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Messages - eleison

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106
Babyshark! Why are my maps being rejected :'( Cool initiative though! :)

107
Server.War2.ru / Re: Custom Map Recognition!
« on: April 19, 2018, 03:06:30 AM »
Yes, you are right a new map takes time to be completed! It takes time to create, beta test, and to improve.
But this is happening daily lately!

Maps from Shepherd, Nedro and XBremer and others are being played and improved often!
The problem is that further than a few people that recognize that by playing and helping these map makers the community stays dark!

So where are the forum posts about these new maps? And who is beta testing? As I said, I am putting down a lot of hours into developing balanced maps, and does just get small response from community. And I've been a regular player for Warcraft 2 since the early days. I love this effort with trying to get better maps to war2, but the maps posted here so far is not really balanced. Although they could be! But there is a long way to go still...

108
Server.War2.ru / Re: Custom Map Recognition!
« on: April 15, 2018, 08:30:18 AM »
You can't make a map and think it will be finished without a lot of testing and proper adjustments... It takes many hours to complete a good map, so if people are willing to put down the time, both players and map makers. I think some nice fun competitive maps could be added to the pool. The problem is to find serious people willing to test and come with feedback. If you can publish a map on the forum and people would test play and give feedback we have a good chance to get some good maps developed.

The maps could be rated/feedback through different categories. E.g. Competitive play,  Fun, Balanced, Dynamic (the map is not a complete mirror from each side). etc...

I'm willing to put down hours of work into this. I already got a long way to understand what's important to make a balanced maps and competitive maps. I still have a lot to learn, I have start tried learn play BNE style maps, so I can understand more what's needed. There is a lot to understand in how to make fair starting positions etc. Also I think a good map should be easy to learn with no special op barrack and tower placements (like in gow).

I also think the competitive part of warcraft 2 would benefit a lot from more 1s maps. But I guess that's really hard without tournaments promoting real 1s game play. Also many players seems scared of real 1s competitive play.

I invented my own system of naming the maps while beta testing them.  I add "+" sign to the map name to show that it's a beta test version. For example: Terenas Stand+.pub - Next version would be named Terenas Stand++.pub. And the final version should just be named Terenas Stand.pub. Terenas Stand map: http://forum.war2.ru/index.php/topic,3627.msg59546.html#msg59546

Would be great if the map pool can be updated and changed often! Great initiative! :)

109
Server.War2.ru / Re: Fun with variety of maps
« on: April 09, 2018, 07:33:36 AM »
Yes I saw. I plan to host them all. Just letting you know if you are making anymore maps some 8 player would be cool.

Great! I realized after my first two maps, if I want ppl to play it more often it needs to be 4s maps. Also because the observer limitations in war2. Thanks :)

110
Server.War2.ru / Re: Fun with variety of maps
« on: April 09, 2018, 01:22:10 AM »
I have played Meadows before not sure about the other two. Really looking for more 8 player maps for when we have lots of players.

Lost temple is 8 players...

111
Server.War2.ru / Fun with variety of maps
« on: April 08, 2018, 03:08:12 PM »
@XURNT! I have seen on youtube, you guys play a lot of different maps! That's great :) Would be nice if you guys could test some of my maps too, since I'm willing to put time into working on great maps and continue balancing em etc.

Lost Temple (2s/3s/4s):
http://forum.war2.ru/index.php/topic,3738.msg61296.html#msg61296

Twisted Meadows (2s):
http://forum.war2.ru/index.php/topic,3486.0.html

Terrenas Stand (1s):
http://forum.war2.ru/index.php/topic,3627.msg59545.html#msg59545

Just remember on most of my maps you can build on dirt roads....

The main thing with my maps is that i wanted em to be mirrored, but not a complete mirror copy, but all spawns and positions fairly the same. This is standard in most others RTS-games but not in war2. So if there is something with these maps that make em bad, I will continue try making better maps, or improvements.

Love -

112
Server.War2.ru / Re: Thumb$ has left the building.
« on: April 08, 2018, 08:23:12 AM »
Thumbs you smurf too much!!! T_T

113
Server.War2.ru / Re: Stats hacking
« on: January 31, 2018, 03:39:47 PM »
2018 people Care about win/lose.“ally end plz"

I don't care about the stats, but somehow it annoys me :X

114
Server.War2.ru / Stats hacking
« on: January 14, 2018, 05:31:46 AM »
ELO!

Just wondering if it's okay to do the pause exit of games, what I understood this makes loss not get recorded??
Although i know ppl playing gow have messed up stats anyways, since they observe so much.


115
Server.War2.ru / Re: Terenas Stand 1s [new map] Port from Warcraft 3
« on: January 07, 2018, 12:20:05 PM »
Ok, so I did some minor balancing adjustments to the map. I need some more testing by tier1 players though, to see what to change until i can release the final version!!

I also hope the map could be picked up to count as a ladder map? Several people have suggested this and would like to play it 1s ladder.

Thanks!

*Latest version is attached to main post.*

116
Server.War2.ru / Re: Should we stop all the hacking on this server?
« on: December 27, 2017, 04:39:38 PM »
Hum, this feels sketchy...

So Lamb gets accused for using macro hack. And then describes the server like everyone is cheating. Mainly cheaters thinks everyone else hacks. That's how a hacker starts hacking, because he thinks most others also hacking. Also lambs defence is to accuse the guy back.

I have nothing personal against lambchops. But I have noticed his skill level gets higher after getting lust. That will say its easier to beat him before he gets lust. And yes I notice these things very well.

If there is no proofs, the only thing to continue this is by looking into the future. If Lambchops used macros, we can now hope he stopped using it in future plays. For a more fair game. Because I don't believe any of the top pro players is using macros or hacking.

117
Server.War2.ru / Re: GoW 2vs2 Championship / Rules / Results / Voting
« on: December 18, 2017, 02:46:16 AM »
Who is this fake? Where is alf-attacking? :(

118
Server.War2.ru / Lost Temple [new map] Classic from WC3 and SC
« on: December 12, 2017, 02:46:28 PM »
ELO!

Ok, here is the third map in my map series.

This time a 2s/3s/4s map.
The classic Lost Temple, inspired mostly by the Warcraft 3 version. It's also one of the most classic maps from Star Craft.


This map has the same feature as the Twisted Meadows map i recently made; you can build on light dirt.

8 Spawns. 60k gold each (might change in after testing).
4 Expansion mines.



This will probably take a while to beta test. I am also still beta testing the Terenas Stand map. I named the map with a "+" sign, but will rename it when the final version is released.

Please help out by host and playing the maps :) Thanks!
I'm doing this map series, because i believe war2 community would benefit a lot from more balanced and fun maps...

HF!

*edit, i did some fast adjustments and re-uploaded map.*

119
Server.War2.ru / Re: Terenas Stand 1s [new map] Port from Warcraft 3
« on: December 07, 2017, 12:02:30 PM »
Great map! 1s anyone?

Thanks :)

Yeah, i need some pro players to try it out!...

120
Server.War2.ru / Re: Terenas Stand 1s [new map] Port from Warcraft 3
« on: December 07, 2017, 12:02:01 PM »
i hate your stupid ass runestones, man. youre triggering me!!!!!!!!!!!!!!!!!

Haha :/ sry...... -_-

They have a purpose though....

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