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Messages - eleison

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31
Server.War2.ru / Re: Br League - Season 4 started!
« on: August 13, 2021, 08:55:52 AM »
Hi eleison. Well maybe, why not. Let’s see next seasons. And how about you joining us? 😅

Thanks :) If I could I would, I got not enough time :/

32
Server.War2.ru / Re: Timer + APM on server
« on: August 13, 2021, 03:49:34 AM »
I tried play some 1s today, 4 out of 5 games my opponent dropped. Never experienced that kind of dropping before in war2. After a min or so, just drop with no lag... I use OpenGL as renderer, and the pink uggly star next to pause button is not working. And the observer menu is very buggy with this renderer.

33
Server.War2.ru / Re: Br League - Season 4 started!
« on: August 13, 2021, 02:40:02 AM »
Hi Dudakurten,

Maybe add Terenas Stand to the map pool? It will be very fun and exciting games. It's a good 1v1 map. :)

34
Server.War2.ru / Re: Something messed up, fixed spawns even if random
« on: August 12, 2021, 10:36:30 AM »
That was some though games, 8 and 6 all day long :D

35
Server.War2.ru / Something messed up, fixed spawns even if random
« on: August 12, 2021, 09:52:28 AM »
Something is wrong with the server. We get same pos all day long. Try play GOW 1v1 and get 6 v 5 everytime, same for TvB and Melee.
Played some 2v2 and Alf got 6 all game long :D Currently 6, 5, 8 and 9 is the positions you will play :D

36
Server.War2.ru / Re: Timer + APM on server
« on: August 12, 2021, 09:41:05 AM »
Something is messed up, spawns are fixed. Try play gow, someone will spawn 6 everytime, been all day. Alf had 6 - all day long, lol :D

37
Server.War2.ru / Re: Timer + APM on server
« on: August 12, 2021, 08:56:57 AM »
Can you make so observers doesn't get win after observing? Instead get "Observer!" at score screen? : >

38
Server.War2.ru / Re: Auto obs + Auto teams {BETA test}
« on: August 07, 2021, 05:14:45 PM »
Thank you for working on this. Could you make it possible to host a 1v1 map with 8 spots? That would make a huge improvement to game!

39
Server.War2.ru / Re: Auto obs + Auto teams {BETA test}
« on: July 31, 2021, 01:19:05 PM »
Good job!! :) Can we put "observer" in the race menu? Instead of typing commands...

40
Server.War2.ru / Re: Chop Update
« on: July 06, 2021, 04:54:09 AM »
I found more misstakes in the 1s CHOP TE maps... Reattaching it again to main post... T_T

41
Server.War2.ru / Re: Chop Update
« on: July 05, 2021, 02:36:59 PM »
There is still one thing that should be addressed in my opinion; using empty farm space to go attack or rape other players gold. Imo it doesn't belong to chop and is just a dirty tactic for a losing player to exploit, but I'm not sure what others choppers think about it. Is it a problem?

This could be addressed by making the map bigger and just placing rock on the place of farms and place farms further away. next map size is so big tho it makes minimap harder to use. one way to address this could be custom map size like in some maps droid hosts like micro golf but I don't know how precise custom size it allows? This also has the problem that minimap doesn't scale properly but maybe it's better than 128x128?

Good point! 🙂 I agree with you that running via farms is not a fun tactic in 1s and 2s games. In my 2017+ version I made this harder, by making the walls not possible to pass. Although the invisible walls made some confusion for some players. So in 2021 I removed it, I decreased farm count from 15 to 14 per player. And added two cuts of forest instead of the walls. This will make it hard to run around by farms, because you have to chop two times to get to next set of farm space. I could make it even harder by making these trees impossible to cut. But I think some players will get confused. Some players also dont like that running by farm space is disabled.

Changing the map size would never get accepted by the community because mini map size is very important in chop farms. I tried change it once, but it was very hard to play. :x

42
Server.War2.ru / Re: Chop Update
« on: July 05, 2021, 05:24:03 AM »
this is why this map is unbalanced

I looked into this further. You right that to some of the other versions the middle mine is little bit more safe from left corner. This is something that could be adjusted. But there is another aspect of this that I think is more important.

I attach an image to this post and hope I can explain my point. Every spot has a natural and a "safe mine". The only time there is no safe mine is for top middle and bottom middle, when top is attacked from right side and bottom is attacked from left side. In the attached image it is if Teal attacks Blue. Then Blue doesn't have a safe mine. That's why the top mine is better placed far away from Teal. If it was Red attacking Blue, Blue can use mine number 4 in image aka Blues safe mine. In some chop versions, Teal has much closer to rape Blue, and Blue has no mine at all to go to.

Anyways this is interesting discussion, although I think the time it takes to chop to mine is more important in balancing the map.

One chop version that has been growing in popularity recently is Mini Chop Farms [[PROPER]]. This version is not even balanced from same mirrored spot. This is the problem we got with all the old chop versions, they not calculated or precisely done. There might be smaller unbalanced stuff in 2021 version, but I think it is the most balanced so far. No other map has the same chopping time to mines.

I'm open to shift the top middle and bottom mine towards the middle, but if you can see my reasoning here above, it's not that clear if it would be better??

43
Server.War2.ru / Re: Chop Update
« on: July 05, 2021, 04:52:45 AM »
Good job eleison I'll host this map when I have time to play and test it out  ^-^

I'd like to think chop players are more open to balance changes than gow players with their rigged ass map anyway  :))

Thank you MikulZ! :)

44
Server.War2.ru / Re: Chop League 1x1
« on: July 05, 2021, 04:41:45 AM »
Thanks for hosting the tournament Sczwagier. Thanks Tora for the payouts and figuring out how to make the tournament happen.

Maybe none of the other choppers feel the same, But i think playing normal 8 spot chop would be better than the 1v1 no hop chop map that was hosted today.

First time playing on it and i was super disappointed in the map. The skill set required is more memorization/pre-determined strategy, and less options for creativity imo.

was really looking forward to the dynamics of the only chop map anyone ever seems to play, and then we didnt play it.

I could tell the 3 people i played had spent quite a bit of time developing strategies for that map, so im probably one of the few who dont have an interest in playing it in the future unfortunately.

maybe ill just host a normal chop tournament later.

I do agree with you that this map simplifies the strategies possible and it tend to get more repetitive, but I had fun nonetheless and for this type of tournament I don't think we could play normal chop, because the games would take too long. This tournament already lasted 4,5 hours if you got to semis and that is too high already.

For the tournament type that is usually hosted the normal chop map would work fine.

On the other hand this 1v1 map is still a decent representation of neighbor war in a 4v4 or 3v3 match so it's not totally artificial situation. There was also an added bonus of watchers being possible.

There has been a lot of activity in modding war2 with Mistals triggers and everything so would it be possible to make a normal chop map with watchers?

Maybe try host my 1s map pack next time. It's best of 5 and you play maps in the order they in the folder, (1-5). There is 3 different layouts, first left to right, then corner to mid. Each player taking turns to play each side for the first 4 maps. And last deciding map is with hop each player start in opposite corner spot. I think to win in those maps you have to show chop skills in a wide variarity of ways!

45
Server.War2.ru / Re: Chop Update
« on: July 03, 2021, 10:09:49 AM »
this is why this map is unbalanced

Thank you Maciek for your feedback!
I'm out traveling, when I'm back home I will make some images that can explain the map further! But already I can say there is no difference between raping distance on 2021 and other chop maps. The distance between the mines in your image is same as all the other popular versions. Can you make an image from the [proper] map that shows the difference you trying explain? Thanks!

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