Warcraft II Forum

Warcraft II => Cartography & Custom Maps => Topic started by: I hate naggers on March 14, 2015, 10:37:19 AM

Title: A cool map idea
Post by: I hate naggers on March 14, 2015, 10:37:19 AM
A cool map idea (that no1 will play obvously, cuz its not gow)

4 player map, 2v2
1 + support vs 1 + support

two players are doing a regular 1v1, gold mining, wood etc while their support mates only have:
1 peon + 1 lumber mill + a couple of transports
and the main idea is that they chop X trees to get to the camps where they can capture units and send them to battle with transport to support their ally.
Level 1 camp would need 2 chops to get into, level 2 would need more (4?) chops to get into, level 3 (6?) and so on.

I'd love to see 3 balanced camps here, such as:
Rush camp, Cheese camp and Defense camp.

Supports could switch between camps, so they could go either: lvl1 rush camp -> lvl2 rush camp -> lvl3 rush camp or lvl1 rush camp -> lvl1 cheese camp -> lvl2 rush camp -> lvl1 defense camp or any other mix. They wouldnt have to stick with one "path" for the lifetime.

Any ideas what those camps should consist of?

Lvl1 Rush camp
2 grunts?
Lvl2 Rush camp
an ogre which could cast bloodlust?

Lvl1 Cheese camp
5 axethrowers?
Lvl2 Cheese camp
2 goblin sappers?

Lvl1 Defense camp
a catapult
Lvl2 Defense camp
3 paladins with heal? // 2 catapults?

It's really hard to balance those ideas while maintaining diversity
too bad you people dont even play the game and if you do, you never try something new, because personally i would love to play a map such as this
Title: Re: A cool map idea
Post by: tk[as] on March 14, 2015, 11:03:31 AM
you're really good at coming up with bad ideas.
Title: Re: A cool map idea
Post by: EviL~Ryu on March 14, 2015, 11:09:53 AM
Hahahaha......i'll try any map.

Sent from my Motorola DynaTAC 8000X
Title: Re: A cool map idea
Post by: I hate naggers on March 14, 2015, 11:20:48 AM
you're really good at coming up with bad ideas.
nope, its awesome, your opinion doesnt matter. Remember how i raped you on gow even though i never play? yeah... so when it comes to finesse and thinking outside the box, you dont qualify
Title: Re: A cool map idea
Post by: Szwagier on March 14, 2015, 11:24:11 AM
LAMISZ
Title: Re: A cool map idea
Post by: SmurfKinG on March 14, 2015, 02:37:26 PM
make it and post it

level4 and last camp= a couple of those red winged daemons with good HP/damage and shoot fireballs
:P
Title: Re: A cool map idea
Post by: I hate naggers on March 14, 2015, 03:53:42 PM
i have no idea how the "1v1" area is supposed to look like, hum. I imagine 60k mines each with a single 100k expo in the middle?
Title: Re: A cool map idea
Post by: SmurfKinG on March 14, 2015, 04:23:06 PM
lol its your idea use ur imagination

just an area with trees, mine. no expo
or an expo surrounded by rocks w/e
and a big middle area where you cant place any buildings (unstable dirt terrain), maybe rocks around..