Great :slight_smile:
I'm interested in both acts :D I can try multiple characters and you will decide which sounds good. Let me know what quotes and what personalities my characters will have and I will do my best :chuckisthemuscle:
EDIT:
My progress in Act 1:
Missions:
9.Was more fun than previous labyrinth map, wasn't hard, one moment was tough (red orcish base) but overall that mission was a pure relax after previous one. I think in this map you made two possible paths to reach the goal - nice idea.
Spoiler
(https://i.postimg.cc/G3zwMstx/9.png)
10. Mages are back! Free mines with tons of gold so player could easily macro and attack with huge army. That mission was easy and fun :fro: I'm not sure why orange ally was there. He didn't do anything important, Taine just stand in his base (white was Passive Allied). I just ignored orange and Taine but I think your intention here was different.
Nice one with Karass. He was aggressive and attacked with gryphon hammers. Modified Gul'dan unit, am I right?
Spoiler
(https://i.postimg.cc/3RS1G7rm/10.png)
:wc2:
My last progress:
11. I had to use tricks I know against AI to deal with this mission. Playing fair was not enough, so I Spoiler
used Gryphons to damage enemy buildings to lure their workers. Next I was killing workers and damaging building until AI looses all it's gold. That way I deal with green and blue enemy. I'm not sure if that was expected from player.
Spoiler
(https://i.postimg.cc/Mpq017x4/11.png)
12. Nothing to note here. Fast and ok mission.
Spoiler
(https://i.postimg.cc/9FJ0NZZs/12.png)
13. For me, that mission was still easier than mission 8, but far more complex. It was difficult, I had to try few times and even slow down my game speed :D to manage Mages one by one (I'm not as fast as you guys :D ) but I did it! There was a lot of :critter: around me at the end :D
Honestly I am impressed of what you have done here guys. That missions has a lot different gameplay elements like gathering wood with transporting workers, Dwarven Squads, Gryphons, ships, oils... wow! So many things in single map. Nice work guys :slight_smile:
Spoiler
(https://i.postimg.cc/mr0yz0r3/13.png)
14. That mission was very easy. I was prepared for a tough battles and making some plans like in previous mission... but it was simple, lol :))
Spoiler
(https://i.postimg.cc/0j7t08wy/14.png)
Nice end credits :D
I would like to share with you with some ideas for next campaigns, maybe you will like it :)
- AI Ally. I have never seen War2 source code, don't know what you guys are exactly doing (you were changing some splash damage mechanics so probably you did that in War2 original code), so I don't know how difficult it might be, but I think it could be nice to add Ally version of AI. The differences between Ally and Rescue Active:
1) AI Ally cannot be rescue by player (obviously)
2) AI Ally treats every player and every other allied AI as it's allies (Rescue Active AIs fights with each other)
3) AI Ally has a shared vision with player
It might by interesting for a maps where player shares base with an ally or in case when AI Ally has a huge base and army, plays passive, but if it will be taken/rescued by player it would give advantage over enemy. - Unique heroes but still based on normal units. The idea is to give heroes hp regeneration (reuse trolls regeneration mechanic :slight_smile: ) and one/two skills that normal unit doesn't have. For example: Footman hero might have mana and Fireball and Flame Shields spells (in your story he might be a battlemage or something like that). Mage/Death Knight hero might have doubled mana points, someone else might be faster, etc. Good thing that you make heroes resistanted to Polymorph!
- Maybe few maps for orcs? :peon: I was always "for the Horde" :D
Overall great job guys, it was fun ^-^
About demons mission. Did you saw green peon trapped inside of forest behind goldmine?
Yes... he has some special powers? I just saw that he has bigger collision box than normal Peon but nothing else so I left him in base. No idea how to use this guy. Is he a flying unit maybe? That's why he has "dragon" size collision box?
About dragons mission. Did you saw transport?
No I missed it :(
AND lol you said only this 3 not completed. Did you actually completed missions 9, 10 and 11 ?!?!! ))
Oh yes, I failed with 9 and 10 two :D Sorry, I played it from time to time and don't remember correctly.
With 9 mission I managed to kill Skeletons and Grunt using enemy Catapult and that was it... no clue how to jump from this place to somewhere else.
With 10 I died few times at the beginning, no idea what to do.
I passed mission 11 and I have a save before my last attack so I loaded it to make a screenshot to prove I finished it :D And... I faced two bugs this time:
1) Mission objective says: "Defeat all enemies", but it's not true. Mission is standard, so you have to defeat all enemies and rescue all Rescue Passive units ;)
2) This time my enemy has no unit when I was attacking his Stronghold so he trained a Peon. After killing him I lose. Probably you have in script something like "if countDeadUnit(Peon) == 1 then defeat". I think it's a bug, cause condition should also check if this is precisely a player's Peon:
Spoiler
(https://i.postimg.cc/TwDBFb3V/2.png)
Spoiler
(https://i.postimg.cc/qvvS0S7M/3.png)
And prove that I won this one:
Spoiler
(https://i.postimg.cc/FK2ByKV7/1.png)
Cool mission btw :newthumbsup: