsue 'Russia'
and user experience ever before they can stumble in game and cross an experienced player and get owned
outside the game i cant help
did play with a guy who claimed to be basically brand new, just enough experience to beat the terrible Computer
and make a town and units for me to run over,
his first game was legit wanting to play ladder , couldnt help him beacuse i have idea of current state of the game kinda
artic circle, nostalgia
disclaimer
i reserve the right to not follow through with a damn thing i said, uninstall and dissapear again
various issues because of the ancient game engine, after all this recent sc2 gaming trying to control warcraft 2 is like playing stuck on a glue trap wrapped in flypapper while also being long since numb from being out in the cold, about enough to make me rage quit long before i give a damn about losing to whoever
-
welp found a LENGHY post about the games combat equation
https://forum.dune2k.com/topic/26794-warcraft-2-incorrect-information/ (https://forum.dune2k.com/topic/26794-warcraft-2-incorrect-information/)
Warcraft 2; incorrect information? - Gaming - FED2k Discussion
Dune2k.com
https://forum.dune2k.com (https://forum.dune2k.com) › ... › Gaming
Nov 26, 2014 — True formula of Warcraft 2: Basic Damage - Armor = Remaining Basic ... Actually if the Combat Equation as described at Blizzard's website ...
ima change up the pally anyways, probably wind up more broken than bloodlust lol
oh also found that war2 occult got back online on another site, the formum wasnt lost!
i couldnt log in and some things are broken, last post was from '15
saw it linked in gog forum
http://occult.war2.ru (http://occult.war2.ru)
it also contain the warcRAP.mp3 !
-
so i have the lobby map files, yet i see no map preview in the lobby =[
how do i fix?
Warcraft II Widescreen / High resolution patch
Lobby map plugin
Lambchops fixed his lc.dll and lobby_map plugin to make it working with the patch, you can download it here:
https://forum.war2.ru/index.php?action=dlattach;topic=6461.0;attach=4482 (https://forum.war2.ru/index.php?action=dlattach;topic=6461.0;attach=4482)
-
Update
Added the official "global" server to the server list
Added a new patch that allows you to join games without port forwarding on the official server
Added a new patch that changes the closed port warning message on the official server from:
- You will be able to chat but will not be able to play games.
To:
- You will be able to join games but will not be able to create your own.
-
so i have the lobby map files, yet i see no map preview in the lobby =[
how do i fix?
Did you manage to get this working Chayliss?
-
so i have the lobby map files, yet i see no map preview in the lobby =[
how do i fix?
Did you manage to get this working Chayliss?
He told me on discord that he fixed it
Update:
Added new dedithering shader "jinc2-dedither.glsl" (enable it if your fog of war is looking weird)
Added new textures for resolutions up to 4k (Thanks to Kipp!)
Added updated version of MMblack plugin (changes black to pink on minimap)
The game can now load .png files directly (no more conversion required) - see Data folder
Added new resolutions: 1280x800, 1120x480, 1024x768
-
Updated with some feature requests by lesnik
Does now support the old gdi ddraw.dll (must be named ddraw_legacy.dll) and must set LegacyGDI=Yes in the .ini
Changed the main menu url and gateways to use the newer warcraft2.online domains
added the missing UI textures x_lft0.bmp.png / x_lft1.bmp.png
-
nice
-
Update:
Can now run the game from the Program Files folder (no more admin rights required)
Fixed a bug in the crash logger
Creates a DC for drawing that can used by plugins (CALL 0x004010D3 to get the HDC)
Also updated the first post with a full feature list
-
New Widescreen / High resolution patch released!
https://www.moddb.com/downloads/warcraft-ii-widescreen (https://www.moddb.com/downloads/warcraft-ii-widescreen)
Changelog
- Added support for High Resolution background images - Currently included: Splash screen, Main menu and Chat lobbies
- Game folder is now portable - New default settings: Recent Maps=Garden Of War, Speed=Even Faster, Subtitles=On
- Does now ensure that the 3 main gateways are always in the list (In case you somehow broke your list)
- Added iron man ladder patches (Resources, Speed, Threshold) from War2Patcher
- Can now detect wine (Linux/macOS/Android..) and automatically adds the needed dll overrides
- Added credits patch by lesnik - Displays all the credits that are written in the TBL in multiple screens
Special thanks to Kipp and danny for the help with the high resolution backgrounds! And also thanks to Jinn for creating the main menu background image!
Note:
If your lobby_map plugin isn't working anymore then re-download it from the first post (Some old versions don't work anymore)
-
Thanks @fois!
Great work :)
I edited my own chat background, thought the one included was a bit too pixelated and dark. I attach it if anyone playing with 1280x704.
Would be nice if you had a bigger mini map at higher resolutions. I can help with the graphics if it is something you want to develop, fois. It would be a great improvement, because the mini map is a bit too small on high resolutions.
I can also make the lobby graphics for wide screen if you need.
Anyways thanks :)
-
Thanks @fois!
Great work :)
I edited my own chat background, thought the one included was a bit too pixelated and dark. I attach it if anyone playing with 1280x704.
Nice! Here's also the original artwork https://pixeldrain.com/u/UJcGWBzy
Maybe that helps in case you want to play around with it some more
Would be nice if you had a bigger mini map at higher resolutions. I can help with the graphics if it is something you want to develop, fois. It would be a great improvement, because the mini map is a bit too small on high resolutions.
I can also make the lobby graphics for wide screen if you need.
Anyways thanks :)
That's probably going to be a lot of work, I guess we would have to switch the minimap from 128x128 to 256x256 to make that happen... But that would mean the entire sidebar has to be redone (would probably take weeks to complete!)
-
That's probably going to be a lot of work, I guess we would have to switch the minimap from 128x128 to 256x256 to make that happen... But that would mean the entire sidebar has to be redone (would probably take weeks to complete!)
Ah, I see. I guess it's not the graphics that would take time, but the development? I just made a fast sketch how it would look like. :)
Also added the player names / colors to the bottom left, since I think that would also be a great improvement.
(https://i.ibb.co/gwfPJp0/sketch-bigger-mini-map.png)
And this is how it looks atm, for reference:
(https://i.ibb.co/j5pyb6y/screen001.png)
-
Interesting take @eleison
I like the player name / colors on the bottom left. Don't know how I feel about the larger in game minimap.... cool if it was an option though.
I thought you were suggesting a larger lobbymap :D
-
Very nice mockup! Not sure yet if like it, it's a bit over the top TBH... I guess it would look better on a higher resolution like 1920x1080 but for 1280x704 it's just too big?
Player names are cool, should be easy to patch in. I'll give it a try soon
-
Very nice mockup! Not sure yet if like it, it's a bit over the top TBH... I guess it would look better on a higher resolution like 1920x1080 but for 1280x704 it's just too big?
Player names are cool, should be easy to patch in. I'll give it a try soon
In my opinion it's not too big. But I guess we all have different preferences. It's important to keep track of the mini map during play. For me I think it is the biggest downside with playing high resolution, that the mini map becomes so small, in percentage to the playing area, compared to low resolution. Would be a more legacy high resolution mode, if proportions stayed the same. But I understand if people don't like it.
-
Very nice mockup! Not sure yet if like it, it's a bit over the top TBH... I guess it would look better on a higher resolution like 1920x1080 but for 1280x704 it's just too big?
Player names are cool, should be easy to patch in. I'll give it a try soon
Yes it wont be good if someone use much smaller resolution