Author Topic: tc making  (Read 49379 times)

Offline shesycompany

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Re: tc making
« Reply #105 on: April 08, 2016, 01:00:23 AM »
:o :O 8ooooooooooooooo breed faster horses is a war1 upgrade!!!!!! nice!!!! any way to get that dos to bnet?? or somehow get shared vision to dos good finds man!!!!!

Offline shesycompany

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Re: tc making
« Reply #106 on: April 08, 2016, 01:06:14 AM »
remember all them extra players try in dos also!! it usually doesnt freak out like bnet.

almost done with another way of doing grp's complete sprite sheets first then all my otehr macro has to do is just rename the sprites for retro i'll put up a little art segment soon as i master it. its like not bad at all!! and takes out  the complex mouse macro.

again once the pal is complete it should be instant ...but takes manual labor setting the misrepresented colors.

looking at sprite sheets after correct size less than a minute to .grp !!!
« Last Edit: April 08, 2016, 01:27:36 AM by easycompany »

Offline shesycompany

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Re: tc making
« Reply #107 on: April 08, 2016, 12:25:48 PM »
theres the hydra walking if u wanna see what theyd look like :P

rename grp ofc and do forest as its the most complete of my .pal
« Last Edit: April 08, 2016, 12:37:20 PM by easycompany »

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Re: tc making
« Reply #108 on: April 08, 2016, 03:41:25 PM »
Loool the hydra I'm checking it out. I'm working on adding 3 starcraft units! Zealot, Zergling, Marine! Shhh ;)

Offline shesycompany

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Re: tc making
« Reply #109 on: April 08, 2016, 04:21:36 PM »
idk how we could have 3 races, the build peasent cant even use him cause he still is human.
unless u can limit up all the stuff they can build and have 4 races :o if u find the build peon and know how to restrict they would be independent of each other.

or put the build pea and peo together as default and split up the human and orc buildings they can share idk lol needs to be 3 if ur trying for marine zerg toss map.
« Last Edit: April 08, 2016, 04:25:31 PM by easycompany »

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Re: tc making
« Reply #110 on: April 08, 2016, 04:28:43 PM »
No i would add the 3 units. Just turn the ships into ground units would be a huge group battle with war2 units and 3 units extra zealot, marine, zergling. Maybe make the shipyard a gateway or something they all spawn from. But starcraft graphics have a isometric look to them and war2 is top view but at an angle to look 3d you can tell by the shadows :/ maybe I can find a custom building or just go with the flow.

Offline shesycompany

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Re: tc making
« Reply #111 on: April 08, 2016, 04:42:24 PM »
what im seeing is war2 is 5x5=25 walking sprites, war1 has 30 sc1 has 63! i used just the 5 that coresponds with war2. war2 is iso also its not top down all the way. yeah but shit on the shadows lol they can be where ever.

but putting them with war2 units and making them close to thier sc1 selves a zealot is gonna kick the hell out of a lusted org. just try for a prequel version of sc1

« Last Edit: April 08, 2016, 04:48:30 PM by easycompany »

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Re: tc making
« Reply #112 on: April 08, 2016, 04:46:23 PM »
what im seeing is war2 is 5x5=25 walking sprites, war1 has 30 sc1 has 63! i used just the 5 that coresponds with war2. war2 is iso also its not top down all the way.
Good maybe it will look right. Let me try to add the marine.

Offline shesycompany

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Re: tc making
« Reply #113 on: April 08, 2016, 04:47:17 PM »
send pics ur gona love .grp's  :D what u do is set it so the sprite your working with goes in looking like it is, color swap to add team colors. dont make it in the .pal

theres mine it gets close but no cigar for a forest test some of the swamp

if ya get it great!! but if it seems overwhelming my other macro that uses gm7 is almost complete for ful automation as its the best way to get .png to bmp.

gone to drink adding more to it tommorowow im at 2 clicks of the mouse for each one dam autohotkey better fix that still to much painters aint drunk for no reason hope ya find away not questioning your skills buzzing no way i can work bbl
« Last Edit: April 08, 2016, 06:44:12 PM by easycompany »

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Re: tc making
« Reply #114 on: April 08, 2016, 06:54:12 PM »
send pics ur gona love .grp's  :D what u do is set it so the sprite your working with goes in looking like it is, color swap to add team colors. dont make it in the .pal

theres mine it gets close but no cigar for a forest test some of the swamp

if ya get it great!! but if it seems overwhelming my other macro that uses gm7 is almost complete for ful automation as its the best way to get .png to bmp.

gone to drink adding more to it tommorowow im at 2 clicks of the mouse for each one dam autohotkey better fix that still to much painters aint drunk for no reason hope ya find away not questioning your skills buzzing no way i can work bbl

Got him looking decent I edited the x_battleshp.grp to a marine with only 15 frames :( now when I get back I will edit the battleshp.grp the correct one and hopefully have enough frames for the shooting animation. I will upload pics soon got a few errands to run.

Offline shesycompany

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Re: tc making
« Reply #115 on: April 08, 2016, 07:05:47 PM »
mine will set him in forest but x_ is specific to a tileset u cant set forest portaits fucking shit!!! arrgg so its just for looks  ;D ctapults ship may have less frames*** im shure tehy do thats ahhhhhh depression beer me up scotty!! but dont sweet it theres heros and hexed heros that aint related to the heros that the map editor can set so many units ..ships and cats need to be tanks and air i forgot that.
« Last Edit: April 08, 2016, 07:12:55 PM by easycompany »

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Re: tc making
« Reply #116 on: April 08, 2016, 07:18:28 PM »
Omw way back and I do the correct .grp hopefully it has more frames lol.
Yes that sucks also but with hero's they can't train the unit.

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Re: tc making
« Reply #117 on: April 08, 2016, 07:20:09 PM »
cats and ship is less frames

Offline shesycompany

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Re: tc making
« Reply #118 on: April 08, 2016, 07:21:18 PM »
yeah not until hack that shit out

Offline shesycompany

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Re: tc making
« Reply #119 on: April 08, 2016, 07:28:39 PM »
i hope your using gm this is after my paintshop pro which can load pallets edit but canot go to bmp correct and i still have to rid the black to white my macro auto saves after i dump white and hit next after the save its lot of work lolol